Constitution Class Refit Studymodels

Wow! It’s not every day we see some early TMP materials on this site. Here are two phenomenally done ships based on early designs of the co...

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Wow! It’s not every day we see some early TMP materials on this site. Here are two phenomenally done ships based on early designs of the constitution refit. Each comes complete with alpha channels and borg textures. Also this includes bitmaps, build buttons and new weapons! Very well done!:rock: – K7A

Important notice - The link for downloading off the Oceania server is not functioning. We apologise for the inconvenience, but would suggest downloaders to get the file from one of the other servers.

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***************Constitution Class Refit-Studymodel(s)****************
**********************************************************
"Many concepts were proposed for the upgrade. Most agreed on the value of a newer, more efficient power plant.
 Others, however, argued instead for a streamlined hull configuration that offered superior warp-field geometry. (...)
 In the end, elements of almost every proposal found their way into the design of the uprated Constitution-class
 starships." ("Star Trek- SHIPS OF THE LINE"; Michael Okuda, Doug Drexler, Margaret Clark; POCKET BOOKS 2006)

These two models for "Star trek Armada 2" are based loosely on the upgrade concept in the book, mentioned above.
There are two "special weapons" to refit the ships. "gConUp1" is destined to be used in TOS-style Constitution-ships,
you will have to add it in your odf-file (only if you want to refit them- they are good anyway).

Statistics:
	Poly-counts: 	mid/high
			Constitution Upgrade 1: 	1599
			Constitution Upgrade 2: 	1414
	ODF(s):		yes
	Alpha Channel:	yes
	Borg Textures: 	yes
	Alpha Channel:	yes
	Wireframes:	yes (not working, i´m too lazy...)
	Buildbuttons:	yes
	Adm.Pics:	yes
====================================================	
<First BACKUP the files of your STAR TREK: ARMADA II game!>

Put the ODF files in your ODF folder.
Put the SOD files in the SOD folder.
Put the TGA Files in the Textures/RGB folder.
----------------------------------------------------------------------
Open "gui_global.spr" and insert:

# Federation build buttons			
@reference=64

	b_fconsti_up1	gbfconstiUP1	0	0	64	64
	b_fconsti_up2	gbfconstiUP2	0	0	64	64
------------------------------------------------------
# Special weapon buttons
@reference=64
@tmaterial=interface

	b_gfspecquant	gbfspecquant	0	0	64	64
	b_gConUp1	gConUp1		0	0	64	64
	b_gConUp2	gConUp2		0	0	64	64
-------------------------------------------------------
# Federation wireframes
@reference=256

	fconsti_up1w1	wireC100		0	0	256	256
	fconsti_up1w2	wireC100		0	0	256	256
	fconsti_up1w3	wireC100		0	0	256	256
	fconsti_up1w4	wireC100		0	0	256	256
	fconsti_up1w5	wireC100		0	0	256	256

	fconsti_up2w1	wireC200		0	0	256	256
	fconsti_up2w2	wireC200		0	0	256	256
	fconsti_up2w3	wireC200		0	0	256	256
	fconsti_up2w4	wireC200		0	0	256	256
	fconsti_up2w5	wireC200		0	0	256	256
----------------------------------------------------------------------
Insert in "tech1":

	fconsti_up1.odf 1 fresear.odf		// Constitution Refit-Studymodel #1
	fconsti_up2.odf 1 fresear2.odf	// Constitution Refit-Studymodel #2
	gfspecquant.odf 0			// special quantumtorpedo
	gConUp2.odf 1 fresear2.odf		// Constitution Class upgradesystem 2
	gConUp1.odf 0			// Constitution Class upgradesystem 1
----------------------------------------------------------------------
Open "fulltech.tt" and insert the following lines: 

	fconsti_up1.odf 0
	fconsti_up2.odf 0
	gfspecquant.odf 0
	gConUp2.odf 0
	gConUp1.odf 0
----------------------------------------------------------------------
Open odf--->stations--->"anystation" (e.g.: "fyard.odf")
and insert:
	buildItemX = "fconsti_up1"
	buildItemY = "fconsti_up2" 		

(replace X/Y with a number)
==================================================================
The annoying part is done, 
now go have and have fun...
==================================================================
Credits:
Inspired by the book "SHIPS OF THE LINE" (ISBN-13:  978-1-4165-3243-9 )
Models created by R5D5
Saucertextures from the PC-Game Star Trek Legacy, the rest by me...
contact: the_r5d5(AT)web(DOT)de

Please feel free to use the model or parts of it in your mod. =))

<USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK>

Copyright and Distribution Permissions
==================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, MAD DOC SOFTWARE OR PARAMOUNT PICTURES.
Star Trek, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager, Enterprise are copyright by Paramount Pictures.

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R5D5


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Registered 24th November 2006

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