File Description
This allows the borg now to have a miner that stays in orbit
Readme
Borg orbitbase 1.Copy any .SOD files into the SOD directory. 2.Copy any .tga files into the Textures\RGB directory 3.Copy kbase2.odf into the odf\stations directory 4.open fulltech.tt and add bbase2.odf 0 5.Open tech1.tt and add bbase2.odf 0 6. Open gui_global.spr and add b_bbase2 gbbbase2 0 0 64 64 were it says # Borg build buttons @reference=64 @tmaterial=default then go to were it says # Borg wireframes @reference=256 and add bbase2w1 bbase2w1 0 0 48 48 bbase2w2 bbase2w1 48 0 48 48 bbase2w3 bbase2w1 96 0 48 48 bbase2w4 bbase2w1 144 0 48 48 bbase2w5 bbase2w1 192 0 48 48 7.Copy any .bmp into bitmaps\AdmiralsLog\ShipImages directory. 8.copy bconst into the odf\ships directory Michael Raab Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION. TM & (C) ACTIVISION & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. email: mikeraabrene@hotmail.com
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