Anubis Ha'tak refit

This is the Ha'Tak refit that Anubis produced. Whilse I can't put my finger on what the changes are from the other Ha'tak this is defina...

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This is the Ha'Tak refit that Anubis produced. Whilse I can't put my finger on what the changes are from the other Ha'tak this is definately different and more like the Ha'taks seen in recent seasons.

This is the model that first destroyed an obselete Asgard ship, forcing the Asgard to curtail operations in this galaxy until the Replicator war turned in the Asgard's favor.

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Readme
|------------------------------------|
| Anubis Hatak Installation Read-me  |
|------------------------------------|
|        Read-me created by:         |
|           wraith_shadow            |
|------------------------------------|

Step 1 -
	Add the hatakanubis.odf to the /odf/ships folder
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Step 2 -
	Add the hatakanubis.sod to the /sod folder
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Step 3 -
	Add the following files to the /textures/rgb folder

1.TGA
bop_bottom_glow.tga
bop_head_glow.tga
bop_misc_glow.tga
bop_top_glow.tga
bop_wing.tga
centermat.tga
Spheres.tga
Windows.tga
gbahatak.tga
wahatak.tga
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Step 4 -
	Add the hatakanubis.bmp to /bitmaps/AdmiralsLog/ShipImages folder
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Step 5 -
	Add the following lines to "sprites/gui_global.spr" below,
		" @reference=64
		@tmaterial=interface "

b_hatakanubis			gbahatak		0	0	64	64

	(if the buttons doesn't appear properly then change the last two numbers to 128)
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Step 6 -
	Add the following lines to "sprites/gui_global.spr" below,
		" # Federation wireframes "
@reference=128
hatakanubisw1 			wahatak 	40 	0	40 	40
hatakanubisw2 			wahatak 	0 	40 	40 	40
hatakanubisw3 			wahatak 	40 	40 	40 	40
hatakanubisw4 			wahatak 	80 	0	40 	40
hatakanubisw5 			wahatak 	0 	0 	40 	40

	(if there is already a "@reference=128", just start copying at hatakanubisw1)
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Step 7 -
	Add the following line to techtree/tech1.tt and fulltech

hatakanubis.odf 0
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Step 8 -
	Add the following line to the station that you wish your Anubis Hatak Refit Vessel to be build from 
	odf/stations/(station of choice).odf

buildItemX = "hatakanubis"

remember to replace X with the next number in the sequence.

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Greathor


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Registered 22nd January 2006

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