This fullgame mod completes the Concept : Future project. Set a decade after the end of Voyager/First Contact, most of the ships have been replaced or more have been added. Some have been kept, (etc, Sovereign, Warbird, Galor, Negh'Var etc, but they're not as powerful as they once were.) For more information take a look at the readme file.
Concept : Future Full Mod version 1.00 (for Armada 2) http://www.geocities.com/conceptfuture NOTE : This game is definitely playable if played from a completely unmodded game, as it’s been tested on numerous occasions. However there could be problems if some of the important files have been edited. In the vast amount of cases this mod would over-write these files, however to be safe, I would suggest that you install the mod on an unedited game! The mod has also only been tested on the Armada 2 game, this mod has not been tested on armada 1 (some of it may work, with/without modifications to the odfs etc, but I would imagine that the SODs would be a different matter). Please don’t edit any of the files used here, unless exclusively for private use. For any reproduction of these models, odfs, textures etc for any mod creation must be notified to me, conceptfuture. Thankyou If you have any suggestions for Concept : Future or if you need any help/support with this mod please email me at email@example.com Contents: 1. How to Install 2. Storyline 3. What’s in the mod 4. Fixed Bugs 5. Other Discrepancies 6. Credits 7. Notes 8. Disclaimer This mod contains ships and stations etc that may be used against the other races in instant action, and also in the federation’s missions. (there’s still a problem with the fed and alliance AI – working on it) I have changed the objectives for some of the missions – but that is all – the opening sequence (and ending) remain the same and the sound are the same, they just got a little twist. I will be adding missions, however this will likely come as a patch. (One of the objectives gets too long and is messed up on screen (on of the fed ones) but I haven’t got the time to figure it out and change it at the moment) But there is a new (brief) storyline there. Some parts are wrong – for example I can’t get rid of the galaxy and Akira Class ships that appear at the start of some of the missions – but they still work. (The missions seem to be a lot easier with the new fleet against the old fleets!) -------------------------------------------------------- 1. HOW TO INSTALL - To install just open the main folder and double click on the executable file - this will install the files to where they need to go as long as you enter the correct directory. Alternatively (if you have other mods and some modding skill) just open the zip file and execute the exe file(save it to a different folder) then move the files that you want to where they should go. I think that it's obvious where they should go once open - but any problems and just mail me, it wont take long for me to get back to you! (I have used an auto-installer because a lot of people will find this a lot easier; also it's possible to install it without overwriting by installing to another file.) Note - if you want to keep any data since before this installation I suggest that u back it up. A lot of the data will stay – but there are a few files that have to be edited for the game to work properly with the mod. --------------------------------------------------------- 2. STORYLINE - It's been nine years and seven months since the crew of Voyager brought her home safely, and thirteen years after the Enterprise successfully defended Sector 001 against another Borg threat. Since that time the alpha quadrant has been a little quiet in general following the end of the war with the Dominion. The Alpha quadrant has seen minor skirmishes between the Klingon Empire and it's various foes because of it's undying need for violence and death, the war between the Borg and Species 8472 did soften for a while after Admiral Janeway returned from the past to recover Voyager and to destroy the Borg's central command functions. Also with the Romulans attempting to take the Prometheus Class prototype relations between the governments was stretched, however the Romulans are attempting to make a mends for their actions. Since then the Borg re-formed with a new, unknown, leader, rampaging through the delta quadrant, discovering new technologies that were previously unknown to them, they have become even more powerful, with the same central idea as before - perfection - at any cost. The Dominion retreated to the Gamma quadrant for a