Well... this is of Federation design, if not a little... different to what we are used to seeing. A rather big saucer, when compared to everything else, most likely, a design from the future. Looking at the Ent-J seen in ENT reminds me of such.
- Ash
--==--Belamb Class Command Carrier--==-- The next stage of Command Carrier following the Typhon. Armed with Dual Phasers and a spread of quantum torpedoes it easily surpasses the Typhon. It also Sports a new experimental weapon called The Fleet Buster. It could easily be classified with the Excalibur. It builds a kitbashed Colony Ship and the Valkyrie Class fighter from AFC by OMNISIGHT.(Note: I could not obatain permission as he never emailed me back but if you can mod it you can add the Valkyrie yourslf.) The Belamb is a mix between original mesh and kitbashed pieces from the Aegian and Nebula Classes. *+*Installation Instructions*+* Unzip belamb.zip and click the belamb.exe It will extract to your Armada 2 directory or you can select its destination. -extracted files- -ODF --Ship fbela.odf fcolbela.odf --Special_Weapons fbuster.odf fbusto.odf fball.odf dispand.odf dispando.odf fwave.odf --Other belphys.odf --Weapons ---Phasers belphas.odf belphaso.odf ---Photons belquant.odf belquanto.odf -Bitmaps --AdmiralsLog ---ShipImages fbela.bmp fcolbela.bmp -Textures --RGB belamb1.tga belamb2.tga belamb3.tga belamb4.tga belamb5.tga belamb6.tga belamb8.tga belbb.tga belwf.tga blastwave.tga fcolbela.tga -SOD fbela.sod fcolbela.sod -Editing Files- 1.) Open the Sprites folder in your Armada 2 directory and locate the following file: gui_global.spr 2.) Open the gui_global.spr file and locate the following lines: # Federation build buttons @reference=128 @tmaterial=default now add the following lines: b_fbela belbb 0 0 128 128 b_fcolbela gbfcolony 0 0 128 128 Now scroll down until you find these lines: # Special weapon buttons @reference=64 @tmaterial=interface and add the following: b_fbuster fbustbb 0 0 64 64 Scroll down to the following lines: # Ship Wireframes @reference=128 @tmaterial=interface and add the following: fbelaw1 belwf 0 0 40 40 Scroll to the following line: # Federation wireframes @reference=256 and add the following: fcolbelaw1 fedwireframe03 0 96 48 48 fcolbelaw2 fedwireframe03 48 96 48 48 fcolbelaw3 fedwireframe03 96 96 48 48 fcolbelaw4 fedwireframe03 144 96 48 48 fcolbelaw5 fedwireframe03 192 96 48 48 3.) Save gui_global.spr and close out the file. 4.) Open the techtree folder and lovate the following file: tech1.tt 5.) Open tech1.tt and add find the following lines: // ***[ FEDERATION SHIPS ]************************ // Now add the following: fbela.odf 0 fbuster.odf 0 fcolbela.odf 0 6.) Save and close tech1.tt 7.) Open the odf/stations folder and locate the following file: fyard2.odf 8.) Open fyard2.odf and locate the following lines: //Construction Parameters buildItem0 = "ffrigate" buildItem1 = "fgalaxy" buildItem2 = "fspecial" buildItem3 = "fbattle" and add the following: buildItem4 = "fbela" (NOTE - Replace the 4 with what ever number is next in the sequence.) 9.) Save and close fyard2.odf /*\Instaltion Complete/*\ *Credits* Colony Ship - Original Stock Mesh from Star Trek Armada 2. Kitbashed by Adam_Atlantian Texdtues are original stock Textures from Star trek Armada 2. Belamb Class - Mesh and design by Adam_Atlantian. Some parts Kitbashed from stock Nebula and Aegian class vessels. Textures from the Excalibur Class released by Tycoon on A2 files. *Excalibur Credits* Original Model Design: Legacy (LC) Original Textures: Legacy (LC) & NeoArchNova - DarkFallen Shipyards Edited Model Design: Tycoon (Me) - Also known as SupaStarAsh, till the FN Team get round to changing my name as I've requested. - Poly Reduction, from 11000(ish) to 7000(ish) Edited Textures: Gavin1701 - Added Phaser Strips to Saucer Textures The Wave effect of the Fleet Buster is a modified texture from Star Trek Armada Alliances from Achilles. *Contact Information and Legal Mumbo Jumbo* For any Questions or Concerns please contact me at: atlantis_master06ATyahooDOTcom Please notify me before useing this mod in another project or re-releasing it. THIS MATERIAL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION. TM & (C) ACTIVISION & PARAMOUNT PICTURES.
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