This is another awesome release by Twitch. But instead of planets, it is individual deathstars, representing the characteristics of each individual race. Really really cool idea and execution, kudos to Twitch!
Deathstar Pak Version 2.0 6-6-04 by Twitch- email@example.com With all the small-scale ships in A2 I thought it was a good idea to make something large for each race. This is a more advanced mod in that some file editing is needed. To include the needed files is pointless since most folks have other stuff in these files that they've modded already. They can be edited as below using Notepad or Wordpad. I set them up to be built by the 2nd shipyard though they dwarf them considerably when being built. The construction ships can't build them. The Deathstars all have new texturing. The ships have fairly good weapons but since I mostly mod Borg stuff that one is potent! Feel free to change and add weapons to the others to beef them up. They are mobile shipyard stations but can have special weapons. I put one special weapon on each of the others to start you off. The Deathstars have Borg battleship physics and can attack planets. Also they will not accept repair commands and will usually become uncontrollable going in circles. In the previous version you had to beam aboard more crew. In this version I made them "facilities" so they can simply recrew like stations with a button when used by the player. If the AI takes one over they attempt to tell it to repair and it will usually just go in circles but will still defend itself. Unfortunately the AI is not smart enough to simply recrew. The ability to construct a repair ship helps things but repair ships can't remove mines. The Deathstars now keep the ships they build close via the alwaysrecomputerallypoint command instead of them returning to base. Each Deathstar's build list has added repair vessels, assault ships and each race's battleship. The AI will build the battleship mostly. The Borg vessel is now the Queen's Deathstar with all sounds and speech used by the Queen's Diamond. Here's what the files are. All except the Borg weapons go like this: Odf to odf/ships, sod to /sod, tga to textures/rgb Federation- fptoid.odf, fptoid.sod, fdeaths.tga Klingon- kplan.odf, kplan.sod, kdeaths.tga Romulan- rptoid.odf, rptoid.sod, rdeaths.tga Cardassian- cplan.odf, cplan.sod, cdeaths.tga Species- 8472_spbio.odf, 8482_spbio.sod, specbio.tga Borg- bdeath.odf, bdeath.sod, bdeaths.tga All TGAs are 512 x 256 Borg weapons- bcstar.odf and bcstaro.odf go in the odf/weapons/phasers folder gultest.odf and ultest.odf go in the odf/special weapons folder mltbor.odf and mltbor2.odf go in the odf/special weapons folder bigartil.odf, bartild.odf, bartilo.odf go in odf/weapons/photons folder wbrtshok.tga and wbartil.tga go in textures/rgb Included are the .BMP files for bitmaps/admiralslog/shipimages 8472_spbio, cplan, kplan, fptoid, idstar and rptoid All ships' build buttons are that of the Borg Sphere. To make the build buttons work open gui_global.spr in the Sprites folder and edit with Notepad. At the end of the Fed ships in the @reference = 64 section add like this: b_fspecial gbfspecial 0 0 64 64 b_fptoid gbbcruise1 0 0 64 64 For Klingon: b_kbattle2 gbkbattle2 0 0 64 64 b_kplan gbbcruise1 0 0 64 64 For Cardassian: b_cquantum gbcquantum 0 0 64 64 b_cplan gbbcruise1 0 0 64 64 For Romulan: b_rdestroy gbrdestroy 0 0 64 64 b_rptoid gbbcruise1 0 0 64 64 For Borg: b_bsuperbl gbbsuperbl 0 0 64 64 b_bdeath gbbcruise1 0 0 64 64 b_8472_PodShipResearch25 gb8472_PodShipResearch25 0 0 64 64 b_8472_spbio gbbcruise1 0 0 64 64 To make your yard build them add at the end of the buildlist in EACH race's yard2 like this: buildItem3 = "fbattle" buildItem4 = "fptoid.odf" or "kplan.odf" or "cplan.odf" or "rptoid.odf" or "bdeath.odf" Open your tech1.tt and any other .tt files like earlytech.tt and so on and add the ships at the end of the races' ships: fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class) fptoid.odf 1 fyard2.odf // deathstar ksuper.odf 1 ksuperbl.odf // super weapon (jach'eng class) kplan.odf 1 kyard2.odf // deathstar bbattle4.odf 1 bhub.odf // battleship (tactical fusion cube) bdeath.odf 1 byard2.odf // deathstar rsuper.odf 1 rsuperbl.odf // super (phoenix class) rptoid.odf 1 ryard2.odf // deathstar csuper.odf 1 cardassian_super_station.odf // super (dreadnought missile) cplan.odf 1 cyard2.odf // deathstar 8472_behemoth.odf 2 8472_FluidicGate.odf 8472_AdvancedResearch.odf // species 8472 behemoth 8472_spbio.odf 1 8472_FluidicGate.odf //deathstar If you want the AI to build the ships you must edit the 5 .AIP files for EACH race like: Federation_build_list.aip, Federation_defensive_list.aip, Federation_endgame_list.aip, Federation_instant_action_build_list.aip & Federation_offensive_list.aip. "fyard2", 1,0, -1, 3, // advanced shipyard "fcruise1", 2,0, -1, -3, // Akira "fcruise3", 2,0, -1, -3, // Intrepid "fgalaxy", 3,0, -1, -3, // Galaxy (Battleship) "fptoid", 1,0, -1, 0, // Deathstar (Battleship) Just make sure the ship is added below, meaning AFTER, the 2nd yard is built. The above calls for just one as the AI goes through the build list which enough for balance. To add the weapon sprite for the Borg artillery open the weapon.spr file in sprites folder here between wartord and woveride: # Photon artillery spphoton spphoton 0 0 32 32 @anim=tex4x4 wartord wartord 0 0 32 32 @anim=tex4x4 # Neutronium artillery bigartil WBartil 0 0 32 32 @anim=tex4x4 # computer override woveride wcompovr 0 0 64 64 @anim=tex2x2 For the wireframes to show the Borg Sphere as the Deathstars you must edit the giu_global.spr files in the Spritesfolder. Below is an example to use the sphere wireframe for the Idstar. Just put it at the end of the Borg ships. Do the same for each race's Deathstar just changing bdeath to cplan, fptoid, kplan, and rptoid. All the rest remains as seen below. bdeathw1 borgwireframe01 0 96 48 48 bdeathw2 borgwireframe01 48 96 48 48 bdeathw3 borgwireframe01 96 96 48 48 bdeathw4 borgwireframe01 144 96 48 48 bdeathw5 borgwireframe01 192 96 48 48 Be sure to back up any files you edit 1st!! Remove the above files to delete the mod. Make any changes you want and use them in any way you want- I don't care about credit- just have fun!
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