few years, while they rebuilt their ships. Then in 2380 they entered the Alpha quadrant again through the wormhole guarded by Deep Space 9. There was a battle and many lost their lives. However the Dominion were successful in getting a few ships into the Alpha quadrant before destroying DS9. When there the Dominion fleet managed to get behind Cardassian borders where they struck a deal with the Cardassians who have hated them since their parting of ways after the Dominion war. The Dominion have since engaged in a trade-resources agreement with the Breen, the Cardassians, a few Kazon ships thrown across space by an anomaly, the Son’a and the Ferengi. Ultimately this created the Alliance, a very powerful and strong fleet capable of crippling many Federation ships easily. In that time all the major powers of the quadrant have waited for a power struggle, building their fleets in anticipation... In recent years the Federation and Starfleet have managed to rebuild their fleet to its entirety, introducing new and improved starships, derived from technologies gained from the Delta quadrant and from the Gamma quadrant, to deal with the threat of other malicious species in the Galaxy. The invention of Slipstream drive has meant that the Federation has expanded to cover more than one third of the Milky Way, and that it has managed to recover new types of metal and technologies. Their new fleet includes the Eximus Class - a destroyer, the Prometheus Class - which while older than a few other ships, is still the most powerful ship in the fleet armed with shield destroying torpedoes, a Slipstream drive and multi quantum torpedo launchers and phasor banks, as well as the introduction of ablative armor on the intrepid class of vessel. There were attempts made by Starfleet to adapt the armor for other classes of ship, but it proved to be impracticable on other classes of vessels, apart from one, a lot of time was spent on equipping the Enterprise F with Armour. Since then the Borg have attempted many times to assimilate technology that has originated from another quadrant or from the future, but each time they have failed. They only ever gained this type of technology once, when they assimilated an intrepid class of vessel... But in the immediate past the Federation and it's ships have seen phases in and out of our time, space and continuum, or universe. Theorists have thought of many ideas about why this is happening, such as Parallel universes, Q, even Voyager was examined, but her Captain's older self was not to blame. The Federation are becoming more desperate to find out why, where and to who else this might be happening to. Recently, and most seriously a Romulan warbird was phased out of time and space and it re-appeared inside of a Sovereign class vessel two days later, destroying both ships. So as a result of this and other factors Starfleet, the Romulan Empire, the Borg (even the Klingons believe this is an honourable quest) and all the other major powers in Alpha and Beta quadrants have been ordered by their governments to investigate this problem, by firstly travelling to the source of the time-space shifting, on the fringes of the galaxy, 40,000 light years away just inside the Gamma quadrant... Take a look at the flash file storylines. They tell a bit more of the story and the specifications of the Prometheus Class. Thanks to ‘Howard’ for making these. I have edited the missions to the best that I can and there is a storyline there - it would have been more interesting if I could have edited the missions properly. Also the answer to what is causing the disruptions is at the end of the missions – but anyone who can mod can find the answer in one of the mod files. (I won’t tell it’s too easy enough). I don’t really like the story’s ending – so I think that I’ll edit it for the next one – mail me bout it with any comments or ideas! It’s best to play the game at standard tech, as I haven’t tested it at anything else yet, feel free to give it a try tho! If you need any help/support with this mod please email me at firstname.lastname@example.org, ill get back to you as soon as possible! This mod has been created mainly from ships that were already in existence before this mod was made; please see the credits part at the end of this document for all acknowledgments for all who’s generosity in letting me use their creations allowed this mod to exist. --------------------------------------------------------- 3. LIST OF ADDITIONS / REPLACEMENTS made in the federation addon version 1.01 ALLIANCE New Base put in to replace normal