Ambush Class - Offensive Yard

Here is FahreS' moveable/offensive fleetyard known as the "Ambush Class".

It's quite a cool concept to have a mobile Fleetyard - m...

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File Description

Here is FahreS' moveable/offensive fleetyard known as the "Ambush Class".

It's quite a cool concept to have a mobile Fleetyard - makes tactics quite fun (just imagine parking the yard outside your enemy's base and building your attack fleet from there :)). I guess when the going gets tough you can always move the shipyard to a safer location or as I stated above use it as a mobile frontline repair base and a staging grounds for attacks (It can build a nice range of ships including the Sovereign).

The model itself is quite impressive especially the animiation physics . The shipyard compresses itself when ordered to move location morphing itself into a very cool ship - kinda looks like a capital gunship when in this mode. It's combat speed and impulse speed are comparable to the normal speeds for a battleship thus it can move quite sharply so it is quite balanced.

As for the model's quality, the textures and the detail are superb. This is one of the best mods i've seen in a while , without a doubt. Definately worth having this in your game. :)

- IKS

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Download 'moveableyardbyfahres.zip' (1.16MB)

Screenshots
Readme
.==============.
-Offensive Yard-
°==============°

Content:

-Introduction
-Characteristics
-Information about this MOD
-Installation instructions
-Model-information
-Contact
-Legal


Introduction:

You have NO permission to change the model and other content and/or to release them.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).

The Copyright of the 3D-Model, the textures, pictures and everything coming with this Mod is by me.


Characteristics:

1. Animation
2. Lightmaps
3. Rotated HardPoints
4. Wireframe, Build Button, Admirals Pic
5. Moveable Yard
6. 3D-Borgtextures


Information about this MOD:

This MOD contains an offensive yard,
which is 100% made and designed by me
and everything else which you need to install this ship.

The category: "Model-information" has more details.


Installation instructions
_________________________

1. Copy the files:

fwmwerft.sod

in your Armada directory to "...\Activision\Star Trek Armada II\SOD"
-----


fwmwerft_EN.odf

INFORMATION: Ignore the file "fwmwerft.odf"
             BUT rename "fwmwerft_EN.odf" to "fwmwerft.odf"

in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships"
-----

fwtrekphysw.odf

in your Armada directory to "...\Activision\Star Trek Armada II\odf\other"
-----


fwbtex.tga
fwbtex_b.tga
fwmwerft.tga
fwmwerftgb.tga
fwmwerftwf.tga

in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"
-----


fwmwerft.bmp

in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"
==========

2. Choose a construction ship, which should build this yard.
   The stock construction ship of the federation is fconst.odf and is located here:
   "...\Activision\Star Trek Armada II\odf\ships"

  -Open fconst.odf with your Windows Texteditor (Notepad) or another Program like this.
   Have a look for the text:

buildItem11 = "ftrading"
buildItem12 = "fupgrade"

  -Write under this entry: buildItem13 = "fwmwerft"

INFORMATION: If there is allready an entry with buildItem13, then choose an other ship, because this is full.

  -Save the file and close it.
==========

3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
   Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf  0".
   -Write under this entry:

fwmwerft.odf 0


  -Save the file and close it.


  -Do not change the directory but open the file "tech1.tt" with the Texteditor.
   Search following Entry:

fspecial.odf  2 fyard2.odf fresear2.odf             // special (nebula class)

  -Write under this entry:

fwmwerft.odf 0

  -Save the file and close it.
==========

4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
   open the file "gui_global.spr" with the Windows Texteditor.
   Have a look for the entry:

@reference=64
b_fmining			gbfmining		0	0	64	64		
b_fsensor			gbfsensor		0	0	64	64		

  -Write under this entry:

b_fwmwerft			fwmwerftgb		0	0	64	64


  -Search in the same file the entry:

fupgradew1			fedwireframe07	0	192	48	48		
fupgradew2			fedwireframe07	48	192	48	48		
fupgradew3			fedwireframe07	96	192	48	48		
fupgradew4			fedwireframe07	144	192	48	48		
fupgradew5			fedwireframe07	192	192	48	48

  -Write under this entry:

fwmwerftw1            		fwmwerftwf      160     0      80      80 
fwmwerftw2            		fwmwerftwf      0       80     80      80 
fwmwerftw3            		fwmwerftwf      80      80     80      80 
fwmwerftw4            		fwmwerftwf      80      0      80      80 
fwmwerftw5            		fwmwerftwf      0       0      80      80 

  -Save the file and close it.
==========

Done



Model-Information:

Polys: 1772
Hardpoints: 29 (build & hp01-hp28)
High resolution textures: yes
3D-Borgtextures: yes
2D-Borgtextures: no
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes
adapted physik: yes
New Weapons by me: none
Special-Weapons by me: none
Lightmaps: yes
Animation: yes
Glows: no
New Names: yes


Contact_____________________
Questions to: fahres@gmx.net
ICQ: 148686453

Legal_______________________________________________
This file is in no way connected to, or affiliated with Activision, 
its employees, representatives, consortiums, or other persons or 
companies associated with it. Therefore, the creator of this file, 
Activision, and it's subsidiares take no responsibilty for harm this 
file may do to your computer.

Have fun with this Yard!

FahreS @ -=WiCKeD=-HARKER

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FahreS @ -=WiCKeD=-HARKER


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Registered 1st April 2006

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