File Description
Changes some stats, and updates / changes the texture. Nothing major here I don't think, but all the same. Oh, and it has new sounds ;)
- SSA
Screenshots
Readme
WHATS IS THE DE LOREAN (From Wikipedia) The De Lorean DMC-12 is a sports car which was manufactured by the De Lorean Motor Company from 1981 through 1983. It is most commonly known as the De Lorean, as it was the only model ever produced by the company. The DMC-12 featured gull-wing doors with a brushed stainless steel body. It was famously featured in the Back to the Future trilogy. http://en.wikipedia.org/wiki/De_Lorean_DMC-12 WHY CAN IT FLY The Real De Lorean DMC-12 Could Not Actually Fly, But The Time Travelling On From Back To The Future II Could So I Based It Off That One WHATS DIFFERENT BETWEEN THIS AND V1 This De Lorean Features Sounds From Back To the Future 1 And 2, As Well As A Corrected Texture, And An Odf Moddifed For The Sounds. CREDITS Model = Admiral_Icehawk Ship ODF = Admiral_Icehawk Ship Physics ODF = Admiral_Icehawk Textures = Admiral_Icehawk Sounds = Recorded From Back To The Future 1 and 2 INSTALLATION (If you already have the V1 installed you only need to add the odf, the sounds and the borg texture, everything else is the same as version one) 1. Copy the folders into the Armada 2 folder except for HP Maps. 2. Open your gui_global.spr in the misc folder and scroll down to where is says # Federation build buttons @reference=128 @tmaterial=default copy this line right below the @reference=64 line b_delorean gbdelorean 0 0 64 64 3. Then scroll down to # Federation reference wireframes under the lines: @reference=128 @tmaterial=interface now add deloreanw1 wfdelorean 0 0 128 128 4. Open tech1.tt and fulltech.tt in the techtrees folder and add to each file delorean.odf 0 5. Next open a shipyard file and add buildItemX = "delorean" where X is the next available number 6. Add these lines to Event.dat below all the other lines to get the De Lorean sounds ################################################################################# # Delorean SOUNDS DeloreanAcknowledge{ Table Sound <borg> "gvobor34.wav" Sound <borg> "gvobor05.wav" Sound <borg> "gvobor32.wav" Sound <federation> "Delorean_acknowledge1.wav" Sound <klingon> "gvokcc01.wav" Sound <klingon> "gvokcc02.wav" Sound <klingon> "gvokcc03.wav" Sound <romulan> "gvorcc01.wav" Sound <romulan> "gvorcc02.wav" Sound <romulan> "gvorcc03.wav" Sound <cardassian> "carcon_ackn1_move4.wav" Sound <cardassian> "carcon_ackn2_move5.wav" Sound <cardassian> "carcon_ackn3_move6.wav" Sound <species8472> "spe_ackn.wav" } DeloreanSelect{ Table Sound <borg> "gvobor17.wav" Sound <borg> "gvobor61.wav" Sound <borg> "gvobor18.wav" Sound <federation> "Delorean_select1.wav" Sound <federation> "Delorean_select2.wav" Sound <federation> "Delorean_select3.wav" Sound <klingon> "gvokcc16.wav" Sound <klingon> "gvokcc17.wav" Sound <klingon> "gvokcc18.wav" Sound <romulan> "gvorcc16.wav" Sound <romulan> "gvorcc17.wav" Sound <romulan> "gvorcc18.wav" Sound <cardassian> "carcon_select1.wav" Sound <cardassian> "carcon_select2.wav" Sound <cardassian> "carcon_select3.wav" Sound <species8472> "spe_sel_1.wav" Sound <species8472> "spe_sel_2.wav" Sound <species8472> "spe_sel_3.wav" } DeloreanStop{ Table Sound <borg> "gvobor22.wav" Sound <federation> "Delorean_stop1.wav" Sound <klingon> "gvokcc21.wav" Sound <romulan> "gvorcc21.wav" Sound <cardassian> "carcon_stop1.wav" Sound <species8472> "spe_stop_1.wav" } DeloreanMove{ Table Sound <borg> "gvobor11.wav" Sound <borg> "gvobor12.wav" Sound <borg> "gvobor13.wav" Sound <borg> "gvobor14.wav" Sound <federation> "Delorean_move1.wav" Sound <federation> "Delorean_move2.wav" Sound <federation> "Delorean_move3.wav" Sound <federation> "Delorean_move4.wav" Sound <klingon> "gvokcc11.wav" Sound <klingon> "gvokcc12.wav" Sound <klingon> "gvokcc13.wav" Sound <romulan> "gvorcc11.wav" Sound <romulan> "gvorcc12.wav" Sound <romulan> "gvorcc13.wav" Sound <borg> "gvobor34.wav" Sound <borg> "gvobor05.wav" Sound <borg> "gvobor32.wav" Sound <klingon> "gvokcc01.wav" Sound <klingon> "gvokcc02.wav" Sound <klingon> "gvokcc03.wav" Sound <romulan> "gvorcc01.wav" Sound <romulan> "gvorcc02.wav" Sound <romulan> "gvorcc03.wav" Sound <cardassian> "carcon_move1.wav" Sound <cardassian> "carcon_move2.wav" Sound <cardassian> "carcon_move3.wav" Sound <cardassian> "carcon_ackn1_move4.wav" Sound <cardassian> "carcon_ackn2_move5.wav" Sound <cardassian> "carcon_ackn3_move6.wav" Sound <species8472> "spe_move_1.wav" Sound <species8472> "spe_move_2.wav" Sound <species8472> "spe_move_3.wav" Sound <species8472> "spe_move_4.wav" Sound <species8472> "spe_move_5.wav" Sound <species8472> "spe_move_6.wav" } DeloreanRepair{ Table Sound <borg> "gvobor26.wav" Sound <federation> "Delorean_repair1.wav" Sound <federation> "Delorean_repair2.wav" Sound <klingon> "gvokcc26.wav" Sound <romulan> "gvorcc26.wav" Sound <cardassian> "carcon_repairs1.wav" Sound <species8472> "spe_repairs_1.wav" } DeloreanAttack{ Table Sound <borg> "gvobor10.wav" Sound <borg> "gvobor45.wav" Sound <borg> "gvobor08.wav" Sound <klingon> "gvokbs06.wav" Sound <klingon> "gvokbs07.wav" Sound <klingon> "gvokbs08.wav" Sound <romulan> "gvorbs06.wav" Sound <romulan> "gvorbs07.wav" Sound <romulan> "gvorbs08.wav" Sound <borg> "gvobor31.wav" Sound <klingon> "gvokbs01.wav" Sound <romulan> "gvorbs01.wav" Sound <borg> "gvobor63.wav" Sound <borg> "gvobor18.wav" Sound <klingon> "gvokbs17.wav" Sound <klingon> "gvokbs18.wav" Sound <romulan> "gvorbs17.wav" Sound <cardassian> "carbat_attack1.wav" Sound <cardassian> "carbat_attack2.wav" Sound <cardassian> "carbat_attack3.wav" Sound <cardassian> "carbat_ackn1_att4_move4.wav" Sound <cardassian> "carbat_sel1_att5_move5.wav" Sound <cardassian> "carbat_sel2_att6_move6.wav" Sound <species8472> "spe_att_1.wav" Sound <species8472> "spe_att_2.wav" Sound <species8472> "spe_att_3.wav" Sound <species8472> "spe_att_4.wav" Sound <species8472> "spe_att_5.wav" Sound <species8472> "spe_att_6.wav" Sound <species8472> "spe_att_7.wav" Sound <federation> "Delorean_attack1.wav" Sound <federation> "Delorean_attack2.wav" Sound <federation> "Delorean_attack3.wav" Sound <federation> "Delorean_attack4.wav" Sound <federation> "Delorean_attack5.wav" } ################################################################################# 7. Once All This Is Done Enjoy Your De Lorean LEGALITIES THIS SHIP IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR PARAMOUNT PICTURES. BACK TO THE FUTURE IS OWNED BY UNIVERSAL STUDIOS DELOREAN DMC-12 WAS CREATED BY THE NOW BANKRUPT DE LOREAN MOTOR COMPANY You may redistribute this ship mod or include it in your mod as long as you include the credits above in your readme. Feel free to alter the odfs, textures and model if you feel they look out of place in your game. If You Make A Better Model BE SURE TO POST IT CONTACT INFO Email = admiral_icehawkAThotmailDOTcom DOT = . AT = @ Sorry For The Inconveniance or just place your comments in the comments section.
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