one Breen Cruiser Dominion Bug was created to replace the first small Cardassian fighter (cant remember the name) Dominion Dreadnaught Dominion Shipyard Dominion Warship Cardassian Drill Class Ferengi Frenth Class Cardassian Hybrid Class Ferengi Tokron Class Kazon Fighter and Ogla Sona Battleship Sona Cruiser Ferengi Tokron Class BattleShip Vorta Small Dominion Battleship BORG – Advanced Tactical Cube to replace the Fusion Cubes New Borg Base to replace normal one Cylinder and Fighters Demon’s Tooth and Demon Star Ships – replacing the Fusion Cubes Pyramid and Tactical Pyramid – Replaces Frigate X-Assimilator – Replaces the Normal cylinder FEDERATION Federation constructions have a cloaking device (can build with it activated) Federation repair ship replaced by a wasp class that can take a battering! Venture Class replaced by Delta Flyer Class Sabre Class replaced by Ares Class Defiant Class replaced by Nova Class Akira Class replaced by Norway Class Intrepid Class vessels have ablative armor Iwo Jima Class replaced by Iwo Jima - Refit (Blitzkrieg class) Steamrunner Class will be replaced by the Achilles Class Galaxy Class replaced by Opaka Class Aegian Class has been replaced by the Scorpion Class Nebula Class has been replaced by the Kaleb Class Antimatter Mine added Eximus Class added The Wells class has been added The Guncutter class has been added as a starbase defender Prometheus Class added New Sovereign Texture I have used the Holoship as an advanced construction ship (with cloaking device) A few of the ships (Kaleb, Delta, Prometheus, Intrepid) also now have a slipstream drive) New Defensive station created The Federation base has a new texture New Federation starting base (like the HQ one) New Federation Shipyard Changed the Federation Torpedo Turrets’ torps to quantum instead of photon Third Federation Shipyard Wallace Class New Repair Ship to replace stock one (with cloaking device) KLINGON – Cobalt Pulsar Bird of Death Bird of Prey with moveable wings Duj’Yay Ghos’Qih Class Quantum Twister Unity Starbase New Vor’Cha Class ROMULAN – Base Glider ship Nierrh class ship Ragnorak/Javelin Ship Scimitar Class New Warbird texture Valdore Class SPECIES 8472 Added a Projectile defence system to the Behemoth If anyone sees that anything is missing or not right in the mod, please mail me - email@example.com --------------------------------------------------------- 4. Fixed Bugs from previous versions • Found that on some machines a file would have messed dependencies – corrected • Some of the wireframes were not right. This is because I need people to help or I need to find them somewhere on them web (which is very BIG!!). • I have since learned how to create wire-frames (with a little help from Porty) and have created a lot of them myself – however a few of them still have that black background. (damn!!) – Spectre carrired this part of the mod. --------------------------------------------------------- 5. Other discrepancies from Fed addon v1.01 • The AI of the federation is still not right – I am working on this and if you have any idea please mail me! I’ve managed to get it working at last, no idea how though! But it should be improved by the time this is released. Other discrepancies from Alliance v1.00 • The AI of the Alliance is still not right – I am working on this and if you have any idea please mail me! • The Cardassian first shipyard has been changed to a Dominion one and the repair hp is a little weird – doesn’t change the game play though. Discrepancies new to full mod v1.00 • Bird of Prey doesn’t work very well under the AI – they can’t evolve it into the better more powerful version. • A lot of the wireframes have a black background. Whilst I would have preferred them all to be as Activision’s, the one’s I have are good enough and time would be wasted trying to change this. I may release a patch normalizing this and other aspects of the game if I can find help and some time. • Also the bbs would look better normalized (all facing the same way) – but for now I’ve settled with them all being a2 types. --------------------------------------------------------- 6. CREDITS – alphabetical order by Ship/Station Class Without the help of these people the mod would never have been finished!! All odfs were created by concept:future unless otherwise stated, also I did most of the shipImage bitmaps and one or two of the wfs, bbs and other small things to make the game better. Also Spectre did a hell of a lot of bbs and some bbs for me – speeded it up a lot, thanks mate! ALLIANCE – A lot of the wire frames and