What we have here is a new mod that alters the Borg side, quite dramatically really.
After looking through it, I have mixed feelings into the results, which are:
-The Fusion Cubes have been replaced in terms of models with a re-scaled basic Tactical/Cube model and textures, which honestly, isn't that bad an idea.
-Technology required to build the behemoths is extensive, which is something else I like. You'll have to do all your level 2 research to get the Fusion Cube and then level 3 for the Tactical Version. Then again, looking over the Tactical Fusion Cube, it's a pure-bred base destroyer with some very heavy armaments (two would destroy a starbase in under 10 seconds, without a doubt).
-Officer counts for the Cube and Tactical Cube are reduced. I'm not too fond on this, with the idea being that Cubes now only have 5 officers with Tactical Cubes having a mere 7. This, whilst designed to allow for more Fusion versions, is a little too much for me, as the amount of Cubes accessible would be un-balanced I believe.
-Assault ship replaced with Queen's Diamond. This, again, I think is extensive, especially the whopping 30 officers required to build, which is just a little too much in my opinion. Granted, the ship is powerful, but not *that* powerful.
-A new build option of a portable shipyard to build straight off the fusion cubes. It's an okay idea, but with the other changes, I don't think it will be wholly effective.
Whilst I've seemingly poured in a lot of cynicism, you'd have to find out for yourself the balancing issues but, for early game play, I supposed it would make the Borg a little more balanced, so for that part, I like this mod.
This mod is for those who don't like the present fusion cubes that come with the game. Now they come ready to to play in-game as you can either BUILD them! Or you can join them together as usual with 8 cubes! You can choose They are still BIG but will look like the tactical cube. One bigger than the one before! FUSION CUBES: Fusion Cubes are available to build once ALL level 2 shields systems are researched. They have two phaser and photon ports for balance but have hero holding beam ready to assimalate! Special weapon energy is in aplenty! TACTICAL CUBES: Tactical Fusion Cubes will be ready once level 3 weapons systems are researched. They have four phaser ports doing 600 points damage each!! Hero holding beam and a new special weapon: Repair Bot; to quicken regenration in other Borg. Restores 100% systems and 75% shields. OFFICER COST CHANGE FOR CUBES: (The self destruct has been removed from both fusion cubes!! Also Officer cost has been reduced in all cubes to allow more to build for balance) Cube: 5 offciers X8 = 40 officers for Fusion Cube. Weakened hull Tactical Cube: 7 Officers X8 = 56 for Tactical Fusion Cube) Stronger hull. NEW ASSAULT SHIP: The Borg Queen Diamond will be the new assault craft - she's itching to lead the attack! (there is more than one Queen afterall so a loss won't be too bad!), Officer cost is very high @30 so you can't have a whole fleet but she'll pack a wallop! (She comes with Repair Bot also and two other standard Queen hero weapons Burst and Remod) ADV ASSEMBLERS: Advanced assemblers finalise the upgrade, the assault ships have been turned into constructors with warp and weapon capabilty. (The Borg use holding beams rather than marines I feel) They are moveable shipyards that can build the fusion cubes now. To install: STEP A) SHIPS bbattle1,2,3 & 4.odfs bassault.odf all to odf/ships folder badv.odf to odf/stations All SODs to SOD folder bitmaps to bitmaps/AdmiralsLog/ShipImages tgas to Textures/RGB locate your Sprite folder, find gui_global.spr and open add after last Borg entry: b_adv gbbassault 0 0 64 64 (align as needed) find these entries and override with these: bassaultw1 borgwireframe04 0 0 48 48 (align if needed) bassaultw2 borgwireframe04 48 0 48 48 bassaultw3 borgwireframe04 96 0 48 48 bassaultw4 borgwireframe04 144 0 48 48 bassaultw5 borgwireframe04 192 0 48 48 bbattle3w1 borgwireframe01 0 48 48 48 bbattle3w2 borgwireframe01 48 48 48 48 bbattle3w3 borgwireframe01 96 48 48 48 bbattle3w4 borgwireframe01 144 48 48 48 bbattle3w5 borgwireframe01 192 48 48 48 bbattle4w1 borgwireframe01 0 48 48 48 bbattle4w2 borgwireframe01 48 48 48 48 bbattle4w3 borgwireframe01 96 48 48 48 bbattle4w4 borgwireframe01 144 48 48 48 bbattle4w5 borgwireframe01 192 48 48 48 and then add: badvw1 borgwireframe03 0 0 48 48 badvw2 borgwireframe03 48 0 48 48 badvw3 borgwireframe03 96 0 48 48 badvw4 borgwireframe03 144 0 48 48 badvw5 borgwireframe03 192 0 48 48 Save and close, now find your techtree folder, open and locate tech1.tt, open Alter the assault ship by ensuring it looks like this bassault.odf 1 bresear2.odf // assault diamond now add bbattle3.odf 1 borpod12.odf // fusion cube bbattle4.odf 1 borpod21.odf // tactical cube Under the last Borg station add: badv.odf 1 byard.odf // advanced assembler Save and close, now find and open fulltech.odf Under the last Borg entry add: (the others should already be there!) badv.odf 0 (align if needed) _____________________________________ STEP B) REPAIR BOT: To add this new special weapon do the following; odfs to odf/special weapons Relocate gui_global and under last special weapon entry (scroll down) add: b_gfedrep2 gbfedrepair00 0 0 64 64 (align if needed) Locate your techtree folder again, open tech1.tt and under last Borg special weapon add gfedrep2.odf 0 // repair bot (align if needed) Save and close and locate fulltech.tt and under last Borg special weapon add: gfedrep2.odf 0 (align if needed) Now you are ready to max the Borg! Resistance is futile! CREDITS: Full credits to Activision, I have simply tweaked what was already there to give the Borg an upgrade! Regards ArcherScott Any probs e-mail firstname.lastname@example.org
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