Concorde Addition

Well, another Concorde for Armada II, along with what looks to be a structure (don't know for sure if this is just in the screenshots or act...

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File Description

Well, another Concorde for Armada II, along with what looks to be a structure (don't know for sure if this is just in the screenshots or actually within the download). Still, it's nice to see something not related to Trek every once in a while, even if it is a plane from the 21st century ;)

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ReadMe for:

.==============================.
-BA-/AF-Concorde & Hangar [V.2]-
°==============================°

Content:

-Introduction
-Changes
-Information about this MOD
-How to Install
-Model-information
-Tips
-Contact


Introduction:

You have NO permission to change the model and/or release it.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).

The Copyright of the 3D-Models, the textures and pictures and everything coming with this Mod-Pack is by me.


Changes in version 2:

1. Lightmaps on the Concorde / better textures
2. Better Hangar textures
3. Rotated HardPoints
4. Models overworked
5. Changed ODFs
6. New Pictures


Information about this MOD:

This mod contains an Hangar as a shipyard, the hangar also has mining dockingpoints for latinum and dilithium freighter.
With the Hangar is it possible to build two different Concordes. One from the British Airways and one from Air France. 
The aircraft models are the main content of this mod.
More information you can find in the category: "Model-information".


How to Install
______________

1. Copy the files:

concorde.sod
concordeaf.sod
hangar.sod

in your Armada directory to "...\Activision\Star Trek Armada II\SOD"
-----


concorde_EN.odf
concordeaf_EN.odf

IMPORTANT: Use the odf files which are in the subcategory "english versions of the odfs" and delete the "_EN" ending.

in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships"
-----


hangar_EN.odf

IMPORTANT: Use the odf files which are in the subcategory "english versions of the odfs" and delete the "_EN" ending.

in your Armada directory to "...\Activision\Star Trek Armada II\odf\stations"
-----


concordetex1.tga
concordetex2.tga
concordetex1_b.tga
concordetex2_b.tga

concordeaftex1.tga
concordeaftex2.tga
concordeaftex1_b.tga
concordeaftex2_b.tga

concordewireframe.tga
hangarwireframe.tga

gbconcorde.tga
gbconcordeaf.tga
gbhangar.tga

conhangartex.tga
conhangartex_b.tga

in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"
-----


concorde.bmp
concordeaf.bmp
hangar.bmp

in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"
==========

2. Choose a construction ship, building the Hangar.
   The Stock construction ship of the federation is fconst.odf. You can find it here: 
   "...\Activision\Star Trek Armada II\odf\ships"

  -Open fconst.odf with your Windows Texteditor (Notepad) or another Programm like this.
   Look for the text:

buildItem10 = "forbital"
buildItem11 = "ftrading"
buildItem12 = "fupgrade"

  -Write under the text: buildItem13 = "hangar". Then it looks like this:


buildItem10 = "forbital"
buildItem11 = "ftrading"
buildItem12 = "fupgrade"
buildItem13 = "hangar"

  -Attention: If you have already an entry with buildItem13, 
   you have to choose an other construction ship because 
   construction ships can only build 14 stations.

  -Save the file and close it.
==========

3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
   Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf  0".
   Write under this entry:

concorde.odf 0
concordeaf.odf 0
hangar.odf 0

   Then it looks like this:

fbattle.odf  0
concorde.odf 0
concordeaf.odf 0
hangar.odf 0


  -Save the file and close it.

  -Do not change the directory but open the file "tech1.tt" with the Texteditor.
   Search following Entry:

fbanshee.odf  1 fyard2.odf                          // frigate (banshee class)
fspecial.odf  2 fyard2.odf fresear2.odf             // special (nebula class)

  -Write under this entry:

concorde.odf 0
concordeaf.odf 0

   Then it looks like this:

fbanshee.odf  1 fyard2.odf                          // frigate (banshee class)
fspecial.odf  2 fyard2.odf fresear2.odf             // special (nebula class)
concorde.odf 0
concordeaf.odf 0

  -Search in the same file the entry:

fedpod24.odf  1 fedpod14.odf                        // research pod (engine upgrade level 3)
fedpod25.odf  1 fedpod15.odf                        // research pod (life support upgrade level 3)
 
  -Write under this entry:

hangar.odf 0

   Then it looks like this:

fedpod24.odf  1 fedpod14.odf                        // research pod (engine upgrade level 3)
fedpod25.odf  1 fedpod15.odf                        // research pod (life support upgrade level 3)
hangar.odf 0


