From the Mail:
The file i am sending you includes an Artillery Torpedo , a demonstration of the weapon (Kulinor Gunship) and the firing sound of the weapon (xlarge2.wav).
Quite a basic MOD (of some sort) that from what I can gather adds a new weapon to the game.
It says that there is a ship attached, yet there is no .SOD, in addition, this doesn't come with any screenshots either.
====================================================== ARTILLERY TORPEDO BY RAYGEN ====================================================== Thank you for downloading this file. INDEX 1.The Torpedo itself 2.(Included)Kulinor Gunship 3.Installation 4.Credits 5.Bugs 6.Make your own Gunship ====================================================== 1.The Torpedo itself ====================================================== I came up with the idea of making a long range torpedo when i thought of a kind of gunship for Armada II. This torpedo does excessive damage to a ship or station. An Warbird, for example, can be destroyed with one shot. But it has a long reloading time and, because it has to travel a very long distance, when a ship is destroyed, other torpedoes still were to hit that target, so they just don't hit anything when their primary target was destroyed. They move slower too. It comes with a very nice firing sound. ====================================================== 2. (Included)Kulinor Gunship ====================================================== The Kulinor Gunship is my own demonstration of the weapons capibility's. The Kulinor Gunship has no special ability's to balance the power it has gained. The torpedo fires from the main cannon, wich i think looks nice. A good tactic is to let a cloaked ship fly into an enemy base, and the Kulinor Gunship begins firing instantly at an random target. ====================================================== 3.Installation ====================================================== Be sure to make a backup of the standard cspecial.odf that can be found in your Armada II\odf\ships folder. Then you can begin the installation: cspecial .odf into ArmadaII\odf\ships folder fbattlephot2 .odf into ArmadaII\odf\weapons folder fbattlephot2o .odf into ArmadaII\odf\weapons folder xlarge2 .wav into ArmadaII\sounds\effects folder Installation Complete. Have fun! ====================================================== 4.Credits ====================================================== Raygen : Artillery Torpedo and Kulinor Gunship Armada 2: Fleet Ops : xlarge2.wav sound Activison : General game ====================================================== 5.Bugs ====================================================== -None so far If you have spotted a bug, E-Mail me: firstname.lastname@example.org ====================================================== 6.Make your own Gunship ====================================================== If you want to add this Torpedo to a ship, do the following: Open up a ships .odf file (in your Armada II\odf\ships folder) fdestroy2.odf for example, wich is the Federation Sabre Class. Find the lines: //********************************************************************** //ART PARAMETERS & WEAPON NAMES // Pulse Phaser weapon1 = "d2phas" weaponHardpoints1 = "hp01" "hp02" "hp03" // Photon Torpedo weapon2 = "fdphot" weaponHardpoints2 = "hp04" "hp05" You can do two things: OR change "fdphot" to "fbattlephot2" OR add the following: // Photon Torpedo weapon3 = "fbattlephot2" weaponHardpoints3 = "hp**" (where ** is the Hardpoint of your choice). Save the file and close it. You now just converted the Sabre into an Gunship! If you want to restore the Sabre back into it's normal state later, backup the file fdestroy2.odf. ====================================================== ARTILLERY TORPEDO BY RAYGEN ======================================================
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