Breen Frigate

This is a new mod featuring the Breen frigate seen in DS9. It's pretty exact, but there's one problem: it's only been tested in Art of War....

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This is a new mod featuring the Breen frigate seen in DS9. It's pretty exact, but there's one problem: it's only been tested in Art of War. This isn't a problem if you've got Art of War already installed since the Breen feature pretty prominently into the Dominion / Cardassian forces and they make a good fit. However, some modding experience will be required to get this one working in stock A2.

Worth a look.

:cool:

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Download 'breen_frigate_a2.zip' (4.36MB)

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Breen Frigate by-Chrisluskey

The Breen built their vessels from organic material.The hulls of the Breen ships seem to be capable of withstanding a similar amount of punishment as other vessels of it's size and mass.The ship is equipped with less armament then most ships it's size but is somewhat offset by it's Dampening Weapon.Their small size also makes them very manoeuvrable.  

This ship was ONLY tested in Achilles (Art of war mod III).Thanks for building a great mod.The Breen weapons is just a poleron weapon with some small changes.Sorry i'm not an odf specialist.
It's a low poly model with one 1024x1024 res texture so it shouldn't slow down older computers.

Included in this mod are:

SOD file
Ship textures
Borg textures
Buildbuttons
Special Weapons Buildbuttons
Ships ODF
Special Weapon ODF's
Weapons ODF's
AdmiralsLog picture
Ships Wireframe
Breen voiceovers
Event.data file


WARNING!!!!
If you have modified your Events.dat file since your install of (Art or War III) then don't overwrite the events.dat file.
Follow the instructions (#9) to install the proper lines.Thanks

Installation:

Copy all textures/RGB files to your Activision/Star Trek Armada II/textures/RGB folder
Copy all sod files to your Activision/Star Trek Armada II/sod folder
Copy all odf/special_weapons files to your Activision/Star Trek Armada II/odf/special_weapons folder
Copy all odf/ships files to your Activision/Star Trek Armada II/odf/ships folder
Copy all odf/weapons/pulse files to your Activision/Star Trek Armada II/odf/weapons/pulse folder
Copy all bitmaps/AdmiralsLog/ShipImages files to your Activision/Star Trek Armada II/bitmaps/AdmiralsLog/ShipImages folder
Copy all sounds/voiceover/ingame files to your Activision/Star Trek Armada II/sounds/voiceover/ingame folder
Copy all Event.data file to your Activision/Star Trek Armada II/Event.data file (In Your Main Directory)

1.Find the file named "gui_global.spr" in the Activision/Star Trek Armada II/Sprites folder and open it.
Scroll down to Dominion build buttons.
 
Underneath this line:  
# Dominion build buttons
@reference=128

Add this line:

b_breen_frigate			gbbreen_frigate		0	0	128	128

2.Also in "gui_glodal.spr" scroll down to:
"#wireframes"
@reference=256

Underneath add these lines:

breen_frigatew1           Wfbreen_frigate	        160     0      80      80
breen_frigatew2           Wfbreen_frigate	        0       80     80      80
breen_frigatew3           Wfbreen_frigate	        80      80     80      80
breen_frigatew4           Wfbreen_frigate	        80      0      80      80
breen_frigatew5           Wfbreen_frigate	        0       0      80      80

3.Still in "gui_glodal.spr" scroll down to:
"# Special weapon buttons
@reference=64
@tmaterial=interface"

Underneath add this line:

b_gdamp                  gbgdamp        0	0	64	64
 
4.Find the file named "tech1.TT" in the Activision/Star Trek Armada II/Techtree folder and open it.
Underneath this:
// ***[ CARDASSIAN SHIPS ]************************

Add this line:

breen_frigate.odf    1 dompod3.odf                  //frigate (Breen Frigate)

5.Also in "tech1.TT" scroll down to:
// ***[ CARDASSIAN SPECIAL WEAPONS ]**************

Add this line:

gdamp.odf   0

6.Find the file named "fulltech.TT" in the Activision/Star Trek Armada II/Techtree folder and open it.

