Constitution Class v.2 & Yard & TOS Ships

You've seen it in the forums, now FahreS' fantastic new Constitution class model can be yours. FahreS has much to be proud of in this mod, a...

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You've seen it in the forums, now FahreS' fantastic new Constitution class model can be yours. FahreS has much to be proud of in this mod, as there's EVERYTHING you could want. In addition to the new Connie, there's a couple other new ships and, best of all, all the little add-on stuff that you need to fully incorporate this one into your A2. No less than six separate Connie variants AND both a quality Saladin class and Akula-type model.

Download this one today.

:cool:

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Download 'enterprise2tosbyfahres.zip' (21.96MB)

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///.................................................
|| -   Constitution Class v.2 & Yard & TOS Ships   - ||
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°///


Content__________________________________________________________
-Introduction
-Characteristics
-Information about this mod
-Installation instructions
-Model-information
-Contact
-Legal

Introduction_____________________________________________________
You have no permission to change the models, 
textures or other content and/or to release them.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).
The Copyright of the 3D-Models, the textures, weapons,
pictures and everything coming with this Mod is by me.

The following can add more to your game, but isn't needed for this mod
 If you are looking for more TOS weapons download these mods:
TOS Pack #1: http://armada2.filefront.com/file/TOS_Ship_Pack;76928
TOS Pack #2: http://armada2.filefront.com/file/The_Original_Series_Mini_Package;91080
 If you are looking for a TOS phaser sound download this mod:
TOS Phaser Sound: http://armada2.filefront.com/file/23rd_Century_Federation_Phaser;84757


Characteristics__________________________________________________
1. 12 Ships, 1 Station
2. Lightmaps
3. Rotated HardPoints
4. Wireframe, Build Button, Admirals Pic
5. New Weapons: 2x Photon Torpedo & Phaser
6. 3D-Borg-Textures
7. 2D-Borg-Textures
8. All 12 Ships are available as poly reduced and original version

Information about this mod_______________________________________________________________
This mod contains 13 models from the TOS era, 
a new phaser and 2 new torpedoes.
What we have here is the second version of my constitution class in 6 variants,
a yard and 6 TOS kitbashes.

Contained models: (Ships sorted from the begin of the TOS era to the end of the TOS era)
- Hamburg yard
- Constitution Class variant 1: USS Intrepid
- Constitution Class variant 2: USS Constitution
- Shanks Class Prototype
- Constitution Class variant 3: USS Defiant
- Bash Class
- Constitution Class variant 4: USS Constellation
- Shanks Class
- Constitution Class variant 5: USS Enterprise
- Saladin Class
- Akula Class
- Constitution Class variant 6: USS Kongo
- Constellation Class Prototype



Installation instructions_____[4 Steps]__________________________________________________

1. Copy all targa files (*.tga)
   in your Armada2 directory to:

"...ActivisionStar Trek Armada IITexturesRGB"


`°°°°´
   Copy all mesh files (*.sod)
   in your Armada2 directory to:


INFO: All 12 Ships are available as poly reduced versions.
      If you PC laggs when useing the original versions, 
      use the poly reduced versions which are marked with "_lp" and remove this "_lp"
      from their names.


"...ActivisionStar Trek Armada IISOD"

`°°°°´
   Copy all bitmap files (*.bmp)
   in your Armada2 directory to:

"...ActivisionStar Trek Armada IIbitmapsAdmiralsLogShipImages"

`°°°°´
   Copy the files:

fwnututsti_EN.odf
fwnutelsti_EN.odf
fwnushank_EN.odf
fwnusalad_EN.odf
fwnurazor_EN.odf
fwnupurpo_EN.odf
fwnukonsti_EN.odf
fwnuintsti_EN.odf
fwnudefsti_EN.odf
fwnuconsti_EN.odf
fwnubeamy_EN.odf
fwnuakula_EN.odf

INFO: Ignore the files without the "_EN"-ending,
      but delete the "_EN" from the file names of the files above.

in your Armada2 directory to:
"...ActivisionStar Trek Armada IIodfships"

`°°°°´
   Copy the file:

fwnuwerft_EN.odf

INFO: Ignore the file "fwnuwerft.odf"
      but rename the file "fwnuwerft_EN.odf" to: "fwnuwerft.odf"

in your Armada2 directory to:
"...ActivisionStar Trek Armada IIodfstations"

