Birthday Donut

Well...ta-daa! Here's a treat for you (and us). The birthday of Armada 2 Files would not be complete without a ceremonious donut to help mov...

Download

Uploading...
Do not refresh or leave this page!

File Description

Well...ta-daa! Here's a treat for you (and us). The birthday of Armada 2 Files would not be complete without a ceremonious donut to help move along the festivities. Armed with 5 brightly burning candles (that be the glows) and a selection of other Donut-filled weaponry, expect this to decimate the enemy forces, with a smile on your face all the time! The donut, a tradition in the history of the site, has been with us since the very beginning as the thing you can rely on in a poll, or the comment that doesn't quite sum up your thoughts on a news item due to being over-joyed by the matter.

As for the details, she takes a bit of time to build, with quite a large amount of resources to get her operational, but has pretty hefty weapons to bring about on the enemy. Certainly, a fleet of these would destroy much within its sight. It looks fantastic (and certainly fits the part of being very donuty) and also has some Borg textures (just assimilate it and watch the candles)! So, for those wanting to find a way to truly celebrate the birthday, well, this is it because if you're going to celebrate, do it in style.

In short, I think my thoughts and your thoughts on this, are pretty much summed up in :donut:.

Happy birthday and thanks to FahreS!

There is a German readme within the package./Es gibt auch einen deutschen readme, der innerhalb enthalten wird.

Read More

Screenshots
Readme
.==============.
-Birthday Donut-
°==============°

Content:

-Introduction
-Characteristics
-Information about this MOD
-Installation instructions
-Model-information
-Tips
-Contact
-Legal


Introduction:

You have NO permission to change the model and/or to release it.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).

The Copyright of the 3D-Model, the textures, weapons and pictures and everything coming with this Mod-Pack is by me.


Characteristics:

1. Glows on the candles
2. Lightmaps
3. Rotated HardPoints
4. Wireframe, Build Button, Admirals Pic
5. New weapons: Frosting Phaser & Frosting Pulse
6. Borgtexture


Information about this MOD:

This MOD contains a tasty donut with five candles, its a present to A2files 5th birthday, 
which is 100% made by me
and everything else wich you need to install this donut.

More information is in the category: "Model-information".


Installation instructions
_________________________

1. Copy the files:

fwgebdon.sod

in your Armada directory to "...\Activision\Star Trek Armada II\SOD"
-----

fwgebdon_EN.odf

INFORMATION: Ignore the file "fwgebdon.odf"
             BUT rename "fwgebdon_EN.odf" to "fwgebdon.odf"


in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships"
-----

fwdonpulse.odf
fwdonpulseo.odf

in your Armada directory to "...\Activision\Star Trek Armada II\odf\weapons\Pulse"
-----

fwdophas.odf
fwdophaso.odf

in your Armada directory to "...\Activision\Star Trek Armada II\odf\weapons\Phasers"
-----


fwdontorrp.tga
fwdophas.tga
fwgebdon1.tga
fwgebdon2.tga
fwgebdon3.tga
fwgebdon3_b.tga
fwgebdongb.tga
fwgebdonwf.tga

in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"
-----


fwgebdon.bmp

in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"
==========

2. Choose a station, in which you want to build the donut.
   The advanced shipyard of the federation is fyard2.odf and is located here: 
   "...\Activision\Star Trek Armada II\odf\stations"

  -Open fyard2.odf with your Windows Texteditor (Notepad) or another Program like this.
   Look for the text:

buildItem2 = "fspecial"
buildItem3 = "fbattle"

  -Write under this entry: buildItem4 = "fwgebdon".


  -Save the file and close it.
==========

3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
   Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf  0".
   -Write under this entry:

fwgebdon.odf 0


  -Save the file and close it.


  -Do not change the directory but open the file "tech1.tt" with the Texteditor.
   Search following Entry:

fspecial.odf  2 fyard2.odf fresear2.odf             // special (nebula class)

   -Write under this entry:

fwgebdon.odf 0

  -Save the file and close it.
==========

4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
   open the file "gui_global.spr" with the Windows Texteditor.
   Look for the entry:

@reference=64
b_fmining			gbfmining		0	0	64	64		
b_fsensor			gbfsensor		0	0	64	64		

   -Write under this entry:

b_fwgebdon			fwgebdongb		0	0	64	64


  -Search in the same file the entry:

fupgradew1			fedwireframe07	0	192	48	48		
fupgradew2			fedwireframe07	48	192	48	48		
fupgradew3			fedwireframe07	96	192	48	48		
fupgradew4			fedwireframe07	144	192	48	48		
fupgradew5			fedwireframe07	192	192	48	48

   -Write under this entry:

fwgebdonw1            		fwgebdonwf      160     0      80      80 
fwgebdonw2            		fwgebdonwf      0       80     80      80 
fwgebdonw3            		fwgebdonwf      80      80     80      80 
fwgebdonw4            		fwgebdonwf      80      0      80      80 
fwgebdonw5            		fwgebdonwf      0       0      80      80 

  -Save the file and close it.


  -Do not change the directory but open the file "weapon.spr" with the Texteditor.
   Search the following Entry:

# Federation phaser
fphaser		Wfedphaser	0	0	128	32	@anim=tex1x4

   -Write under this entry:
   
# Donut phaser
fwdophas	fwdophas	0	0	128	32	@anim=tex1x4

# Donut pulse
fwdontorrp	fwdontorrp	0	0	32	32	@anim=tex4x1

  -Save the file and close it.


  -Do not change the directory but open the file "lights.spr" with the Texteditor.
   Search the following Entry:


#logoimage
@sprite_node stabadge badge const (16,16) (1,1,1) 

   -Write under this entry:

#kleuch1
@sprite_node dkleucho softglow const (1.5,1.5) (1,1,0.97) billboard
#kleuch2
@sprite_node dkleuchm softglow const (2.5,2.5) (1,0.9,0.7) billboard
#kleuch3
@sprite_node dkleuch softglow const (3,3) (0.75,0.68,1) billboard

  -Save the file and close it.
==========

Done



Model-Information:

Polys: 1286
Hardpoints: 30 (hp01-hp30)
High resolution textures: yes
Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes
Special-Weapons by me: none
Lightmaps: yes
New Weapons
 Pulse Phaser: yes 
 Phaser: yes 


Contact__________________
Questions to: fahres@gmx.net
ICQ: 148686453

Legal_______________________________________________
This file is in no way connected to, or affiliated with Activision, 
its employees, representatives, consortiums, or other persons or 
companies associated with it. Therefore, the creators of this file, 
Activision, and it's subsidiares take no responsibilty for harm this 
file may do to your computer. Also, don't use others' models in mods 
and or releases with out the authors permission. 

Have fun with this Donut!

FahreS @ -=WiCKeD=-HARKER

Read More

Comments on this File

There are no comments yet. Be the first!

FahreS @ -=WiCKeD=-HARKER


50 XP


Registered 1st April 2006

33 Files Uploaded

Share This File
Embed File