At the top add these lines:

breen_frigate.odf   1
gdamp.odf   0

7.Find the file named "dyard2.odf" in the Activision/Star Trek Armada II/odf/stations folder and open it.
Scroll down to the build list and add this after buildItem5 or whatever buildItem is open next:

buildItem6 = "breen_frigate"

8.Find the file named "weapon.spr" in the Activision/Star Trek Armada II/Sprites folder and open it.

Search for the line:
"New weapons"

Add these lines:

# Breen Dampening Weapon
Wdampener	Wdampening		0	0	64	64	@anim=tex4x4

(#9)If you don't want to install the "Events.dat" file then find the file named "Events.dat" in the Activision/Star Trek Armada II/main directory and open it with (Notepad).

scroll down to:
##################################
# CAPTAINS VOICE SOUNDS          #
# Depends on Race and Craft Type #
# Specified in Craft odf         #
##################################

Add these lines underneath:

#Breen voice

brnDestroyerAcknowledge{
Table
         Sound <cardassian> &quot;breen_1.wav&quot;
         Sound <cardassian> &quot;breen_2.wav&quot;
         Sound <cardassian> &quot;breen_3.wav&quot;
         Sound <cardassian> &quot;breen_4.wav&quot;
         Sound <cardassian> &quot;breen_5.wav&quot;
         Sound <cardassian> &quot;breen_6.wav&quot;
}

brnDestroyerSelect{
Table
         
         Sound <cardassian> &quot;breen_1.wav&quot;
         Sound <cardassian> &quot;breen_2.wav&quot;
         Sound <cardassian> &quot;breen_3.wav&quot;
         Sound <cardassian> &quot;breen_4.wav&quot;
         Sound <cardassian> &quot;breen_5.wav&quot;
         Sound <cardassian> &quot;breen_6.wav&quot;
}

brnDestroyerAttack{
Table
         
         Sound <cardassian> &quot;breen_1.wav&quot;
         Sound <cardassian> &quot;breen_2.wav&quot;
         Sound <cardassian> &quot;breen_3.wav&quot;
         Sound <cardassian> &quot;breen_4.wav&quot;
         Sound <cardassian> &quot;breen_5.wav&quot;
         Sound <cardassian> &quot;breen_6.wav&quot;
}

brnDestroyerStop{
Table
         
         Sound <cardassian> &quot;breen_1.wav&quot;
         Sound <cardassian> &quot;breen_2.wav&quot;
         Sound <cardassian> &quot;breen_3.wav&quot;
         Sound <cardassian> &quot;breen_4.wav&quot;
         Sound <cardassian> &quot;breen_5.wav&quot;
         Sound <cardassian> &quot;breen_6.wav&quot;
}

brnDestroyerMove{
Table
         
         Sound <cardassian> &quot;breen_1.wav&quot;
         Sound <cardassian> &quot;breen_2.wav&quot;
         Sound <cardassian> &quot;breen_3.wav&quot;
         Sound <cardassian> &quot;breen_4.wav&quot;
         Sound <cardassian> &quot;breen_5.wav&quot;
         Sound <cardassian> &quot;breen_6.wav&quot;
}

brnDestroyerRepair{
Table
         
         Sound <cardassian> &quot;breen_1.wav&quot;
         Sound <cardassian> &quot;breen_2.wav&quot;
         Sound <cardassian> &quot;breen_3.wav&quot;
         Sound <cardassian> &quot;breen_4.wav&quot;
         Sound <cardassian> &quot;breen_5.wav&quot;
         Sound <cardassian> &quot;breen_6.wav&quot;
}


All DONE.

Legal:

The material submitted with this readme is in no way connected to, or affiliated 
with Activision, its employees, representatives, consortiums, or other bodies 
directly or indirectly associated with the afore mentioned company. Therefore 
if the files contained in this mod cause damage to your system in any way then 
Activision cannot be held responsible or liable.

USE AT YOUR OWN RISK.

You may use this in your mod but contact me as well.

Credits:
Mesh-HOWEDAR
Mesh smoothing and changes-Shadowbuilder,Chrisluskey
Textures-Redragon
Borg textures-Bethesda Softworks
Weapons textures-Chrisluskey
Buildbuttons-Achilles,Activision,Chrisluskey

Thanks to Fahres for his wireframe tutorial.
Contact:

Chrisluskey

chrisluskey@yahoo.ca

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chrisluskey


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Registered 20th April 2007

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