Here is FahreS' moveable/offensive fleetyard known as the "Ambush Class".
It's quite a cool concept to have a mobile Fleetyard - makes tactics quite fun (just imagine parking the yard outside your enemy's base and building your attack fleet from there :)). I guess when the going gets tough you can always move the shipyard to a safer location or as I stated above use it as a mobile frontline repair base and a staging grounds for attacks (It can build a nice range of ships including the Sovereign).
The model itself is quite impressive especially the animiation physics . The shipyard compresses itself when ordered to move location morphing itself into a very cool ship - kinda looks like a capital gunship when in this mode. It's combat speed and impulse speed are comparable to the normal speeds for a battleship thus it can move quite sharply so it is quite balanced.
As for the model's quality, the textures and the detail are superb. This is one of the best mods i've seen in a while , without a doubt. Definately worth having this in your game. :)
.==============. -Offensive Yard- °==============° Content: -Introduction -Characteristics -Information about this MOD -Installation instructions -Model-information -Contact -Legal Introduction: You have NO permission to change the model and other content and/or to release them. Ask me for authorisation: e-mail or ICQ-UIN (both under Contact). The Copyright of the 3D-Model, the textures, pictures and everything coming with this Mod is by me. Characteristics: 1. Animation 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. Moveable Yard 6. 3D-Borgtextures Information about this MOD: This MOD contains an offensive yard, which is 100% made and designed by me and everything else which you need to install this ship. The category: "Model-information" has more details. Installation instructions _________________________ 1. Copy the files: fwmwerft.sod in your Armada directory to "...\Activision\Star Trek Armada II\SOD" ----- fwmwerft_EN.odf INFORMATION: Ignore the file "fwmwerft.odf" BUT rename "fwmwerft_EN.odf" to "fwmwerft.odf" in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships" ----- fwtrekphysw.odf in your Armada directory to "...\Activision\Star Trek Armada II\odf\other" ----- fwbtex.tga fwbtex_b.tga fwmwerft.tga fwmwerftgb.tga fwmwerftwf.tga in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB" ----- fwmwerft.bmp in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages" ========== 2. Choose a construction ship, which should build this yard. The stock construction ship of the federation is fconst.odf and is located here: "...\Activision\Star Trek Armada II\odf\ships" -Open fconst.odf with your Windows Texteditor (Notepad) or another Program like this. Have a look for the text: buildItem11 = "ftrading" buildItem12 = "fupgrade" -Write under this entry: buildItem13 = "fwmwerft" INFORMATION: If there is allready an entry with buildItem13, then choose an other ship, because this is full. -Save the file and close it. ========== 3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree". Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0". -Write under this entry: fwmwerft.odf 0 -Save the file and close it. -Do not change the directory but open the file "tech1.tt" with the Texteditor. Search following Entry: fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class) -Write under this entry: fwmwerft.odf 0 -Save the file and close it. ========== 4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites". open the file "gui_global.spr" with the Windows Texteditor. Have a look for the entry: @reference=64 b_fmining gbfmining 0 0 64 64 b_fsensor gbfsensor 0 0 64 64 -Write under this entry: b_fwmwerft fwmwerftgb 0 0 64 64 -Search in the same file the entry: fupgradew1 fedwireframe07 0 192 48 48 fupgradew2 fedwireframe07 48 192 48 48 fupgradew3 fedwireframe07 96 192 48 48 fupgradew4 fedwireframe07 144 192 48 48 fupgradew5 fedwireframe07 192 192 48 48 -Write under this entry: fwmwerftw1 fwmwerftwf 160 0 80 80 fwmwerftw2 fwmwerftwf 0 80 80 80 fwmwerftw3 fwmwerftwf 80 80 80 80 fwmwerftw4 fwmwerftwf 80 0 80 80 fwmwerftw5 fwmwerftwf 0 0 80 80 -Save the file and close it. ========== Done Model-Information: Polys: 1772 Hardpoints: 29 (build & hp01-hp28) High resolution textures: yes 3D-Borgtextures: yes 2D-Borgtextures: no Wireframe: yes Buildbutton: yes ShipImage: yes SOD by me: yes adapted ODF: yes adapted physik: yes New Weapons by me: none Special-Weapons by me: none Lightmaps: yes Animation: yes Glows: no New Names: yes Contact_____________________ Questions to: email@example.com ICQ: 148686453 Legal_______________________________________________ This file is in no way connected to, or affiliated with Activision, its employees, representatives, consortiums, or other persons or companies associated with it. Therefore, the creator of this file, Activision, and it's subsidiares take no responsibilty for harm this file may do to your computer. Have fun with this Yard! FahreS @ -=WiCKeD=-HARKER
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