Deathstars

This is another awesome release by Twitch. But instead of planets, it is individual deathstars, representing the characteristics of each in...

Download

Uploading...
Do not refresh or leave this page!

File Description

This is another awesome release by Twitch. But instead of planets, it is individual deathstars, representing the characteristics of each individual race. Really really cool idea and execution, kudos to Twitch!

Read More

Screenshots
Readme
Deathstar Pak Version 2.0 6-6-04
by Twitch- simdoktor@aol.com

With all the small-scale ships in A2 I thought it was a good idea to make something large for 
each race. This is a more advanced mod in that some file editing is needed.  To include the 
needed files is pointless since most folks have other stuff in these files that they've modded 
already. They can be edited as below using Notepad or Wordpad. 

I set them up to be built by the 2nd shipyard though they dwarf them considerably when being 
built. The construction ships can't build them.  The Deathstars all have new texturing.

The ships have fairly good weapons but since I mostly mod Borg stuff that one is potent!  
Feel free to change and add weapons to the others to beef them up.  They are mobile shipyard 
stations but can have special weapons. I put one special weapon on each of the others to start 
you off. 

The Deathstars have Borg battleship physics and can attack planets.  Also they will 
not accept repair commands and will usually become uncontrollable going in circles. In the 
previous version you had to beam aboard more crew. In this version I made them "facilities" so 
they can simply recrew like stations with a button when used by the player. If the AI takes one 
over they attempt to tell it to repair and it will usually just go in circles but will still 
defend itself.  Unfortunately the AI is not smart enough to simply recrew. The ability to 
construct a repair ship helps things but repair ships can't remove mines.

The Deathstars now keep the ships they build close via the alwaysrecomputerallypoint command 
instead of them returning to base.

Each Deathstar's build list has added repair vessels, assault ships and each race's battleship. 
The AI will build the battleship mostly.  The Borg vessel is now the Queen's Deathstar with all 
sounds and speech used by the Queen's Diamond.  

Here's what the files are.  All except the Borg weapons go like this:
Odf to odf/ships, sod to /sod, tga to textures/rgb

Federation- fptoid.odf, fptoid.sod, fdeaths.tga 
Klingon- kplan.odf, kplan.sod, kdeaths.tga 
Romulan- rptoid.odf, rptoid.sod, rdeaths.tga 
Cardassian- cplan.odf, cplan.sod, cdeaths.tga  
Species- 8472_spbio.odf, 8482_spbio.sod, specbio.tga
Borg- bdeath.odf, bdeath.sod, bdeaths.tga 

All TGAs are 512 x 256

Borg weapons-
bcstar.odf and bcstaro.odf go in the odf/weapons/phasers folder
gultest.odf and ultest.odf go in the odf/special weapons folder
mltbor.odf and mltbor2.odf go in the odf/special weapons folder
bigartil.odf, bartild.odf, bartilo.odf go in odf/weapons/photons folder
wbrtshok.tga and wbartil.tga go in textures/rgb

Included are the .BMP files for bitmaps/admiralslog/shipimages
8472_spbio, cplan, kplan, fptoid, idstar and rptoid

All ships' build buttons are that of the Borg Sphere.
To make the build buttons work open gui_global.spr in the Sprites folder and edit with Notepad. 

At the end of the Fed ships in the @reference = 64 section add like this:
b_fspecial			gbfspecial		0	0	64	64	
b_fptoid                        gbbcruise1              0       0       64      64

For Klingon:
b_kbattle2			gbkbattle2	        0	0	64	64
b_kplan                         gbbcruise1              0       0       64      64

For Cardassian:
b_cquantum			gbcquantum		0	0	64	64
b_cplan                         gbbcruise1              0       0       64      64

For Romulan:
b_rdestroy			gbrdestroy	        0	0	64	64
b_rptoid                        gbbcruise1              0       0       64      64

For Borg:
b_bsuperbl			gbbsuperbl	        0	0	 64 	64
b_bdeath                        gbbcruise1              0       0        64     64

b_8472_PodShipResearch25	gb8472_PodShipResearch25	0	0	64	64		
b_8472_spbio                    gbbcruise1                      0       0       64      64

To make your yard build them add at the end of the buildlist in EACH race's yard2 like this:
buildItem3 = "fbattle"
buildItem4 = "fptoid.odf" or "kplan.odf" or "cplan.odf" or "rptoid.odf" or "bdeath.odf"

Open your tech1.tt and any other .tt files like earlytech.tt and so on and add the ships at the 
end of the races' ships:

fspecial.odf  2 fyard2.odf fresear2.odf             // special (nebula class)
fptoid.odf    1 fyard2.odf                          // deathstar

ksuper.odf   1 ksuperbl.odf                         // super weapon (jach'eng class)
kplan.odf    1 kyard2.odf                           // deathstar

bbattle4.odf 1 bhub.odf                             // battleship (tactical fusion cube)
bdeath.odf   1 byard2.odf                           // deathstar

rsuper.odf   1 rsuperbl.odf                         // super (phoenix class)
rptoid.odf   1 ryard2.odf                           // deathstar

csuper.odf    1 cardassian_super_station.odf        // super (dreadnought missile)
cplan.odf     1 cyard2.odf                          // deathstar

8472_behemoth.odf   2 8472_FluidicGate.odf 8472_AdvancedResearch.odf  // species 8472 behemoth
8472_spbio.odf      1 8472_FluidicGate.odf                           //deathstar

If you want the AI to build the ships you must edit the 5 .AIP files for EACH race like:
Federation_build_list.aip, Federation_defensive_list.aip, Federation_endgame_list.aip, 
Federation_instant_action_build_list.aip & Federation_offensive_list.aip.

        "fyard2",	1,0, -1,  3,	// advanced shipyard
	"fcruise1",	2,0, -1, -3,	// Akira
	"fcruise3", 2,0, -1, -3,	// Intrepid
	"fgalaxy",	3,0, -1, -3,	// Galaxy (Battleship)
	"fptoid",	1,0, -1,  0,	// Deathstar (Battleship)

Just make sure the ship is added below, meaning AFTER, the 2nd yard is built.  The above calls 
for just one as the AI goes through the build list which enough for balance.

To add the weapon sprite for the Borg artillery open the weapon.spr file in sprites folder here
between wartord and woveride:

# Photon artillery
spphoton	spphoton	0	0	32	32	@anim=tex4x4
wartord		wartord		0	0	32	32	@anim=tex4x4

# Neutronium artillery
bigartil	WBartil		0	0	32	32	@anim=tex4x4

# computer override
woveride	wcompovr	0	0	64	64	@anim=tex2x2

For the wireframes to show the Borg Sphere as the Deathstars you must edit the giu_global.spr 
files in the Spritesfolder.  Below is an example to use the sphere wireframe for the Idstar.  
Just put it at the end of the Borg ships.  Do the same for each race's Deathstar just changing 
bdeath to cplan, fptoid, kplan, and rptoid.  All the rest remains as seen below.

bdeathw1			borgwireframe01	0	96	48	48		
bdeathw2			borgwireframe01	48	96	48	48		
bdeathw3			borgwireframe01	96	96	48	48		
bdeathw4			borgwireframe01	144	96	48	48		
bdeathw5			borgwireframe01	192	96	48	48

Be sure to back up any files you edit 1st!!  Remove the above files to delete the mod.
Make any changes you want and use them in any way you want- I don't care about credit- just 
have fun!

Read More

Comments on this File

There are no comments yet. Be the first!

Twitch


50 XP


Registered 7th June 2002

46 Files Uploaded

Share This File
Embed File