a lot of the build buttons were created by conceptfuture for the alliance. New Base By MA Payne Breen Cruiser was created by *unknown* Wireframe by conceptfuture Odf, weapons and all other modifications made by Matrix-Virus Dominion Bug By 1stJemHadar Dominion Dreadnaught By Agroborg Weapons by conceptfuture Dominion Shipyard By Ben Maxwell Wireframe and odf by conceptfuture Dominion Warship By Challenger (http://www.strategyplanet.com/starmada/fgx/stamada) Build Button/wireframe edited by conceptfuture Odf edited by conceptfuture Cardassian Drill Class By Ben Maxwell Ferengi Frenth Class Build Button, wireframe and odf by conceptfuture SOD by unknown Cardassian Hybrid Class By Terradyhne Antimatter torpedo texture from Quevey Dominion weapons, ship image, wireframe and odf by conceptfuture Ferengi Tokron Class Build Button, Wireframe and odf by conceptfuture SOD by *Unknown* Ferengi pulse effect Created by Rake Kazon Fighter and Ogla Textures/Sod – Captain Picard Original by - Omega1989 Edited by - concepfuture Sona Ships by firstname.lastname@example.org Also: Porty, for the very nice build buttons, wire frames, and admirals log pictures. And Westworld, for his alternate shipyard sod and texture. Son’a Pulse and Phasor effects Created by Rake Son’a Predator Class By *unknown* Ferengi Tokron Class By gleacer BattleShip Vorta By Borg124 Build Button, wireframe created by conceptfuture Small Dominion Battleship Created by Ben Maxwell Dominion founder ship By STGamerNew2002 Mesh, Texture and SOD - LeOmAn Borg Texture - Lt_Commander Also kahless2369, and Iggy BORG – Advanced Tactical Cube Created by chris5110uk2k Odf edited by conceptfuture New Borg Base Originally a davinci base By JkerPlay (original design and concept by Andrew J. Hodges) Cylinder and Fighters Created by Terradyhne Odfs edited by conceptfuture Demon’s Tooth and Demon Star Ships Meshes, textures, odfs, weapons, wireframes, tooltips and everything else, by kleotol. Pyramid and Tactical Pyramid By MA Payne X-Assimilator By Ben Maxwell FEDERATION – Achilles Class by Major A Payne - used in the Borg Incursion mod (see end of credits) I created the wireframe Advanced Construction Ship (fholoship) SOD, hard points, and bb by APCMmkII texture was made by APCMmkII of a paramount schematic I created the wireframe Advanced Shipyard By Voyager009 - email@example.com Antimatter Mine Edited to federation design by Michael Raab - firstname.lastname@example.org Ares Class Original Mesh by Marklar downloaded from www.startrekaustralia.com Armada-Conversion by APCMmkII Wireframe - conceptfuture Base New texture by Mangledduk Battlestation By Michael Raab - email@example.com Blitzkrieg Class by: (Derived from the SAO Homeworld project, Texture set courtesy of Zorg001, Kitbash of the Blitzkrieg courtesy of Mackie) – from Major Payne’s great Borg Incursion 2 mod Delta Flyer by voyager009 (ted h) texture - firstname.lastname@example.org Eximus Class by: Staryards.com - Design, Mesh and Texture by Cleeve Converted to sod by APCMmkII bb, and hard points by APCMmkII wireframe - conceptfuture Fturret By Activision (I tried to use another, but the textures clashed and the other textures were more important – I didn’t explain that very well did I!) Guncutter class by Major A Payne - used in the Borg Incursion mod (see end of credits) (Original Nakota model creation and concept: Courtesy of Gabriel "Mind Blip" Crown (www.blacktidestudios.com) Gun Cutter kitbash creation and concept: Courtesy of Hollis J Wood(http://www.darkdrone.perooz.com/UNIONE/works.htm) Sovereign Nacelles and Akira weapon pod: Courtesy of Andy "Deemon" Johns.) wireframe - conceptfuture Hypergate Created by Terradyhne Intrepid Class Armor by LeOman original SOD and textures from Paramount/Activision/Mad Doc Kaleb Class and Scorpion Class Used/created by Major A Payne initially for use in the Section 31 mod and Borg Incursion Mod Kaleb Wireframe edited by conceptfuture (The Scorpion design is property of Nightsoft, Inc., and is not to be distributed for profit under any circumstances without the express permission of the owner. All rights are reserved. 