This files contains Death Stars for all races but 8472. Watch out TFC lol
Planetoid/Deathstar Pak I got the idea from the old A1 Borg Deathstar mod. With all the small-scale ships in A2 I thought it was a good idea to make something large for each race. After making new planets I hit upon the planetoid idea and took it further. With different skins they become Deathstars. This a more advanced mod in that some file editing is needed. To include the needed files is pointless since most folks have other stuff in these files that they've modded already. Each race except Species 8472 have one. The Borg Deathstar does not have 2 skins as the Borg don't care about looks. The sod and texture is from the Star Wars Imperial Deathstar. I set them up to be built by your 2nd shipyard though they dwarf them considerably when being built. The construction ships can't build them. The ships all use the Borg Sphere build button. The ships have fairly good weapons but since I mostly mod Borg stuff that one is potent! Feel free to change and add weapons to the others to beef them up. Remember only standard weapons- ones without buttons to function- can be used. Since they are mobile shipyards stations can't have special weapons. Certainly there are enough add-ons out there to satisfy you, so go for it. The battleships have Borg battleship physics and can attack planets. Also they will not accept repair commands and will usually become uncontrollable going in circles. You must beam aboard more crew. If the AI take one over they have the same problem. Here's what the 32 files are. All except the Borg weapons go like this: Odf to odf/ships, sod to /sod, tga to textures/rgb Federation- fptoid.odf, fptoid.sod, borgspf.tga (planetoid) f1.tga (deathstar) Klingon- kplan.odf, kplan.sod, borgspk.tga (planetoid) k1.tga (deathstar) Romulan- rptoid.odf, rptoid.sod, borgspr.tga (planetoid) r1.tga (deathstar) Cardassian- cplan.odf, cplan.sod, borgspc.tga (planetoid) c1.tga (deathstar) Borg- idstar.odf, idstar.sod, deathstar.tga, Borg weapons- b1pulse.odf and b1pulseo.odf go in the odf/weapons/pulse folder bcstar.odf and bcstaro.odf go in the odf/special weapons folder gultest.odf and ultest.odf go in the odf/special weapons folder mltbor.odf and mltbor2.odf go in the odf/special weapons folder bigartil.odf, bartild.odf, bartilo.odf go in odf/weapons/photons folder wbrtshok.tga and wbartil.tga go in textures/rgb To switch skins just move the .TGAs out of the folder and rename f1.tga to borgspf.tga and so on, same as the originals. To make the build buttons work open gui_global.spr in the Sprites folder and edit with Notepad. At the end of the Fed ships in the @reference = 64 section add like this: b_fspecial gbfspecial 0 0 64 64 b_fptoid gbbcruise1 0 0 64 64 For Klingon: b_kbattle2 gbkbattle2 0 0 64 64 b_kplan gbbcruise1 0 0 64 64 For Cardassian: b_cquantum gbcquantum 0 0 64 64 b_cplan gbbcruise1 0 0 64 64 For Romulan: b_rdestroy gbrdestroy 0 0 64 64 b_rptoid gbbcruise1 0 0 64 64 For Borg: b_bsuperbl gbbsuperbl 0 0 64 64 b_idstar gbbcruise1 0 0 64 64 To make your yard build them add at the end of the buildlist in EACH race's yard2 like this: buildItem3 = "fbattle" buildItem4 = "fptoid" or "kplan" or "cplan" or "rptoid" or "idstar" Open you tech1.tt and any other .tt files like earlytech.tt and so on and add the ships at the end of the races ships: fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class) fptoid.odf 1 fyard2.odf ksuper.odf 1 ksuperbl.odf // super weapon (jach'eng class) kplan.odf 1 kyard2.odf bbattle4.odf 1 bhub.odf // battleship (tactical fusion cube) idstar.odf 1 byard2.odf rsuper.odf 1 rsuperbl.odf // super (phoenix class) rptoid.odf 1 ryard2.odf csuper.odf 1 cardassian_super_station.odf // super (dreadnought missile) cplan.odf 1 cyard2.odf If you want the AI to build the ships you must edit the 5 .AIP files for EACH race like: Federation_build_list.aip, Federation_defensive_list.aip, Federation_endgame_list.aip, Federation_instant_action_build_list.aip & Federation_offensive_list.aip. "fyard2", 1,0, -1, 3, // advanced shipyard "fcruise1", 2,0, -1, -3, // Akira "fcruise3", 2,0, -1, -3, // Intrepid "fgalaxy", 3,0, -1, -3, // Galaxy (Battleship) "fptoid", 4,0, -1, 0, // Deathstar/Planetoid (Battleship) Just make sure the ship is added below, meaning AFTER, the 2nd yard is built. To add the weapon sprite for the Borg artillery open the weapon.spr file in sprites folder here: # Photon artillery spphoton spphoton 0 0 32 32 @anim=tex4x4 wartord wartord 0 0 32 32 @anim=tex4x4 # Neutronium artillery bigartil WBartil 0 0 32 32 @anim=tex4x4 # computer override woveride wcompovr 0 0 64 64 @anim=tex2x2 Be sure to back up any files you edit 1st. Remove the above files to delete the mod. Make any changes you want and use them in any way you want- I don't care about credit- just have fun! Twitch- email@example.com
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