In this file, there are 12 D and J class planets that are very, very colorful. Because they are uninhabitable, they do not shoot or cloak, but they do hide ships like certain nebulas, and they do not spin. Very creative.
12 Ds & Js by Twitch - firstname.lastname@example.org 7/27/04 This batch is all D and J Class planets, therefore, no weapons. One J is made using a nebula-style odf which allows ships to disappear and hide in the atmosphere undetected. It doesn't rotate. It's just a dumb gimmick. If you have lots of planets like I do you can just add more "named planets" file names to the e_planet.odf file like this: menuTitle = "Planets" buildItem1 = "ep_stand.odf" buildItem2 = "ep_named.odf" buildItem3 = "ep_named1.odf" buildItem4 = "ep_named2.odf" buildItem5 = "ep_named3.odf" buildItem6 = "ep_named4.odf" So whether you have this one extra group of planets (it would be ep_named1.odf) or more, the above layout works by changing the number to the next in sequence to your e_planet.odf. The example enclosed is ep_namedxx.odf If you have a lot of planets and want to keep planet types together you can put something like- menuTitle = "D & J Class Planets" in the heading in the ep_namedx.odf depending on what type of planets they are- Class D, H, M, K, L & J. This makes for easier map making so you do not have to search through many ep_namedx.odf lists. It will show types in the planet menu when you press F10. Now if you have gotten up to build item 12 and maxed out you can change the editmenu.odf like this: menuName1 = "e_fed.odf" menuName2 = "e_kling.odf" menuName3 = "e_rom.odf" menuName4 = "e_borg.odf" menuName5 = "e_card.odf" menuName6 = "e_8472.odf" menuName7 = "e_races.odf" menuName8 = "e_mapobj.odf" menuName9 = "e_misc.odf" menuName10 = "e_planet.odf" menuName11 = "e_specific.odf" menuName12 = "e_planet1.odf" Adding e_planet1.odf with 12 more slots would begin like this: menuTitle = "More Planets" buildItem1 = "ep_named11.odf" buildItem2 = "ep_named12.odf" until you get to named22. FILES ENCLOSED ODF/OTHER e_planet.odf -this sample file is enclosed ep_namedxx.odf -lists the enclosed planets -change # as needed ODF/STATIONS dred.odf dyel.odf dgray.odf dorng.odf dlav.odf drock.odf drox.odf dilo.odf jlo.odf amarillo.odf jared.odf yahoo.odf SOD dred.sod dyel.sod dgray.sod dorng.sod dlav.sod drock.sod drox.sod dilo.sod jlo.sod amarillo.sod jared.sod yahoo.sod TEXTURES/RGB dred1.tga, dred2.tga dyel1.tga, dyel2.tga dorng1.tga, dorng2.tga dgray1.tga, dgray2.tga dlav1.tga, dlav2.tga drock1.tga, drock2.tga drox1.tga, drox2.tga dilo1.tga, dilo2.tga jlo.tga amarillo.tga jared.tga yahoo.tga As always, these mods are not Activision official stuff so proceed with care. Back up files 1st & manually add these. To uninstall delete these and put originals back in. They can be used in any mod that does not have a modded station.odf or planet.odf file. Even then just add the lines I put in and it should work. You can use any of my files in any form you want- No need to ask- I don't care about credit on anything you may use- just have fun!
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