2002 Nightsoft Inc.) Norway Class by: Model and textures, by Deemon WireFrame, build button - Westworld Nova Class by Spectre wireframe - Yerasimo Amici Opaka Class created by Trekkie wireframe - conceptfuture Sovereign Re-texture By Mangledduk, Unholy Trinity shipImage bitmap by Mangledduk Prometheus Class by Deemon Prometheus Class Armour created by Richstany@aol.com, edited by conceptfuture Shipyard By Rexcom Sovereign re-texture Texture - Mangledduk Lightmaps - Unholy Trinity Bb, wf from Activision Third Federation Shipyard Created by Ted H Odf updated by conceptfuture Wallace Class By JkerPlay Wasp Class repair ship By *unknown* Wells Class by *unknown* KLINGON – Cobalt Pulsar Created by WJ Kent III 'email@example.com' Bird of Death By Major Payne – from Borg Incursion 2 : Counterstrike Edited wireframe - conceptfuture Bird of Prey with moveable wings SOD - 9 of Nine Texture - 9 of Nine and HeiFi Duj’Yay By Major Payne Borrowed from Kleotol's Xtreme project Ghos’Qih Class Original Design - PAAL Mesh, texture - Kleotol Armada conversion - APCMmkII Quantum Twister By Captain Future http://de.geocities.com/captainfuturedepot/index.html Unity Starbase By *unknown* New Vor’Cha Class By MA Payne ROMULAN – Base By Major Payne Glider ship PhoenixtheScout odf edited by conceptfuture Nierrh class ship Conversion to SOB and textures: Major A Payne buttons and balancing: TrashMan odf edited by conceptfuture Ragnorak/Javelin Ship Created by Gray Fox Weapons and odf edited by conceptfuture Scimitar Class Created by Bryan Odf and weapons edited by conceptfuture New Warbird texture by Neon - http://www.armadafleetcommand.com/~neonshipyard/ textures - TheForce lightmap - Unholy Trinity mesh – Neon and Darkdrone Valdore Class By MA Payne Originally by Dawn, however the poly count has been lowered Ships used in Borg Incursion - Credits should also go to Deemon, Westworld, Quevey, and Starforce2 as well as Lord Bile, Raven NX and Mind Blip for their inspirations. Thanks again MA Payne – this mod would have been much worse without your ships! Also I want to thank Porty7 for his help with sorting out some of the wireframes. Also Warpspeed for the great banner on the site! And Porty and Steve Wilson, as well as Jkerplay, Chris D, Omega1989 and Anthony Thompson for their help with the AI! I finally got it working – tryin’ to improve it though. Thanks to Omega1989 and DaKing for testing the beta of the fed addon (and being patient!). Also thanks to Matrix-Virus for helping with the mod and being the first proper member of the Concept:Future, other than me! Also thanks to startrekaustralia.com for some great ships! Also one or two of the wireframes that I used are from firstname.lastname@example.org’s work I think that’s all of them – if I’ve missed credit out for one please mail me! And sorry if there’s a mistake anywhere in the mod – I’m only human! --------------------------------------------------------- 7. NOTES - I have made bigger, better ships available at the start of playing as this should make defending and attacking easier at the start. For example, I’ve used the Prometheus class, the Scimitar, Borg Tactical Cube, Dominion Dreadnaught, Negh’Var etc. Also I have put two bases in for the federation because (for starters) people have requested, and I like the look of, the HQ style base. But then there was a problem with the techtrees -> The HQ base was too big (memory wise) to be building them everywhere – so I decided to only give on at the start of a Instant Action game. It makes the start a little unbalanced as the feds would have more defence, but it’s not too bad. Thanx for downloading my mod, and thanx again to all those people who have let me use their great mods to create it! If anyone needs any help with this mod , or your own mod, I’d be glad to help (If I can!) – Email me – I can probably help! Concept : Future – email@example.com --------------------------------------------------------- 8. DISCLAIMER – All ships/stations that I have not given credit to were created by Activision/Mad Doc. This project is in no way affiliated or authorized by Activision, MadDOC Software, or any subsidiaries, sub divisions, company members or other such affiliates to the aforementioned companies or other companies included in the development of Armada 2. They cannot be held liable or responsible for your actions concerning inappropriate usage of the files contained in this mod. Please refrain from contacting any of the above parties with regards to problems arising from any kind of usage of the files contained in the mod, as no support is given. You are responsible for your own usage of this mod, and are dictated by the standard terms governing its usage. This includes extenuating circumstances in which 3rd party alteration to the included files may cause problems (although this will be very rare), or damage to the users system. In this case I cannot be held liable for such misuse, but I will provide any help or support as far as I can.
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