This is a pack of ships from the TV show Babylon 5. You can get these ships working with either Armada I or Armada II.
BABYLON 5 SHIP PACK #01 by EAS_INTREPID 1. Introduction and Copyright 2. Ships icluded 3. Contents 4. Installation instruction 1. Introduction This a Babylon 5 ship pack, containing the EA Nova, Lupo, Oracle, Delphi and Apollo units and that works apart from the B5mods for Armada I or Armada II. The designs are taken from efni.org or the wolf's shipyards and from the B5 show, of course. --!!THE SODs IN THIS MOD CAN BE USED FOR ARMADA I AND FOR ARMADA II!-- Copyright: (C) by EAS_Intrepid; YOU ARE ALLOWED to use these ship in your mod! Just contact me and write me that you do so. If you wish to modify the sods (that includes the textures) contact me and write me your idea. I will allow it in 99% of the cases. Just do me a favor: DO NOT CROSS THEM WITH SHADOW OR VORLON BIO ARMOUR. IF you have better weapon textures and weapon odfs, WHAT THE HELL ARE YOU WAITING FOR? Send me them and release them! IF you have critics or wishes, send me them, too, and send a photo of your neares US forces base (JPEG/JPG-format) with it. contact: firstname.lastname@example.org greetings from germany! 2. Ships included NOVA CLASS DREADNOUGHT The first unit has been introduced a few years before the Dilgar War back in the 2220's. It is a massive Capital Ship killer, based on the idea of a heavy ship carrying intimidating guns, that could blast a Dilgar battleship with one salvo in pieces. During the EA/Minbari War these units were nearly useless against the advancing Minbari forces. After the war, the Nova was mass produced again to fill the gaps the destroyed Hyperion heavy cruisers left. Until the Omega class destroyer was in fleet service in a larger scale, the Nova became again, even if only for a short time, the most important combat unit in service. The Nova included is a late Nova Beta refit. It is designated as EAS ENFORCER as it was fitted after the Civil War. This unit survived both the Dilgar and Minbari War and was refitted with newer guns similar to the Omega pulse guns after the Civil War. The red markings on the bow show, that this ship is used in a fast response force to counter Raiders or invading forces and to take part in quick actions to restore peace in destabilized regions of space. ORACLE CLASS MONITOR Another unit from the Dilgar War era. The Oracle was mothballed after the Dilgar War ended and pushed in service again when the Minbari began to strike EA territory in 2245. Only four or five survived and were refitted to electronic warfare units. The Oracle included is the lead ship of this class (EAS ORACLE OCM-4700) and belongs to the Oracle Alpha type. The technological status is the one from the Dilgar War. LUPO CLASS FRIGATE The Lupo is a very new addition to the EA forces. It was buildt to fill the gaps between the small escort units and the large battleships and dreadnoughts. It is equipped with a artificial gravitational system based on the one of the Warlock destroyers. It can also be used as a patrol or medium attack unit. The Lupo included is the EAS GAGARIN LCF-5301, the second ship of the Lupo Alpha batch. The Gagarin was a second test unit and entered service during the Drakh war, where it achieved many ship-to-ship and anti-fighter kills. APOLLO CLASS MISSILE CRUISER Built after the Civil War, the Apollo is the main missile carrying unit of Earthforce. It can attack planets and is a fine anti-ship unit. It does not have any pulse or laser weapons, the missiles are its only weapon system. Included is the EAS APOLLO AMC-201, which is the lead ship of this class. As it was not involved in any combat action, there cannot be stated much information about it. DELPHI CLASS SCOUT I finished the ship shortly before packing, I do not know what to write about it. Figure out yourself! 3. Contents What should be in this Zip-Package? odfs -weapons -> yes //Novapulse.odf; Novapulseo.odf; Lupopulse.odf;Lupopulseo.odf; Oraclepulse.odf; Oraclepulseo.odf; Amissile.odf;Amissileo.odf; EAlaser1.odf; EAlasero.odf; EAlaser2.odf -physics -> yes //eaphys.odf -ships -> yes //EA_Nova.odf; EA_Lupo.odf; EA_Oracle.odf; EA_Apollo.odf; EA_Delphi.odf sounds -> yes //EAlaser.wav; EApulse1.wav; EApulse2.wav textures -build buttons -> no // - -wireframes -> no // - -ship textures -> yes //EA_Nova.tga; EA_Lupo.tga; Oracleo1.tga; EA_Apollo.tga; EA_Delphi.tga -other textrures-> yes //xflare.tga; Weapulse.tga sods -> yes screenshot -> yes 4. INSTALLATION INSTRUCTION! Extract this zip into a temporary folder and copy all data into your STAII folder. If you are asked to overwrite, click yes! (The xflare.tga is the file that will be overwritten. It basically changes the flare when tha laser fires from a yellow one into a more red one.) Put these lines into fyard2.odf (based on default odf!): buildItem4 = "EA_Oracle" buildItem5 = "EA_Apollo" buildItem6 = "EA_Lupo" buildItem7 = "EA_Delphi" buildItem8 = "EA_Nova" when you did this, open the tech1.tt and put these lines into the federation ship section: EA_Oracle.odf 0 EA_Apollo.odf 0 EA_Nova.odf 0 EA_Lupo.odf 0 EA_Delphi.odf 0 If you want to use the ships in freetech, open freetech.tt and add these lines, too. IMPORTANT: Add these lines to the weapon.spr in the sprites folder. Search the romulan pulse phaser sprite and add below: # EA phaser ealaser weapulse 0 0 128 32 # EA Pulse phaser missile weapulse 0 32 128 32 After you edited the lines, it should look like this: # Romulan Pulse phaser rpphaser wpulse 0 64 128 32 # EA phaser ealaser weapulse 0 0 128 32 # EA Pulse phaser missile weapulse 0 32 128 32 # Shield Inversion beam wshieldi Wshldinvbm 0 0 128 32 @anim=tex1x4 When you did that, try it and contact me if you have any problems with it, I'll see what I can do. -!HAVE FUN AND GOOD HUNTING!-
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