This lets you use the map backgrounds from Armada I in a Armada II map.
Map Backgrounds List 1/4/04 by Twitch- firstname.lastname@example.org All of the map backgrounds from A1 work in A2. Some need a different verbiage when making a map. When you use red you simply put mbgred in the control box during map creation. Others require the .sod suffix to work like rom1.sod. There is no list in the map editor so you have to look at all the mbg files to see what you have. I included the A1 sods that seem to be missing in A2. This list should end the hunting. Any file in TEXTURES/RGB beginning with mbg is suitable as a map background. This goes for A1 or A2. All sods begin with mbg too. Almost any image background will work in 2D but when switching to 3D the tga files produce a spherical box. This is why there are several tga files for one background. They must be made to form a continuous pattern over all 6 images and this is a bit hard to do. If they do not match up you will see the box lines where they assemble in 3D. Here are all the possible map backgrounds: mbg02.sod -a blue map mbgbaku.sod -redish orange mbgblack.sod -solid black -no stars mbgcard.sod -cardassian gold mbgikol.sod -brigher oranges mbgblue.sod -blue mbgborg.sod -green Borg mbgdom1.sod -purples and reds mbgdom2.sod -purples and reds mbgkling.sod -orange red Klingon mbgklin1.sod -orange red Klingon mbgklin2.sod -orange red Klingon mbgklin3.sod -orange red Klingon mbgklin4.sod -orange red Klingon mbgrom1.sod -green Rom mbgrom2.sod -green Rom mbgrom3.sod -green Rom mbgstars.sod -stars and nebula seen in 3D mbgaqu -aqua blue mbgdk -dark with some aqua mbgflu -green Species mbgkl -dark with some orangish mbgpur -purple mbgred -red mbggrg -green I enhanced some of the included backgrounds for more intense color as some are rather pale. I made a few new ones too. Just drop the .tga files for each in the TEXTURES/RGB folder: mbgblkhole mbgblu mbgmlk
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