A2 Victory 3

This is Victory 3 1.2 mod for the Federation in Armada 2. Version 1.2 is an improvement over 1.1 as new weapons are included (standard turbo...

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This is Victory 3 1.2 mod for the Federation in Armada 2. Version 1.2 is an improvement over 1.1 as new weapons are included (standard turbolasers have their rate of fire increased and spread out, multi targeting dual lasers included,and torpedoes that actually do damage). Laser textures are new too.

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This is my Victory 3 1.2 mod for the Federation in Armada 2. 
Version 1.2 is an improvement over 1.1 as new weapons are 
included (standard turbolasers have their rate of fire 
increased and spread out, multi targeting dual lasers included,
and torpedoes that actually do damage). Laser textures are new
too.

I created this to fill the gap in between the Victory 2/MC80a
and ISD/MC80b. Now it's available for the stock version of 
game. One of these can turn a Fusion Cube or well defended 
base to space dust. After a taste of this, even the Borg will 
respect you.

BACK UP ALL FILES YOU ARE MODIFYING--You may regret it if
you don't like the mod and try to uninstall it.

to install:
--put the ivsd3 and vsd3 files into your ships/odf file.
--put the vsd2phys and the swcapcombat files into the odf/
other folder.
--put the torp and torpo files in the odf/weapons/photons file.
--put the ghtlaser(and 2, 3), ghtlasr (and 2, 3), ghtlasro 
and ghtlasero files into the odf/weapons/pulse folder.
--put the gbivsd2, wblank, vSD, ewvic, wbpulse3 and wdpulse
files into the textures/rgb folder.
--put the contents of the SOD file into the SOD folder.
--put the contents of the sprites folder into the sprites 
folder in the A2 directory.
--put the capital and gtlaser files into the sound folder.

--copy and paste the following into the fyard2 folder:
builditem4 = "ivsd3"

--copy and paste the following into your gui_global file under federation build buttons:
b_ivsd3		gbivsd		0	0	64	64

--copy and paste the following into your gui_global file under fed wire frames:
ivsd3w1				ewvic		40	0	40	40		
ivsd3w2				ewvic		0	40	40	40		
ivsd3w3				ewvic		40	40	40	40		
ivsd3w4				ewvic		80	0	40	40		
ivsd3w5				ewvic		0	0	40	40

open your tech1 file in the techtree folder. make it look like this:

fcolony.odf   2 fyard.odf fresear.odf               // colony ship
fassault.odf  2 fyard.odf fresear2.odf              // assault ship (iwo Jima class)
fgalaxy.odf   1 fyard2.odf                          // battleship (galaxy class)
fbattle.odf   2 fyard2.odf fupgrade.odf             // battleship (sovereign class)
ivsd3.odf     2 fyard2.odf fupgrade.odf 	    // Victory 3 Star Destroyer

if you want to manually install this into your game without 
replacing the weapon sprite you have to add the following:

#  Starwars Green TurboLaser
elaser		wbpulse3	0	0	256	40

#  Starwars Heavy Green Turbolaser
elaser2		wdpulse		0	0	256	40

# Star Wars Concussion Missle
conc		conc		0	0	128	33

Now that you're done, ENJOY IT!

If you don't like the mod or have any suggestions please 
contact me at SAFNJ@aol.com as I am always open to them

NOTICE: This has been tested in the stock version of Armada 2
& the Borg Incursion 2 mod ONLY. It may or may not work in 
other mods so downloading and installing this is at YOUR OWN 
RISK so I'M NOT RESPONSIBLE. Sorry.

Credits:
--Me(Captain Steve)- edited odfs, techtrees, edited laser 
textures
--The SW VS. ST team for creating the SOD's, textures, odf's, 
etc in the first place.
--Rake's Weapons Textures for creating the original textures
for the TNG era Klingon Bird of Prey pulse disruptor. They can
be found at Rake's site: 

http://www.strategyplanet.com/starmada/weapons/index.html

If you're looking for weapons textures true to the Star Trek 
shows and movies, go there. You will not be disappointed.

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Captain Steve


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Registered 16th June 2003

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