Personally, I have mixed feelings about this. Yes, it's a well done ship. The textures are flawless and the design is good, but, I can't help but think it's essentially the recently uploaded Starfinder class. The nacelle configuration is different, yes, but not really significantly. It even has similar weaponry.
However, it's not my place to detract from a fine looking ship. If anything, this version is closer to the "Pathfiner" design seen on USSMiranda than the Starfinder (if that was the intention) and I think she generally looks a little better than the Starfinder. She sports mesh and textures from SSA's recent Akira mesh upload, which gives it a real kick and is nice to see they're being made use of. In addition, she comes with the new "Quantum Chain Reaction Pulsar", though unfortunately, this comes without a button. All in all, she's a decent download, but perhaps next time, it would be nice to see a slightly different design with seemingly more than just a nacelle change.
Arkria Class Rifit By HMS_Frontier Description ----------------- Devolved In 2375 The Akria Rift Is Fast And More Movable Than The Organial Now Armed With Phasers Quantum Torpedoes And Quantum Chain Reaction Pulsar Credits ------------ Original Akira Model Design: Alex Jager Original Mesh: Alex Jager Original Textures: Rick Knox Tweaked Akira Model Design: SupaStarAsh Edited Textures: SupaStarAsh Lightmaps on TGA's: SupaStarAsh Model Alterations From Akira To Akira Refit By Me odf Files And Admirals Pic By Me Installation --------------- Place The odf Ship Files In odf\ships Folder Place The Special Weapons odf Files In odf\special_weapons Folder Place The Photons odf Files In odf\weapons\Photons Folder Place The Phasers odf Files in odf\weapons\Phasers Folder Place The Sod Files In The Sod Folder Place The Textures In The Textures RBG Folder Then Go To The Build Section Of Your Federation Advanced Shipyard And Put buildItemx = "fbcruise" Replace The x With The Number Ship It Is On The Build List Put The Admirals Log Pic In C:\Program Files\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages Folder Then Open Fulltech.tt Located In The Techtree Folder and Add fakira.odf 0 gqchainp.odf 0 And Finaly Open The tech1.tt Located In The Techtree Folder And Add fakira.odf 0 qchainp.odf 1 Fedpod11.odf //Quantum Chain Reaction Pulsar And There Is No Button For The Quantum Chain Reaction Pulsar Sorry If You Need Any Help Installing Email Me At helpAT*startrek-armada*co*uk (Replace AT With @ and * With .) Permissions ------------------ Please Email Me For Permission If You Would Like To Put This In Your Mod Or Re-releases This Mod Copyright -------------------------------------- Copyright notices: Star Trek: Armada, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager Star Trek: Enterprise (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. THIS RELEASE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C)PARAMOUNT PICTURES.
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