Excalibur Class

This is a build button, wireframe, odf and Admirals Log picture for an Excalibur Class, and includes a very nice Model and Textures. Nice ad...

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File Description

This is a build button, wireframe, odf and Admirals Log picture for an Excalibur Class, and includes a very nice Model and Textures. Nice addition to the game.

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Download 'a2excaliburclass.zip' (851KB)

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Title		: Excalibur Class
Date		: 29/07/2004
Author		: Porty
Email		: porty7@hotmail.com


Credits	
-------------	
Model 		: Unknown 
Textures	: Unknown
Buildbutton 	: Porty
Wireframe	: Porty
Ad'Log Pic	: Porty
Odf         	: Porty


Files
-------------
fexcal.bmp
fexcal.odf
fyard2.odf
fexcal.sod
gui_global.spr
fulltech.tt
tech1.tt
gbfexcal.tga
excalpri.tga
excalsec.tga
fexcalwf.tga


Clean A2 Installation
--------------
For installation into a clean copy of Armada 2 simply run the .exe file and it will install itself quite happily.


Modded A2 Installation
--------------
To install into a modded version of Armada 2 you will need to do the following -

1) Run the .exe but change the path to a temporary folder

2) From the temporary folder move the files to the following locations -
	fexcal.bmp  	----------> C:\Program Files\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages
	fexcal.odf 	----------> C:\Program Files\Activision\Star Trek Armada II\odf\ships
	fexcal.sod  	----------> C:\Program Files\Activision\Star Trek Armada II\SOD
	gbfexcal.tga 	----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
	excalpri.tga    ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
	excalsec.tga    ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
	fexcalwf.tga 	----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB

3) Open "tech1.tt" and insert the following line under Federation Ships
	fexcal.odf    2 fyard2.odf fupgrade.odf             // battleship (excalibur class)

4) Open "fulltech.tt" and insert the following line 
	fexcal.odf 0

5) Open "gui_global.spr" and insert the following line under the "b_fspecial" entry
	b_fexcal			gbfexcal		0	0	64	64

6) Also in the "gui_global.spr" file, scroll down to the bottom of the Federation wireframes and inset the line
	fexcalw1			fexcalwf		0	0	128	128

7) Open "fyard2.odf" and insert the line
	buildItem# = "fexcal"   

	(# = what position you want the button to appear in the yard)
	(Be sure to change all the other build numbers if you put it into position 2 for example)


That should be it, you're ready to go!!  :)


Notes
-------------
I did not create this model!! I merely made the ship available as a single release to the community in general. Unfortunately in this case I do not know the identity of the person who created The model and texture, which is a shame as I like to see the credit given where it is due.  All credit for the model goes to original author whomever that may be. I hope they do not object to me re-releasing it in this way.

If this is your model & you do object to this release, please let me know and I will arrange for it to be removed from the download sites!!


Permissions
-------------
If you wish to use this release in your mod that is fine with me, however please be sure to credit the model creator!!


Copyright
--------------------------------------
THIS RELEASE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C)PARAMOUNT PICTURES.

Copyright notices: 
Star Trek, Armada, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.

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Porty


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Registered 25th September 2002

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