Well, another Concorde for Armada II, along with what looks to be a structure (don't know for sure if this is just in the screenshots or actually within the download). Still, it's nice to see something not related to Trek every once in a while, even if it is a plane from the 21st century ;)
ReadMe for: .==============================. -BA-/AF-Concorde & Hangar [V.2]- °==============================° Content: -Introduction -Changes -Information about this MOD -How to Install -Model-information -Tips -Contact Introduction: You have NO permission to change the model and/or release it. Ask me for authorisation: e-mail or ICQ-UIN (both under Contact). The Copyright of the 3D-Models, the textures and pictures and everything coming with this Mod-Pack is by me. Changes in version 2: 1. Lightmaps on the Concorde / better textures 2. Better Hangar textures 3. Rotated HardPoints 4. Models overworked 5. Changed ODFs 6. New Pictures Information about this MOD: This mod contains an Hangar as a shipyard, the hangar also has mining dockingpoints for latinum and dilithium freighter. With the Hangar is it possible to build two different Concordes. One from the British Airways and one from Air France. The aircraft models are the main content of this mod. More information you can find in the category: "Model-information". How to Install ______________ 1. Copy the files: concorde.sod concordeaf.sod hangar.sod in your Armada directory to "...\Activision\Star Trek Armada II\SOD" ----- concorde_EN.odf concordeaf_EN.odf IMPORTANT: Use the odf files which are in the subcategory "english versions of the odfs" and delete the "_EN" ending. in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships" ----- hangar_EN.odf IMPORTANT: Use the odf files which are in the subcategory "english versions of the odfs" and delete the "_EN" ending. in your Armada directory to "...\Activision\Star Trek Armada II\odf\stations" ----- concordetex1.tga concordetex2.tga concordetex1_b.tga concordetex2_b.tga concordeaftex1.tga concordeaftex2.tga concordeaftex1_b.tga concordeaftex2_b.tga concordewireframe.tga hangarwireframe.tga gbconcorde.tga gbconcordeaf.tga gbhangar.tga conhangartex.tga conhangartex_b.tga in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB" ----- concorde.bmp concordeaf.bmp hangar.bmp in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages" ========== 2. Choose a construction ship, building the Hangar. The Stock construction ship of the federation is fconst.odf. You can find it here: "...\Activision\Star Trek Armada II\odf\ships" -Open fconst.odf with your Windows Texteditor (Notepad) or another Programm like this. Look for the text: buildItem10 = "forbital" buildItem11 = "ftrading" buildItem12 = "fupgrade" -Write under the text: buildItem13 = "hangar". Then it looks like this: buildItem10 = "forbital" buildItem11 = "ftrading" buildItem12 = "fupgrade" buildItem13 = "hangar" -Attention: If you have already an entry with buildItem13, you have to choose an other construction ship because construction ships can only build 14 stations. -Save the file and close it. ========== 3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree". Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0". Write under this entry: concorde.odf 0 concordeaf.odf 0 hangar.odf 0 Then it looks like this: fbattle.odf 0 concorde.odf 0 concordeaf.odf 0 hangar.odf 0 -Save the file and close it. -Do not change the directory but open the file "tech1.tt" with the Texteditor. Search following Entry: fbanshee.odf 1 fyard2.odf // frigate (banshee class) fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class) -Write under this entry: concorde.odf 0 concordeaf.odf 0 Then it looks like this: fbanshee.odf 1 fyard2.odf // frigate (banshee class) fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class) concorde.odf 0 concordeaf.odf 0 -Search in the same file the entry: fedpod24.odf 