Apollo Class

I love the Apollo class. It's one of those ships that just fits in perfectly. The Constitution has the Miranda, the Excelsior the Centaur. A...

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I love the Apollo class. It's one of those ships that just fits in perfectly. The Constitution has the Miranda, the Excelsior the Centaur. And the Nebula class showed us what the ship that comes between should look like, whenever it came into the scene. However, the Apollo class --in addition to the appropriate sensor dome, or weapons pod, depending on your version of the ship-- really suits an already beautiful design, the Ambassador class.

Dan1025 gives us a really gorgeous version of the Apollo class, by way of Zero Hour. This one comes complete with all the necessaries-- a wireframe, a buildbutton, an admiral's log pic and really nice Borg textures. This one's worth a download simply because of the pedigree-- between Ash and Dan, I don't know who's the better modder, I just know they're both among the best we've ever had in this community. And to know they BOTH contributed to this mod is more than enough for me to say 'thanks'.

Download this one right away.

:cool:

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Download 'zhapollo_class.zip' (4.15MB)

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This is an Apollo Class starship that was going to be in Zero Hour, but the mod team leader (Ash/Transmission) has decided that it won't be included, and has asked me to hardpoint it and get it ready for release.

Included in this mod are:

SOD file
Ship textures
Borg textures
Buildbutton
Ship ODF
Wireframe
AdmiralsLog picture

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Installation Instructions:

1. Place "fapollo.sod" into the Activision/Star Trek Armada II/SOD folder.
2. Place all files found in the RGB folder into the Activision/Star Trek Armada II/Textures/RGB folder.
3. Place "fapollo.odf" into the Activision/Star Trek Armada II/odf/ships folder.
4. Place the "fapollo.bmp" file found in the ShipImages folder into the Activision/Star Trek Armada II/bitmaps/AdmiralsLog/ShipImages folder.
5. Find the file named "gui_global.spr" found in the Activision/Star Trek Armada II/Sprites folder and open it (use notepad).

Search for where it says:

"Federation build buttons"

and underneath where it says:

"@reference=64"

add:

b_fapollo			GBfapollo		0	0	64	64

Now search for where it says:

"Federation wireframes"

and underneath where it says:

"@reference=64"

add:

fapollow1		WFfapollo	0	0	64	64
fapollow2		WFfapollo	0	0	64	64
fapollow3		WFfapollo	0	0	64	64
fapollow4		WFfapollo	0	0	64	64
fapollow5		WFfapollo	0	0	64	64

Save and close the file.

6. Find the file named "tech1.tt" in the Activision/Star Trek Armada II/techtree folder and open it (use notepad).

Underneath where it says:

"Federation Ships"

add:

fapollo.odf 2 fyard2.odf fresear.odf

Save and close the file.

7. Find the file named "fulltech.tt" in the Activision/Star Trek Armada II/techtree folder and open it (use notepad).

At the top of the file add:

fapollo.odf 0

Save and close the file.

8. Open the name of whatever station you want to add the ship to as a buildable unit (if any).

Add at the bottom of the list of buildable items:

buildItemXX = "fapollo" (where XX is the number after the last one on the list).

Save and close the file.

That should be all you need to get the ship to work in your game :)

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Federation Apollo Class Exploration Vessel
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General Model Notes:
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Original Mesh Creation: LC Amaral
Original Textures: LC Amaral

- Original model was that of the Ambassador Class.

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Sensor Pod Model Notes:
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Original Mesh Creation: Rick "P81" Knox
Original Textures: Rick "P81" Knox

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Additional Model Notes:
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Rebuild of Original Mesh: Aad Moreman
Kitbash of Original Mesh: Transmission

Original rebuild was that of the Ambassador Class (for use within STA2:Zero Hour).

Modified Textures: Transmission
- Altered Colour/Shade
- Phaser strips added
- Adjusted lightmaps

Hardpointing: Dan1025
Borg Textures: Dan1025
Buildbuttons, AdmiralsLog image and Wireframe: Dan1025
Original Borg texture: "Scorpians" altered SFC stock sphere mod.

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dan1025


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Registered 21st November 2007

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