Borg Orbital Base

This allows the borg now to have a miner that stays in orbit

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This allows the borg now to have a miner that stays in orbit

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Borg orbitbase


1.Copy any .SOD files into the SOD  directory.
2.Copy any .tga files into the Textures\RGB directory
3.Copy kbase2.odf into the odf\stations directory
4.open fulltech.tt and add 
bbase2.odf 0

5.Open tech1.tt and add
bbase2.odf 0

6. Open gui_global.spr
and add 
b_bbase2		gbbbase2	0   0   64  64
were it says 
# Borg build buttons
@reference=64
@tmaterial=default

then go  to were it says

# Borg wireframes

@reference=256


and add

bbase2w1			bbase2w1	0	0	48	48
bbase2w2			bbase2w1	48	0	48	48
bbase2w3			bbase2w1	96	0	48	48
bbase2w4			bbase2w1	144	0	48	48
bbase2w5			bbase2w1	192	0	48	48

7.Copy any .bmp into bitmaps\AdmiralsLog\ShipImages directory.

8.copy bconst into the odf\ships directory








Michael Raab



Copyright and Distribution Permissions
--------------------------------------
THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION.
TM & (C) ACTIVISION & PARAMOUNT PICTURES.

Copyright notices: 

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions. 

email: mikeraabrene@hotmail.com

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Micheal Raab


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Registered 8th June 2002

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