`°°°°´
   Copy the files:

fwmortorp.odf
fwmortorpo.odf

in your Armada2 directory to:
"...ActivisionStar Trek Armada IIodfweaponsPhotons"

`°°°°´
   Copy the files:

fwnuconphas.odf
fwnuconphaso.odf

in your Armada2 directory to:
"...ActivisionStar Trek Armada IIodfweaponsPhasers"

`°°°°´
   Copy the files:

fwnuconsphot.odf
fwnuconsphoto.odf

in your Armada2 directory to:
"...ActivisionStar Trek Armada IIodfweaponsPulse"

`°°°*||*°°°°°*||*°°°´

2. Choose a construction ship, which should build the yard.
   The stock construction ship of the federation is fconst.odf and is located here:
   "...ActivisionStar Trek Armada IIodfships"

  -Open fconst.odf  with your Windows Texteditor (Notepad) or another Program like this.
   Have a look for the text:

buildItem11 = "ftrading"
buildItem12 = "fupgrade"

  -Write under this entry: buildItem13 = "fwnuwerft"


INFO: If there is already an entry with buildItem13, 
      then choose another ship, because this is full.


  -Save the file and close it.

`°°°*||*°°°°°*||*°°°´

3. Choose the directory: "...ActivisionStar Trek Armada IItechtree".
   Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf  0".
   -Write under this entry:

fwnuconsti.odf 0
fwnudefsti.odf 0
fwnutelsti.odf 0
fwnututsti.odf 0
fwnuintsti.odf 0
fwnukonsti.odf 0
fwnubeamy.odf  0
fwnuwerft.odf  0
fwnuakula.odf  0
fwnusalad.odf  0
fwnushank.odf  0
fwnupurpo.odf  0
fwnurazor.odf  0

  -Save the file and close it.

`°°°°´
  -Do not change the directory but open the file "tech1.tt" with the Texteditor.
   Search the following Entry:

fspecial.odf  2 fyard2.odf fresear2.odf             // special (nebula class)

  -Write under this entry:

fwnuconsti.odf 0
fwnudefsti.odf 0
fwnutelsti.odf 0
fwnututsti.odf 0
fwnuintsti.odf 0
fwnukonsti.odf 0
fwnubeamy.odf  0
fwnuwerft.odf  0
fwnuakula.odf  0
fwnusalad.odf  0
fwnushank.odf  0
fwnupurpo.odf  0
fwnurazor.odf  0

  -Save the file and close it.

`°°°*||*°°°°°*||*°°°´

4.  Choose the directory: "...ActivisionStar Trek Armada IISprites".
   open the file "gui_global.spr" with the Windows Texteditor.
   Have a look for the entry:

# for the capture the flag ships
b_ctf_fyard			gbfyard			0	0	64	64
b_ctf_fyard2		gbfyard200		0	0	64	64	
b_ctf_fbase			gbfbase			0	0	64	64
b_ctf_fconst		gbfconst		0	0	64	64	
b_ctf_fdestroy2		gbfdestroy2		0  	0   64  64
b_ctf_fgalaxy		gbfgalaxy		0  	0   64  64	

  -Write under this entry:

@reference=256	
b_fwnututsti			fwnubbs			0	0	64	64
b_fwnuintsti			fwnubbs			64	0	64	64
b_fwnukonsti			fwnubbs			128	0	64	64
b_fwnuconsti			fwnubbs			192	0	64	64
b_fwnutelsti			fwnubbs			0	64	64	64
b_fwnudefsti			fwnubbs			64	64	64	64
b_fwnupurpo			fwnubbs			128	64	64	64
b_fwnurazor			fwnubbs			192	64	64	64
b_fwnushank			fwnubbs			0	128	64	64
b_fwnuakula			fwnubbs			64	128	64	64
b_fwnusalad			fwnubbs			128	128	64	64
b_fwnubeamy			fwnubbs			192	128	64	64
b_fwnuwerft			fwnubbs			0	192	64	64


  -Search in the same file the entry:

fupgradew1			fedwireframe07	0	192	48	48
fupgradew2			fedwireframe07	48	192	48	48
fupgradew3			fedwireframe07	96	192	48	48
fupgradew4			fedwireframe07	144	192	48	48
fupgradew5			fedwireframe07	192	192	48	48

