Cube Feast

What we have here is a new mod that alters the Borg side, quite dramatically really.

After looking through it, I have mixed feelings into...

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What we have here is a new mod that alters the Borg side, quite dramatically really.

After looking through it, I have mixed feelings into the results, which are: -The Fusion Cubes have been replaced in terms of models with a re-scaled basic Tactical/Cube model and textures, which honestly, isn't that bad an idea. -Technology required to build the behemoths is extensive, which is something else I like. You'll have to do all your level 2 research to get the Fusion Cube and then level 3 for the Tactical Version. Then again, looking over the Tactical Fusion Cube, it's a pure-bred base destroyer with some very heavy armaments (two would destroy a starbase in under 10 seconds, without a doubt). -Officer counts for the Cube and Tactical Cube are reduced. I'm not too fond on this, with the idea being that Cubes now only have 5 officers with Tactical Cubes having a mere 7. This, whilst designed to allow for more Fusion versions, is a little too much for me, as the amount of Cubes accessible would be un-balanced I believe. -Assault ship replaced with Queen's Diamond. This, again, I think is extensive, especially the whopping 30 officers required to build, which is just a little too much in my opinion. Granted, the ship is powerful, but not *that* powerful. -A new build option of a portable shipyard to build straight off the fusion cubes. It's an okay idea, but with the other changes, I don't think it will be wholly effective.

Whilst I've seemingly poured in a lot of cynicism, you'd have to find out for yourself the balancing issues but, for early game play, I supposed it would make the Borg a little more balanced, so for that part, I like this mod.

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Download 'cube_feast.zip' (852KB)

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This mod is for those who don't like the present fusion cubes that come with the game. 
Now they come ready to to play in-game as you can either BUILD them!
Or you can join them together as usual with 8 cubes! You can choose
They are still BIG but will look like the tactical cube. One bigger than the one before!


FUSION CUBES:

Fusion Cubes are available to build once ALL level 2 shields systems are researched.

They have two phaser and photon ports for balance but have hero holding beam ready to 
assimalate! Special weapon energy is in aplenty!

TACTICAL CUBES:
Tactical Fusion Cubes will be ready once level 3 weapons systems are researched.

They have four phaser ports doing 600 points damage each!! 
Hero holding beam and a new special weapon: 
Repair Bot; to quicken regenration in other Borg. Restores 100% systems and 75% shields.

OFFICER COST CHANGE FOR CUBES:
(The self destruct has been removed from both fusion cubes!! Also Officer cost has been reduced
in all cubes to allow more to build for balance)
Cube: 5 offciers X8 = 40 officers for Fusion Cube. Weakened hull
Tactical Cube: 7 Officers X8 = 56 for Tactical Fusion Cube) Stronger hull.


NEW ASSAULT SHIP:
The Borg Queen Diamond will be the new assault craft - she's itching to lead the attack! 
(there is more than one Queen afterall so a loss won't be too bad!), 
Officer cost is very high @30 so you can't have a whole fleet but she'll pack a wallop!
(She comes with Repair Bot also and two other standard Queen hero weapons Burst and Remod)

ADV ASSEMBLERS:
Advanced assemblers finalise the upgrade, the assault ships have been turned into constructors 
with warp and weapon capabilty. (The Borg use holding beams rather than marines I feel)
They are moveable shipyards that can build the fusion cubes now.




To install:

STEP A) SHIPS

bbattle1,2,3 & 4.odfs
bassault.odf 		all to odf/ships folder

badv.odf to odf/stations


All SODs to SOD folder
bitmaps to bitmaps/AdmiralsLog/ShipImages
tgas to Textures/RGB


locate your Sprite folder, find gui_global.spr and open add after last Borg entry:

b_adv		gbbassault	0	0	64	64 (align as needed)


find these entries and override with these:

bassaultw1			borgwireframe04	0	0	48	48 (align if needed)	
bassaultw2			borgwireframe04	48	0	48	48		
bassaultw3			borgwireframe04	96	0	48	48		
bassaultw4			borgwireframe04	144	0	48	48		
bassaultw5			borgwireframe04	192	0	48	48

bbattle3w1			borgwireframe01	0	48	48	48		
bbattle3w2			borgwireframe01	48	48	48	48		
bbattle3w3			borgwireframe01	96	48	48	48		
bbattle3w4			borgwireframe01	144	48	48	48		
bbattle3w5			borgwireframe01	192	48	48	48

bbattle4w1			borgwireframe01	0	48	48	48		
bbattle4w2			borgwireframe01	48	48	48	48		
bbattle4w3			borgwireframe01	96	48	48	48		
bbattle4w4			borgwireframe01	144	48	48	48		
bbattle4w5			borgwireframe01	192	48	48	48	
	
and then add:

badvw1				borgwireframe03	0	0	48	48		
badvw2				borgwireframe03	48	0	48	48		
badvw3				borgwireframe03	96	0	48	48		
badvw4				borgwireframe03	144	0	48	48		
badvw5				borgwireframe03	192	0	48	48

Save and close, now find your techtree folder, open and locate tech1.tt, open

Alter the assault ship by ensuring it looks like this

bassault.odf	1	bresear2.odf	// assault diamond

now add
bbattle3.odf	1 	borpod12.odf	// fusion cube
bbattle4.odf	1	borpod21.odf	// tactical cube

Under the last Borg station add:
badv.odf	1	byard.odf	// advanced assembler

Save and close, now find and open fulltech.odf

Under the last Borg entry add: (the others should already be there!)
badv.odf	0	(align if needed)

_____________________________________

STEP B)
REPAIR BOT:
To add this new special weapon do the following;

odfs to odf/special weapons

Relocate gui_global and under last special weapon entry (scroll down) add:

b_gfedrep2		gbfedrepair00		0	0	64	64 
									(align if needed)

Locate your techtree folder again, open tech1.tt and under last Borg special weapon add

gfedrep2.odf	0			// repair bot			(align if needed)

Save and close and locate fulltech.tt and under last Borg special weapon add:

gfedrep2.odf	0 							(align if needed)



Now you are ready to max the Borg! Resistance is futile!

CREDITS:
Full credits to Activision, I have simply tweaked what was already there to give the Borg an
upgrade!



Regards
ArcherScott

Any probs e-mail jake_dean5055@hotmail.com

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ArcherScott


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Registered 17th March 2005

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