Enterprise D Ghost

From the Readme: Did you remember NCC 1701 USS Enterprise D, destroyed on Viridia 3? Yes? Well this is she... but it's a GHOST! Equ...

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From the Readme: [quote]Did you remember NCC 1701 USS Enterprise D, destroyed on Viridia 3? Yes? Well this is she... but it's a GHOST! Equiped with Tractor Beam, Sensor Jammer, Computer Override, Cloaking Device, Phase Cloak Device and Cloak Enhancer Device! Also equiped with Quantum Torpedoes. She don't have crew: she is a ghost. If I add crew to she, she can be assimilated... A ghost can be assimilated? I think not. [\quote]

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Readme
	Did you remember NCC 1701 USS Enterprise D, destroyed on Viridia 3? Yes? Well this is she... but it's a GHOST! Equiped with Tractor Beam, Sensor Jammer, Computer Override, Cloaking Device, Phase Cloak Device and Cloak Enhancer Device! Also equiped with Quantum Torpedoes.
	She don't have crew: she is a ghost. If I add crew to she, she can be assimilated... A ghost can be assimilated? I think not.
------------------------------------------------//-----------------------------------------------

	Put the fentedghost.odf file in the ODF/SHIPS folder.
	Put the ef_named.odf and sghostphys.odf files in the ODF/OTHER folder.
	Put the hclkenh.odf, hgoverrid, hpcloak e hposijam files in the ODF/SPECIAL WEAPON folder.
	Put the fentedghost.SOD in the SOD folder and the fentedghost.bmp in the BITMAPS/ADMIRALS LOG/ SHIP IMAGES folder.
	Add these lines to Gui_Global.spr file, in the Sprites folder:
   b_fentedghost           gbfgalaxy         0     0     64    64
under the federation build buttons, 
   fentedghostw1		fedwireframe01	0	48	48	48		
   fentedghostw2		fedwireframe01	48	48	48	48		
   fentedghostw3		fedwireframe01	96	48	48	48		
   fentedghostw4		fedwireframe01	144	48	48	48		
   fentedghostw5		fedwireframe01	192	48	48	48	
under the federation wireframes,
   b_hgoverrid             hcompovr00        0     0     64    64 
   b_hposijam              gbsensjam00       0     0     64    64		
   b_hpcloak               gbpcloak00        0     0     64    64   
   b_hclkenh               gbclkenh00        0     0     64    64
under the special weapons.
	
	Add these lines to Fulltech.tt (Techtree folder):
   fentedghost.odf 0
under the federation ships and
   hpcloak.odf  0
   hclkenh.odf  0
   hposijam.odf 0
   hgoverrid.odf 0
under the special weapons.

	Add these lines to tech1.tt (Techtree folder):
   fentedghost.odf 0                                   // ghost (uss enterprise d)
under federation ships.
   hpcloak.odf  0          // phase cloak for hero ship (uss enterprise d)
   hclkenh.odf  0          // cloak enhancer for hero ship (uss enterprise d)
   hposijam.odf 0          // sensor jammer for hero ship (uss enterprise d)
   hgoverrid.odf 0         // computer override for hero ship (uss enterprise d)
under the Other Special Weapons.

	Open the fed.odf file, on the ODF/OTHER folder and search for these lines:
standardUnits1 = "fconst.odf"	// construction ship
standardUnits2 = "fconst.odf"	// construction ship
standardUnits3 = "fbase.odf"	// starbase
standardUnits4 = "fscout.odf"	// starbase
and add this line under:
standardUnits5 = "fentedghost.odf" // starbase

	Use the Map Editor to put this ship on Single Player Missions.

	If you want add it to your mod, map, etc., please, contact me before.
	What you think about this ship? Mail me for any sugestions.

				rapharibeiro@ig.com.br

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Raphael


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Registered 26th October 2002

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