  -Write under this everything between "//BEGIN" and "//END":

//BEGIN (begin copying here)


fwnuconstiw1            	fwnuconstitw      160     0      80      80 
fwnuconstiw2            	fwnuconstitw      0       80     80      80 
fwnuconstiw3            	fwnuconstitw      80      80     80      80 
fwnuconstiw4            	fwnuconstitw      80      0      80      80 
fwnuconstiw5            	fwnuconstitw      0       0      80      80

fwnudefstiw1            	fwnuconstitw      160     0      80      80 
fwnudefstiw2            	fwnuconstitw      0       80     80      80 
fwnudefstiw3            	fwnuconstitw      80      80     80      80 
fwnudefstiw4            	fwnuconstitw      80      0      80      80 
fwnudefstiw5            	fwnuconstitw      0       0      80      80

fwnutelstiw1            	fwnuconstitw      160     0      80      80 
fwnutelstiw2            	fwnuconstitw      0       80     80      80 
fwnutelstiw3            	fwnuconstitw      80      80     80      80 
fwnutelstiw4            	fwnuconstitw      80      0      80      80 
fwnutelstiw5            	fwnuconstitw      0       0      80      80

fwnuintstiw1            	fwnututstitw      160     0      80      80 
fwnuintstiw2            	fwnututstitw      0       80     80      80 
fwnuintstiw3            	fwnututstitw      80      80     80      80 
fwnuintstiw4            	fwnututstitw      80      0      80      80 
fwnuintstiw5            	fwnututstitw      0       0      80      80

fwnututstiw1            	fwnututstitw      160     0      80      80 
fwnututstiw2            	fwnututstitw      0       80     80      80 
fwnututstiw3            	fwnututstitw      80      80     80      80 
fwnututstiw4            	fwnututstitw      80      0      80      80 
fwnututstiw5            	fwnututstitw      0       0      80      80

fwnukonstiw1            	fwnukonstitw      160     0      80      80 
fwnukonstiw2            	fwnukonstitw      0       80     80      80 
fwnukonstiw3            	fwnukonstitw      80      80     80      80 
fwnukonstiw4            	fwnukonstitw      80      0      80      80 
fwnukonstiw5            	fwnukonstitw      0       0      80      80

fwnuwerftw1             	fwnuwerftw        160     0      80      80 
fwnuwerftw2             	fwnuwerftw        0       80     80      80 
fwnuwerftw3             	fwnuwerftw        80      80     80      80 
fwnuwerftw4             	fwnuwerftw        80      0      80      80 
fwnuwerftw5             	fwnuwerftw        0       0      80      80

fwnurazorw1             	fwnurazorw        160     0      80      80 
fwnurazorw2             	fwnurazorw        0       80     80      80 
fwnurazorw3             	fwnurazorw        80      80     80      80 
fwnurazorw4             	fwnurazorw        80      0      80      80 
fwnurazorw5             	fwnurazorw        0       0      80      80

fwnubeamyw1	            	fwnubeamyw        160     0      80      80 
fwnubeamyw2	            	fwnubeamyw        0       80     80      80 
fwnubeamyw3	            	fwnubeamyw        80      80     80      80 
fwnubeamyw4	            	fwnubeamyw        80      0      80      80 
fwnubeamyw5	            	fwnubeamyw        0       0      80      80

fwnuakulaw1	            	fwnuakulaw        160     0      80      80 
fwnuakulaw2	            	fwnuakulaw        0       80     80      80 
fwnuakulaw3	            	fwnuakulaw        80      80     80      80 
fwnuakulaw4	            	fwnuakulaw        80      0      80      80 
fwnuakulaw5	            	fwnuakulaw        0       0      80      80

fwnusaladw1	            	fwnusaladw        160     0      80      80 
fwnusaladw2	            	fwnusaladw        0       80     80      80 
fwnusaladw3	            	fwnusaladw        80      80     80      80 
fwnusaladw4	            	fwnusaladw        80      0      80      80 
fwnusaladw5	            	fwnusaladw        0       0      80      80

fwnushankw1	            	fwnushankw        160     0      80      80 
fwnushankw2	            	fwnushankw        0       80     80      80 
fwnushankw3	            	fwnushankw        80      80     80      80 
fwnushankw4	            	fwnushankw        80      0      80      80 
fwnushankw5	            	fwnushankw        0       0      80      80

fwnupurpow1	            	fwnupurpow        160     0      80      80 
fwnupurpow2	            	fwnupurpow        0       80     80      80 
fwnupurpow3	            	fwnupurpow        80      80     80      80 
fwnupurpow4	            	fwnupurpow        80      0      80      80 
fwnupurpow5	            	fwnupurpow        0       0      80      80


//END (end copying here)


  -Save the file and close it.