1 fedpod14.odf // research pod (engine upgrade level 3) fedpod25.odf 1 fedpod15.odf // research pod (life support upgrade level 3) -Write under this entry: hangar.odf 0 Then it looks like this: fedpod24.odf 1 fedpod14.odf // research pod (engine upgrade level 3) fedpod25.odf 1 fedpod15.odf // research pod (life support upgrade level 3) hangar.odf 0 -Save the file and close it. ========== 4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites". open the file "gui_global.spr" with the Windows Texteditor. Look for the entry: @reference=64 b_fmining gbfmining 0 0 64 64 b_fsensor gbfsensor 0 0 64 64 -Write under this entry: b_concorde gbconcorde 0 0 64 64 b_concordeaf gbconcordeaf 0 0 64 64 b_hangar gbhangar 0 0 64 64 Then it looks like this: @reference=64 b_fmining gbfmining 0 0 64 64 b_fsensor gbfsensor 0 0 64 64 b_concorde gbconcorde 0 0 64 64 b_concordeaf gbconcordeaf 0 0 64 64 b_hangar gbhangar 0 0 64 64 -Search in the same file the entry: fupgradew1 fedwireframe07 0 192 48 48 fupgradew2 fedwireframe07 48 192 48 48 fupgradew3 fedwireframe07 96 192 48 48 fupgradew4 fedwireframe07 144 192 48 48 fupgradew5 fedwireframe07 192 192 48 48 -Write under this entry: hangarw1 hangarwireframe 160 0 80 80 hangarw2 hangarwireframe 0 80 80 80 hangarw3 hangarwireframe 80 80 80 80 hangarw4 hangarwireframe 80 0 80 80 hangarw5 hangarwireframe 0 0 80 80 concordew1 concordewireframe 160 0 80 80 concordew2 concordewireframe 0 80 80 80 concordew3 concordewireframe 80 80 80 80 concordew4 concordewireframe 80 0 80 80 concordew5 concordewireframe 0 0 80 80 concordeafw1 concordewireframe 160 0 80 80 concordeafw2 concordewireframe 0 80 80 80 concordeafw3 concordewireframe 80 80 80 80 concordeafw4 concordewireframe 80 0 80 80 concordeafw5 concordewireframe 0 0 80 80 Then it looks like this: fupgradew1 fedwireframe07 0 192 48 48 fupgradew2 fedwireframe07 48 192 48 48 fupgradew3 fedwireframe07 96 192 48 48 fupgradew4 fedwireframe07 144 192 48 48 fupgradew5 fedwireframe07 192 192 48 48 hangarw1 hangarwireframe 160 0 80 80 hangarw2 hangarwireframe 0 80 80 80 hangarw3 hangarwireframe 80 80 80 80 hangarw4 hangarwireframe 80 0 80 80 hangarw5 hangarwireframe 0 0 80 80 concordew1 concordewireframe 160 0 80 80 concordew2 concordewireframe 0 80 80 80 concordew3 concordewireframe 80 80 80 80 concordew4 concordewireframe 80 0 80 80 concordew5 concordewireframe 0 0 80 80 concordeafw1 concordewireframe 160 0 80 80 concordeafw2 concordewireframe 0 80 80 80 concordeafw3 concordewireframe 80 80 80 80 concordeafw4 concordewireframe 80 0 80 80 concordeafw5 concordewireframe 0 0 80 80 -Save the file and close it. ========== Done Model-Information: Concorde: Polys: 4917 Quality: High Armada-Lights at the Model: 10 Hardpoints: 44 (hp01-hp44) Types: 2 (Air France + British Airways) High resolution textures: yes Borgtexture: yes Wireframe: yes Buildbutton: yes ShipImage: yes SOD by me: yes adapted ODF: yes (with real registrys as Schipnames) Special-Weapons by me: none Model has a real example: yes Lightmaps: yes Hangar: Polys: 799 (low) Quality: medium Armada-Lights at the Model: 48 Hardpoints: 27 (hp01-hp24 + build + repair + dock) Types: 1 High resolution textures: yes Borgtexture: yes Wireframe: yes Buildbutton: yes ShipImage: yes SOD by me: yes adapted ODF: yes Special-Weapons by me: none Model has a real example: no Lightmaps: no Tips__________________________________________ With the Freeware Programm AssimView http://assimsoft.com/membersonly/index.php?page=downloads&type=entry&id=3&root=1 is it possible to open the SODs to look for the harpoints. Contact__________________ Questions to: [email protected] ICQ: 148686453 greetz and Have fun with this First Mod for Armada2 with Airplanes! by the way this is the first Mod that I release and the Concorde is my first real 3D Model. :D FahreS @ -=WiCKeD=-HARKER
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