Concept: Future Prometheus Class

This will add the Prometheus Class from Concept: Future to the game.

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This will add the Prometheus Class from Concept: Future to the game.

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**********************Concept : Future  Prometheus Class (for armada2)***************************
                                            armadafleetcommand.com/~conceptfuture

                      Thanx to armadafleetcommand.com for hosting and giving us a forum!

All thanks go to Deemon who created the Prometheus Class - I just modified it for use in Concept : Future
http://addf.ugforums.com/                                                               Deemon@ntlworld.com


This mod will add the Prometheus Class to the advanced fed yard and will be buildable after the same tech is built as the Sovereign in instant action games.
Also it will be there at the start of an instant action game.

The Prometheus Class is a long range tactical vessel equipped with a cloaking device, shield dampening torpedoes, an advanced self-destruct (if you press de-commission), double torpedo launchers and double phasors. (I haven't added the slipstream - that's in the proper mod). The Prometheus' weapons and technologies make it the perfect ship for almost any type of objective,





HOW TO INSTALL -
To install you must place the following files in the correct places
place 
fprom.sod   into  /SOD/
fprom.odf   into   /odf/ships/
all tga files   into   /textures/rgb/
fprom.bmp   into   /bitmaps/Admiralslog/shipImages/


Also you must add this to the following files
to tech1.tt (in  /techtree/)
	add                    fprom.odf  2 fyard2.odf fupgrade.odf                    (this will give it the same tech as the sovereign class)

to fulltech.tt (in  /techtree/)
	add                    fprom.odf  0

to gui_global.spr (in  /sprites/)                                add     (after the rest of the federation ships)

b_fprom				gbfprom			0	0	64	64


				           add     (after the rest of the fed ships)

fpromw1				fedwireframe08	0	96	48	48
fpromw2				fedwireframe08	48	96	48	48
fpromw3				fedwireframe08	96	96	48	48
fpromw4				fedwireframe08	144	96	48	48
fpromw5				fedwireframe08	192	96	48	48



to fyard2.odf (in  /odf/stations/)
	add                 buildItem4 = "fprom"                              (the 4 must be changed to one more than what the last number was)

Also in fed.odf  (in odf/other/)
	locate        	standardUnits4 = "fscout.odf"	// starbase
	replace with	standardUnits4 = "fprom.odf"	// starbase


If you wish to add this to the ai then locate the files
federation_build_list.aip
federation_defensive_list.aip
federation_endgame_list.aip
federation_instant_action_build_list.aip
federation_offensive_list.aip
	and add fprom over fbattle in half of the places that it appears.



EMAIL ME IF THERE IS ANYTHING WRONG WITH THE MOD – I CAN PROBABLY HELP.
conceptfuture@yahoo.co.uk
www.armadafleetcommand.com/~conceptfuture/





DISCLAIMER –
All ships/stations that I have not given credit to were created by Activision/Mad Doc. This project is in no way affiliated or authorized by Activision, MadDOC Software, or any subsidiaries, sub divisions, company members or other such affiliates to the aforementioned companies or other companies included in the development of Armada 2. They cannot be held liable or responsible for your actions concerning inappropriate usage of the files contained in this mod. Please refrain from contacting any of the above parties with regards to problems arising from any kind of usage of the files contained in the mod, as no support is given. You are responsible for your own usage of this mod, and are dictated by the standard terms governing its usage. This includes extenuating circumstances in which 3rd party alteration to the included files may cause problems (although this will be very rare), or damage to the users system. In this case I cannot be held liable for such misuse, but I will provide any help or support as far as I can.

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Concept: Future


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Registered 18th September 2002

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