`°°°°´
  -Do not change the directory but open the file "weapon.spr" with the Texteditor.
   Search the following entry:

# Chain Reaction Pulsar
wchainpulse	wchainpulse	0	0	32	32	@anim=tex4x4

# Federation Photon torpedo
//quantum torpedo only
wbluephoton		wfbluetorp	0	0	32	32	@anim=tex4x4


  -Write under this entry:


# FW Monygham Torpedo
fwmortorp	fwmortorp	0	0	32	32	@anim=tex4x4

# Federation TOS Torpedo by FahreS
fwnuconsphot	fwnuconsphot	0	0	32	32      @anim=tex4x4

# Federation phaser by FahreS
fwnuconphas	fwnuconsphas	0	0	128	32	@anim=tex1x4


  -Save the file and close it.
_________________________________________________________________
°°°

Done


Model-Information________________________________________________
Hamburg Yard Polys: 2120
	     Hardpoints: 22 (hp01-hp20 & repair & build)
Akula        Polys: 2700
	     Polys (reduzierte Version): 1726
             Hardpoints: 51 (hp01-hp51)
USS Intrepid Polys: 3202
	     Polys (reduzierte Version): 1994
             Hardpoints: 57 (hp01-hp57)
USS Constel. Polys: 3132
	     Polys (reduzierte Version): 1988
             Hardpoints: 57 (hp01-hp57)
USS Constit. Polys: 3202
	     Polys (reduzierte Version): 1994
             Hardpoints: 57 (hp01-hp57)
USS Defiant  Polys: 3282
	     Polys (reduzierte Version): 1990
             Hardpoints: 57 (hp01-hp57)
USS Kongo    Polys: 3149
	     Polys (reduzierte Version): 1990
             Hardpoints: 59 (hp01-hp59)
Constellati. Polys: 4116
	     Polys (reduzierte Version): 2519
             Hardpoints: 57 (hp01-hp57)
Saladin      Polys: 2131
	     Polys (reduzierte Version): 1059
             Hardpoints: 51 (hp01-hp51)
Shanks Prot. Polys: 2440
	     Polys (reduzierte Version): 1451
             Hardpoints: 29 (hp01-hp29)
Shanks       Polys: 2378
	     Polys (reduzierte Version): 1427
             Hardpoints: 51 (hp01-hp51)
Bash         Polys: 3154
	     Polys (reduzierte Version): 1988
             Hardpoints: 57 (hp01-hp57)
USS Enterpr. Polys: 3282
	     Polys (reduzierte Version): 1990
             Hardpoints: 57 (hp01-hp57)
High resolution textures: yes
3D-Borgtextures: yes
2D-Borgtextures: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SODs by me: yes
adapted ODF: yes
adapted physik: no
Special-Weapons by me: none
Lightmaps: yes
New Weapons: yes (2 Photon Torpedo, 1 Phaser)
Animation: no
Glows: no
New Names: yes
Poly reduced versions: yes

Contact__________________________________________________________
Questions to: fahres@gmx.net
ICQ: 148686453
http://www.fdesign.int.tc/				      FahreS Design (my projects)
http://www.the-main.de.vu/				      The Main
http://www.a2tuts.de.vu/				      Armada II Tutorials

Legal____________________________________________________________
This file is in no way connected to, or affiliated with Activision, 
its employees, representatives, consortiums, or other persons or 
companies associated with it. Therefore, the creator of this file, 
Activision, and its subsidiares take no responsibilty for harm this 
file may do to your computer.

Have fun with this TOS package!

FahreS @ -=WiCKeD=-HARKER

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FahreS @ -=WiCKeD=-HARKER


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Registered 1st April 2006

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