Alkesh

This is your simple, run-o-the-mill Alkesh bomber. As opposed to the cargo ship, this one has useable weapons to take on annoying little fig...

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This is your simple, run-o-the-mill Alkesh bomber. As opposed to the cargo ship, this one has useable weapons to take on annoying little fighters, or in (large) groups, taken out a Ha'tak cruiser, just don't expect one of these to go toe-to-toe with one of them because it'll be simply obliterated. That would obviously be a shame for such a finely done ship here by Greathor. It's set-up for being a scout with a quick build time, few resources and low defence rating but do not underestimate these in groups as like any swarm, they can be absolutely deadly.

Talking about the quality of the mod, it certainly looks good and is a decent replica of the on-screen CGI version. It comes with a build button, wireframe and admiral's pic which also up-hold its quality. There isn't that much more to say on this. It's good, by all means, but perhaps just lacking that "wow" factor to make it really stand out. Regardless, for Stargate fans, this'll be a must have and for non-Stargate fans...if you want a cargo ship to blow-up...you'll be wanting this.

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Download 'alkesh.zip' (676KB)

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Readme
|--------------------------------------|
|  Alkesh Bomber Installation Read-me  |
|--------------------------------------|
|         Read-me created by:          |
|            wraith_shadow             |
|--------------------------------------|

Step 1 -
	Add the alkesh.odf to the /odf/ships folder
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Step 2 -
	Add the alkesh.sod to the /sod folder
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Step 3 -
	Add the following files to the /textures/rgb folder


gbalkesh.tga
walkesh.tga
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Step 4 -
	Add the alkesh.bmp to /bitmaps/AdmiralsLog/ShipImages folder
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Step 5 -
	Add the following lines to "sprites/gui_global.spr" below,
		" @reference=64
		@tmaterial=interface "

b_alkesh				gbalkesh			0	0	64	64

	(if the buttons doesn't appear properly then change the last two numbers to 128)
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Step 6 -
	Add the following lines to "sprites/gui_global.spr" below,
		" # Federation wireframes "
@reference=128
alkeshw1 				walkesh 		40 	0	40 	40
alkeshw2 				walkesh 		0 	40 	40 	40
alkeshw3 				walkesh 		40 	40 	40 	40
alkeshw4 				walkesh 		80 	0	40 	40
alkeshw5 				walkesh 		0 	0 	40 	40

	(if there is already a "@reference=128", just start copying at alkeshw1)
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Step 7 -
	Add the following line to techtree/tech1.tt and fulltech

alkesh.odf 0
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Step 8 -
	Add the following line to the station that you wish your Alkesh Bomber to be build from 
	odf/stations/(station of choice).odf

buildItemX = "alkesh"

remember to replace X with the next number in the sequence.

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Greathor


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Registered 23rd January 2006

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