A2_Cheyenne_Class_v2

this is the latest verson for Cheyenne class Porty

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this is the latest verson for Cheyenne class Porty

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Download 'a2_cheyenne_class_v2.zip' (1.98MB)

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Title		: Cheyenne Class v2
Date		: 4/8/2004
Author		: Porty
Email		: porty7@hotmail.com


Credits	
-------------	
Model 		: Major A Payne
Textures	: Major A Payne
Buildbutton 	: Porty
Wireframe	: Porty
Ad'Log Pic	: Porty
Odf         	: Porty


Files
-------------
fMAPchey.bmp
fMAPchey.odf
fyard2.odf
fMAPchey.sod
gui_global.spr
fulltech.tt
tech1.tt
gbfMAPchey.tga
MAPchey1.tga
MAPchey2.tga
MAPchey3.tga
MAPchey4.tga
fMAPcheyWF.tga


Clean A2 Installation
--------------
For installation into a clean copy of Armada 2 simply run the .exe file and it will install itself quite happily.


Modded A2 Installation
--------------
To install into a modded version of Armada 2 you will need to do the following -

1) Run the .exe but change the install path to a temporary folder

2) From the temporary folder move the files to the following locations -
	
	fMAPchey.bmp   ----------> C:\Program Files\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages
	fMAPchey.odf   ----------> C:\Program Files\Activision\Star Trek Armada II\odf\ships
	fMAPchey.sod   ----------> C:\Program Files\Activision\Star Trek Armada II\SOD
	gbfMAPchey.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
	MAPchey1.tga   ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
	MAPchey2.tga   ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
	MAPchey3.tga   ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
	MAPchey4.tga   ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
	fMAPcheyWF.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB


3) Open "tech1.tt" and insert the following line under Federation Ships
	
	fMAPchey.odf     2 fyard2.odf fresear.odf               // cruiser4 (Cheyenne class)



4) Open "fulltech.tt" and insert the following line 
	
	fMAPchey.odf 0



5) Open the "gui_global.spr" and insert the following line under the "b_fspecial" entry
	
	b_fMAPchey			gbfMAPchey		0	0	64	64



6) Also in the "gui_global.spr" file, scroll down to the Federation wireframes and above the heading "@reference=256" 
insert the following lines
	
	@reference=512

	fMAPcheyw1			fMAPcheyWF		0	0	128	128
	fMAPcheyw2			fMAPcheyWF		128	0	128	128
	fMAPcheyw3			fMAPcheyWF		256	0	128	128
	fMAPcheyw4			fMAPcheyWF		384	0	128	128
	fMAPcheyw5			fMAPcheyWF		0	128	128	128



7) Open "fyard2.odf" and insert the line
	
	buildItem# = "fMAPchey"   

	(# = what position you want the button to appear in the yard)
	(Be sure to change all the other build numbers if you put it into position 2 for example)



That should be it, you're ready to go!!  :)


Notes
-------------
I did not create this model!! The model and texture are the work of MAJOR A PAYNE and I have merely been privileged enough to make the ship available as a single release to the community in general. All credit for the model goes to MAJOR A PAYNE. He has given me permission to release this ship. :)


Permissions
-------------
If you wish to use this release in your mod, that is fine with me, however please be sure to credit MAJOR A PAYNE as the model creator & adhere to the requirements as stated within the MAP_Readme.txt file that is included with this release!!


Copyright
--------------------------------------
THIS RELEASE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C)PARAMOUNT PICTURES.

Copyright notices: 
Star Trek, Armada, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.

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Porty


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Registered 25th September 2002

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