The new version of Battlestar Galactica features a mobile tylium refinery that has a prominent role in several episodes. And this mobile refinery is set up to serve as an actual in-game refinery, with the previously released mining ship. Works well together-- could a full race mod be far behind?
Download this one right now.
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE put the odf's,textures,baitmaps and sod's into the corresponding folder after you have done that go to the sprites folder. open your gui_global file and put the following lines into it @reference=64 b_tyliumrefinery gbtyliumrefinery 0 0 64 64 scroll down to the wireframes and insert the following @reference=512 tyliumrefineryw1 wftyliumrefinery 320 0 160 160 tyliumrefineryw2 wftyliumrefinery 0 160 160 160 tyliumrefineryw3 wftyliumrefinery 160 160 160 160 tyliumrefineryw4 wftyliumrefinery 160 0 160 160 tyliumrefineryw5 wftyliumrefinery 0 0 160 160 after you have done that go to the techtree folder. put the following into your tech1 and fulltech files tyliumrefinery.odf 0 and add this to whatever shipyard you want to build it from buildItemxx = "tyliumrefinery" ================================================== This material is not made or supported by Activision or MAD DOC Software. This material is freeware and may not be use for commercial purposes! By installing this addon, you (the user) agree to and assume all risks of said addon. As a result, I take no responsibility for any damages that may occur to your game, mod or hardware. Star Trek and related marks are trademarks of Paramount Pictures. Activision is a registered trademark of Activision, Inc. All right reserved. All other trademarks and trade names are the properties of their respective owners.
There are no comments yet. Be the first!