Hello everyone, tried modelling for some time now until i finally got the hang of it, more ships are definately on the way aswel as an ultra constitution refit and saucer creation tutorial (only tested on psp) should be able to be created on others. Anyway Mesh : Sgt-Sniper Textures : Sgt-Sniper Construction Time : 5-6 hours. ODF : Sgt Sniper Wireframe : Soon To be released. Thanks to MAPayne for his oppinion, tips and advise. if Idea's and bugs are known to you then please report them to me at Sgt-Sniper@hotmail.co.uk i will imediatelly fix. Installation Instructions ********** 1) Copy and paste the correct files (Ctrl C - Ctrl D) into there directory. Textures > RGB Into - C:\Program Files\Activision\Star Trek Armada II\Textures\RGB C:\ Being your directory 2) Copy the SOD Into The C:\Program Files\Activision\Star Trek Armada II\SOD directory 3) Copy and paste the odf > ships into the C:\Program Files\Activision\Star Trek Armada II\odf \ships folder. Once that is done, now all you need to do is add the final peices. go to C:\Program Files\Activision\Star Trek Armada II\ and find the techtree folder, open it, then open the tech1.tt file and the fulltech.tt and add the line fakulm to both files. once your done, save and overight your files. For the final stages, open up your odf folder, go into stations, and pick where you want this vessel to be produced. since its federation i would install it into fbase.odf fyard1.odf fyard2.odf and so on, anything that can build so if it is in the starbase, you would put buildItem5 = "fakulm" Hope this readme is helpful and enjoy my model. Thank you Sgt-Scorpion
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