The death star in this mod comes from the stvssw mod. The pulse phaser was created by "Jc". The fumod phaser was created by "CaptainFuture". The galaxy x phaser and the death star super laser also come from the stvssw mod.
Hello to everyone who downloads this. The death star in this mod comes from the stvssw mod. The pulse phaser was created by "Jc". The fumod phaser was created by "CaptainFuture". The galaxy x phaser and the death star super laser also come from the stvssw mod. To install this just copy all the files into their coresponing folders. The only thing you have to do is choose which race to give it to and which contruction ship to put it in, and I do suggest that you put it in a construction because it looks weird coming out of shipyard. Below is a copy of the death star odf file the race change is whats in between the $ sign You can make it borg, federation, romulan, klingon, cardassian, or species 8472. The last thing to change is to put in a construction ship don't forget the number. buildItem* = "dstar" Sorry i forgot one more thing you have to add it to the gui_global #include "battle.odf" //********************************************************************** //MAIN DESIGN PARAMETERS //Name of Ship class in Ship Display window & in edit mode & tooltip unitName = "Death Star" tooltip = "Death Star" verboseTooltip = "The Ultimate Battlestation in the universe, but insignificant compared to the power of The Force." $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ //Race which can build ship & starting race of ship race = "borg" $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ //Amount of time required to build ship buildTime = 30.0 //Number of officers required to build this ship officerCost = 1 //Number of crew required to build ship & Starting crew crewCost = 0 //Dilithium Cost to build dilithiumCost = 50000 //Max Shield Strength & Begining Shield Strength <1000 maxHealth = 10000000 //Rate at which shield recharges (points per second... we think) shieldRate = 500 shieldGeneratorHitPoints = 300000 enginesHitPoints = 250000 weaponsHitPoints = 250000 lifeSupportHitPoints = 250000 sensorsHitPoints = 250000 //Shield absorbs all damage until it's gone shieldProtection = 1.0 //Maximum Value of Special Energy maxSpecialEnergy = 500000 //Rate at which special energy recharges (points per second... we think) specialEnergyRate = 15.0 //Possible Craft Names possibleCraftNames = "Death Star" "The Butt Kicker 2000" "Reaper" "Terror" "Guardian" "Vengeance" "Aggressor" "Brawl" "Iron Fist" "Lusankya" "Knight Hammer" "Intimidator" "Avenger" //********************************************************************** //ART PARAMETERS & WEAPON NAMES //Superlaser weapon1 = "dslaser" weaponHardpoints1 = "hp01" //Superlaser weapon2 = "dslaser" weaponHardpoints2 = "hp01" //Superlaser weapon3 = "dtlaser" weaponHardpoints3 = "hp01" //Superlaser weapon4 = "dtlaser" weaponHardpoints4 = "hp01" weapon5 = "fglxphas" weaponHardpoints5 = "hp02" "hp13" "hp11" "hp22" weapon6 = "fglxphas" weaponHardpoints6 = "hp03" "hp14" "hp12" "hp23" weapon7 = "fglxphas" weaponHardpoints7 = "hp04" "hp15" "hp02" "hp13" weapon8 = "fglxphas" weaponHardpoints8 = "hp05" "hp16" "hp03" "hp14" weapon9 = "fglxphas" weaponHardpoints9 = "hp06" "hp17" "hp04" "hp15" weapon10 = "fglxphas" weaponHardpoints10 = "hp07" "hp18" "hp05" "hp16" weapon11 = "fglxphas" weaponHardpoints11 = "hp08" "hp19" "hp06" "hp17" weapon12 = "fglxphas" weaponHardpoints12 = "hp09" "hp20" "hp07" "hp18" weapon13 = "fglxphas" weaponHardpoints13 = "hp10" "hp21" "hp08" "hp19" weapon14 = "fglxphas" weaponHardpoints14 = "hp11" "hp22" "hp09" "hp20" "hp01" weapon15 = "fglxphas" weaponHardpoints15 = "hp12" "hp23" "hp10" "hp21" "hp01" weapon16 = "fgalaxyphot" weaponHardpoints16 = "hp02" "hp38" weapon17 = "fgalaxyphot" weaponHardpoints17 = "hp39" "hp20" weapon18 = "fgalaxyphot" weaponHardpoints18 = "hp02" "hp13" "hp11" "hp22" weapon19 = "fgalaxyphot" weaponHardpoints19 = "hp05" "hp16" "hp03" "hp14" weapon20 = "fgalaxyphot" weaponHardpoints20 = "hp09" "hp20" "hp07" "hp18" //Self Destruct weapon21 = "gselfdes" weaponHardpoints21 = "hp28" "hp29" "hp30" // phaser inerring weapon22 = "fds9phas" weaponHardpoints22 = "hp23" "hp26" // photon inerring weapon23 = "fds9phot" weaponHardpoints23 = "hp40" "hp42" // phaser upper pilons weapon24 = "fds9phas" weaponHardpoints24 = "hp25" "hp22" // photon upper pilons weapon25 = "fds9phot" weaponHardpoints25 = "hp39" "hp43" // photon upper pilons weapon26 = "fds9phot" weaponHardpoints26 = "hp38" "hp41" // phaser upper pilons weapon27 = "fds9phas" weaponHardpoints27 = "hp27" "hp24" // photon inerring weapon28 = "fds9phot" weaponHardpoints28 = "hp46" "hp48" // photon inerring weapon29 = "fds9phot" weaponHardpoints29 = "hp45" "hp49" // photon inerring weapon30 = "fds9phot" weaponHardpoints30 = "hp44" "hp47" //Self Destruct weapon31 = "fumod1" weaponHardpoints31 = "hp28" "hp29" "hp30" // phaser inerring weapon32 = "fumod1" weaponHardpoints32 = "hp23" "hp26" // photon inerring weapon33 = "fumod1" weaponHardpoints33 = "hp40" "hp42" // phaser upper pilons weapon34 = "fumod1" weaponHardpoints34 = "hp25" "hp22" // photon upper pilons weapon35 = "fumod1" weaponHardpoints35 = "hp39" "hp43" // photon upper pilons weapon36 = "fumod1" weaponHardpoints36 = "hp38" "hp41" // phaser upper pilons weapon37 = "fumod1" weaponHardpoints37 = "hp27" "hp24" // photon inerring weapon38 = "fumod1" weaponHardpoints38 = "hp46" "hp48" // photon inerring weapon39 = "fumod1" weaponHardpoints39 = "hp45" "hp49" // photon inerring weapon40 = "fumod1" weaponHardpoints40 = "hp44" "hp47" weapon41 = "blpulse" weaponHardpoints41 = "hp08" "hp19" "hp06" "hp17" weapon42 = "blpulse" weaponHardpoints42 = "hp09" "hp20" "hp07" "hp18" weapon43 = "blpulse" weaponHardpoints43 = "hp10" "hp21" "hp08" "hp19" weapon44 = "blpulse" weaponHardpoints44 = "hp11" "hp22" "hp09" "hp20" "hp01" weapon45 = "blpulse" weaponHardpoints45 = "hp12" "hp23" "hp10" "hp21" "hp01" weapon46 = "blpulse" weaponHardpoints46 = "hp02" "hp38" weapon47 = "blpulse" weaponHardpoints47 = "hp39" "hp20" weapon48 = "blpulse" weaponHardpoints48 = "hp02" "hp13" "hp11" "hp22" weapon49 = "blpulse" weaponHardpoints49 = "hp05" "hp16" "hp03" "hp14" weapon50 = "blpulse" weaponHardpoints50 = "hp09" "hp20" "hp07" "hp18" // Hardpoints to hit for various systems and other locations. enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15" weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" "hp34" "hp35" "hp36" shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20" sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25" hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15" criticalTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25" //********************************************************************** //********************************************************************** //AI system parameters //These parameters influence how the AI evaluates and compares craft. //An abstract number that represents how much extra strength must be //used to attack this craft due to its weapons. // (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons) attackPower = 1.00f //The normalized intrinsic value of a target. High value craft make good //attack targets. (0.0=lowest value, 1.0=highest value) intrinsicValue = 0.50f //********************************************************************** //********************************************************************** //CREW STATUS MULTIPLIERS //The multiplier for the delay between shots for weapons while in yellow status weaponYellow = 1.0f //The multiplier for the delay between shots for weapons while in red status weaponRed = 2.0f //********************************************************************** //change the scale ScaleSOD = 1.4 //********************************************************************** //KEYMAP LABEL // Obsolete, use hotkeyLabel // keymapLabel = "fed_battle" hotkeyLabel = "HOTKEY_F4"
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