Eruption class

This file has a good idea, but unfortunately, it doesn't quite work. The problem is the texture, for me. It's all too obviously Akira class....

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This file has a good idea, but unfortunately, it doesn't quite work. The problem is the texture, for me. It's all too obviously Akira class. But it almost does TOO much as a single ship-- even one that claims to be from the 27th century.

Note that there are comprehensive install files, but there's a lot of work that needs to be done to this mod before it's what we're used to seeing.

Here's hoping that this isn't the last we've seen from mash1971.

:cool:

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Download 'erruption.zip' (1.61MB)

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welcome to the 27th century

erruption class battle cruiser

 "Erruption class 27th century battleship ,advanced warp core and transwarp engines .
quantum phaser weapons,quantum torpedoes,corbomite reflector,shield inversion and phase shift technologies .
able to build construction class ships,repair class ships, assault class ships and erruptor class fighter ships


put .sod files in the sod folder

put .tga files in the textures/rgb folder

put .bmp files in the bitmaps/admiralslog/ships folder

put erruption.odf,erruptor.odf , erruptorx.odf and destroy1.odf in the odf/ships folder

put epulse.odf and epulseo.odf in the odf/weapons/pulse folder

put sdestphys1.odf in the odf/other folder




open up the sprite folder and then the lights file

 under the line # blue lights

add this line

@sprite_node borgblue borgore const (5,5) (0,0,1) billboard
@sprite_node borgblue2 borgore const (3,3) (0,0,1) billboard

under the line #red lights

add this line

@sprite_node borgred borgore const (1,1) (1,0,0) billboard

save file.


in same folder open up the gui global file

under federation build buttons

add these lines


b_erruption			gberruption	   	0	0       64      64
b_erruptor			gberruptor	   	0	0       64      64
b_erruptorx			gberruptorx	   	0	0       64      64



stay in gui global and go down to federation wireframes

and add these lines

erruptionw1                      wferruption             0       0       128     128
erruptorw1                      wferruptor               0       0       128     128
erruptorxw1                      wferruptorx             0       0       128     128

save file.




open up the techtree folder 

open the tech 1 file

under federation ships

add these lines

erruption.odf  0
erruptor.odf   0
erruptorx.odf  0

in the same file under federation special weapons

add these lines

gtwarpd
gpcloak

save file.


open up the fulltech file

add these lines

erruption.odf  0
erruptor.odf   0
erruptorx.odf  0

save file.



open up the folder odf/stations

open the file fyard2.odf

under the line construction parameters line

add this line

builditem** = "erruption"  (where ** is the builditem number)



thats it

credit:

akira tga files by deemon

from the pegassus by VT1032

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mash1971


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Registered 11th September 2008

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