  -Save the file and close it.
==========

4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
   open the file "gui_global.spr" with the Windows Texteditor.
   Look for the entry:

@reference=64
b_fmining			gbfmining		0	0	64	64		
b_fsensor			gbfsensor		0	0	64	64		

  -Write under this entry:

b_concorde			gbconcorde		0	0	64	64
b_concordeaf			gbconcordeaf		0	0	64	64
b_hangar			gbhangar		0	0	64	64

   Then it looks like this:

@reference=64
b_fmining			gbfmining		0	0	64	64		
b_fsensor			gbfsensor		0	0	64	64
b_concorde			gbconcorde		0	0	64	64
b_concordeaf			gbconcordeaf		0	0	64	64
b_hangar			gbhangar		0	0	64	64

  -Search in the same file the entry:

fupgradew1			fedwireframe07	0	192	48	48		
fupgradew2			fedwireframe07	48	192	48	48		
fupgradew3			fedwireframe07	96	192	48	48		
fupgradew4			fedwireframe07	144	192	48	48		
fupgradew5			fedwireframe07	192	192	48	48

  -Write under this entry:


hangarw1            		hangarwireframe      160     0      80      80 
hangarw2            		hangarwireframe      0       80     80      80 
hangarw3            		hangarwireframe      80      80     80      80 
hangarw4            		hangarwireframe      80      0      80      80 
hangarw5            		hangarwireframe      0       0      80      80

concordew1            		concordewireframe      160     0      80      80 
concordew2            		concordewireframe      0       80     80      80 
concordew3            		concordewireframe      80      80     80      80 
concordew4            		concordewireframe      80      0      80      80 
concordew5            		concordewireframe      0       0      80      80 

concordeafw1            	concordewireframe      160     0      80      80 
concordeafw2            	concordewireframe      0       80     80      80 
concordeafw3            	concordewireframe      80      80     80      80 
concordeafw4            	concordewireframe      80      0      80      80 
concordeafw5            	concordewireframe      0       0      80      80 

   Then it looks like this:

fupgradew1			fedwireframe07	0	192	48	48		
fupgradew2			fedwireframe07	48	192	48	48		
fupgradew3			fedwireframe07	96	192	48	48		
fupgradew4			fedwireframe07	144	192	48	48		
fupgradew5			fedwireframe07	192	192	48	48
  
hangarw1            		hangarwireframe      160     0      80      80 
hangarw2            		hangarwireframe      0       80     80      80 
hangarw3            		hangarwireframe      80      80     80      80 
hangarw4            		hangarwireframe      80      0      80      80 
hangarw5            		hangarwireframe      0       0      80      80

concordew1            		concordewireframe      160     0      80      80 
concordew2            		concordewireframe      0       80     80      80 
concordew3            		concordewireframe      80      80     80      80 
concordew4            		concordewireframe      80      0      80      80 
concordew5            		concordewireframe      0       0      80      80 

concordeafw1            	concordewireframe      160     0      80      80 
concordeafw2            	concordewireframe      0       80     80      80 
concordeafw3            	concordewireframe      80      80     80      80 
concordeafw4            	concordewireframe      80      0      80      80 
concordeafw5            	concordewireframe      0       0      80      80 


  -Save the file and close it.
==========

Done



Model-Information:

Concorde:

Polys: 4917
Quality: High
Armada-Lights at the Model: 10
Hardpoints: 44 (hp01-hp44)
Types: 2 (Air France + British Airways)
High resolution textures: yes
Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes (with real registrys as Schipnames)
Special-Weapons by me: none
Model has a real example: yes
Lightmaps: yes

Hangar:

Polys: 799 (low)
Quality: medium
Armada-Lights at the Model: 48
Hardpoints: 27 (hp01-hp24 + build + repair + dock)
Types: 1
High resolution textures: yes
Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes
Special-Weapons by me: none
Model has a real example: no
Lightmaps: no



Tips__________________________________________
With the Freeware Programm AssimView
 http://assimsoft.com/membersonly/index.php?page=downloads&type=entry&id=3&root=1
is it possible to open the SODs to look for the harpoints.


Contact__________________
Questions to: fahres@gmx.net
ICQ: 148686453

greetz and Have fun with this First Mod for Armada2 with Airplanes!
by the way this is the first Mod that I release and the Concorde is my first real 3D Model. :D

FahreS @ -=WiCKeD=-HARKER

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FahreS @ -=WiCKeD=-HARKER


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Registered 1st April 2006

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