Constitution Phase I

The countdown to opening day in May for the new Star Trek film continues, and here Sin87 graces us with a re-done version of his previously...


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The countdown to opening day in May for the new Star Trek film continues, and here Sin87 graces us with a re-done version of his previously released model of the "Phase I" Constitution class starship, as seen in the film. It's pretty much a complete re-do, and the results are better than expected. Let's just hope the film promises the same....

If you've got the previous releases of this mod, you're going to want to get this one as well. Definitely worth a download.


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Title		Constitution Phase I Class (Star Trek XI Version)
Version		3.0
Author		Sin87
Date Finished	2008 Dec 23
Build Time	4 weeks (40+ hours)
Polys		3550

Design		Ryan Church
Model		Sin87
Odfs		Sin87
Textures	Star Trek Legacy, Sin87

Units		hf1701XI	Hero ship with 1701 registries as default.
		fCstit1XI	Comes with default blank registries or can be changed for
				one of four cannon regs.

Using MadMan1701A's mesh over at I’ve managed to go back & rebuilt my Enterprise
to match his great design model more.

The difference between this & the previous versions are that I've built a new model, changed
the odf's hardpoints & sorted out & made some new textures so there no longer a collection of
around 20 random files.

If you have a copy of version 1.0 or 2.0 then just paste over them as all the file names are
the same.

In the mod the folder mark "Extra Stuff" comes with a few bonuses like the option to replace
the blank hull of the non-hero model ( That been fCstit1XI.sod ) with ether the registries
of the USS Constitution, Enterprise, Farragut or Republic.

In this folder there's also a dark blue version of the bussard collector for if you prefer
this look which at the time appears to be the colour used in the final cut of the film.
I chose to go with orange bussards as the default colour as this is meant to be a Connie &
having a Connie without orange (or red) is like the guy in the red shirt surviving been
killed by a tribble despite having all that tech on his side & the fact that tribbles
really have no means to kill him, but somehow do because it’s the way things are meant to be.

Well I hope everyone enjoys this version as much as I will as it took me waaaaaaay to long
too build, but it's more than worth it.

If you like this mod or any other of my projects I have released & wish to donate then here’s
my PayPal. Just copy & paste the below address into your internet browser to reach my PayPal.

If you have an older version already part of your game, then just copy & paste the new odfs,
textures & sods over the old versions.

1. UnZip the file into your Armada 2 main directory
2. Open your gui_global.spr in the misc folder and scroll down to where is says

	# Federation buildbuttons

copy this right below the "@reference=128" line

b_hf1701XI		gbYoungKirk	0	0	128	128
b_fCstit1XI		gbfCstit1XI	0	0	128	128

then find the line "@reference=256" & copy this right below it

	# Federation wireframes

then right below copy & paste this right below it

hf1701XIw1		whf1701XI	0	0	256	256
hf1701XIw2		whf1701XI	0	0	256	256
hf1701XIw3		whf1701XI	0	0	256	256
hf1701XIw4		whf1701XI	0	0	256	256
hf1701XIw5		whf1701XI	0	0	256	256

fCstit1XIw1		wfCstit1XI	0	0	256	256
fCstit1XIw2		wfCstit1XI	0	0	256	256
fCstit1XIw3		wfCstit1XI	0	0	256	256
fCstit1XIw4		wfCstit1XI	0	0	256	256
fCstit1XIw5		wfCstit1XI	0	0	256	256

3. Open in the techtrees folder and add the line

fCstit1XI.odf	0	// Constitution Phase I Class - Star Trek XI Version
hf1701XI.odf	0	// USS Enterprise NCC-1701 - Star Trek XI Version

4. Open one of your shipyard files (fyard.odf, fyard2.odf) & add the following line to the
build section. Remember the "x" at the end of "buildItemX" should be replaced with the number
that follows the last build item in that yard build list.

buildItemX = "fCstit1XI"
buildItemX = "hf1701XI"

5. Now just play & when you go to the shipyard which you told to build her will now be able to
construct this vessel.


You may use this unit in your Armada mod, but if you want to port this unit to other games
then please do contact me as I may have a newer version or I maybe planning to release it on
that game myself in the near future.

If you use this model then you must include the credits above in your mod, however please do
not alter any aspect of the model without contacting me first.

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Registered 26th November 2008

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