FahreS' Shipyard Package

Here is the much awaited shipyard package from FahreS. A nice set of brand new stations (one of which I am using myself in Zero Hour) - Even...

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File Description

Here is the much awaited shipyard package from FahreS. A nice set of brand new stations (one of which I am using myself in Zero Hour) - Even the pro's are using them ;)

But anyway, some pretty nice (and imaginative) shipyards here. This comes complete with:

1. Advancing option 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. 3D Borg Textures 6. german and english readme and odfs

- SSA

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Screenshots
Readme
.===================.
-Advancable Shipyard-
°===================°

Content:

-Introduction
-Characteristics
-Information about this MOD
-Installation instructions
-Model-information
-Tips
-Contact
-Legal


Introduction:

You have NO permission to change the models and/or to release them.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).

The Copyright of the 3D-Models, the textures, weapons and pictures and everything coming with this Mod-Pack is by me.


Characteristics:

1. Advancing option
2. Lightmaps
3. Rotated HardPoints
4. Wireframe, Build Button, Admirals Pic
5. 3D Borg Texture


Information about this MOD:

This mod contains a 3 times advancable Shipyard, 
wich was made and also designed by me, 
and everything else wich you need to install this ship.

You should install this to see what this station is able to do.

More information you can find in the category: "Model-information".


Installation instructions
_________________________

1. Copy the files:

fwfwerft.sod
fwfwerfte1.sod
fwfwerfte2.sod
fwfwerfte3.sod

in your Armada directory to "...\Activision\Star Trek Armada II\SOD"
-----


fwfwerft_EN.odf
fwfwerfte1_EN.odf
fwfwerfte2_EN.odf
fwfwerfte3_EN.odf
fwfymain.odf

INFORMATION: Ignore the files:
fwfwerft.odf
fwfwerfte1.odf
fwfwerfte2.odf
fwfwerfte3.odf
BUT rename the files:
fwfwerft_EN.odf
fwfwerfte1_EN.odf
fwfwerfte2_EN.odf
fwfwerfte3_EN.odf
to:
fwfwerft.odf
fwfwerfte1.odf
fwfwerfte2.odf
fwfwerfte3.odf

in your Armada directory to "...\Activision\Star Trek Armada II\odf\stations"
-----


fwwerftevo1_EN.odf
fwwerftevo2_EN.odf
fwwerftevo3_EN.odf

INFORMATION: Ignore the files:
fwwerftevo1.odf
fwwerftevo2.odf
fwwerftevo3.odf
BUT rename the files:
fwwerftevo1_EN.odf
fwwerftevo2_EN.odf
fwwerftevo3_EN.odf
to:
fwwerftevo1.odf
fwwerftevo2.odf
fwwerftevo3.odf

in your Armada directory to "...\Activision\Star Trek Armada II\odf\special_weapons"
-----


fwbtex.tga
fwbtex_b.tga
fwfedwerft2.tga
fwfedwerft.tga

fwfwerftwf.tga
fwfwerftwfe1.tga
fwfwerftwfe2.tga
fwfwerftwfe3.tga

fwgbevo1.tga
fwgbevo2.tga
fwgbevo3.tga
fwgbfedwerft.tga


in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"
-----


fwfwerft.bmp
fwfwerfte1.bmp
fwfwerfte2.bmp
fwfwerfte3.bmp

in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"
==========

2. Choose a construction ship, which should build the first station.
   The Stock construction ship of the federation is fconst.odf. You can find it here: 
   "...\Activision\Star Trek Armada II\odf\ships"

  -Open fconst.odf with your Windows Texteditor (Notepad) or an other Programm like this.
   Look for the text:

buildItem10 = "forbital"
buildItem11 = "ftrading"
buildItem12 = "fupgrade"

  -Write under the text: buildItem13 = "fwfwerft"

  -Attention: If you have already an entry with buildItem13, 
   you have to choose an other construction ship because 
   construction ships can only build 14 stations.

  -Save the file and close it.
==========

3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
   Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf  0".
   Write under this entry:

fwfwerft.odf 0
fwfwerfte1.odf 0
fwfwerfte2.odf 0
fwfwerfte3.odf 0
fwwerftevo1.odf 0
fwwerftevo2.odf 0
fwwerftevo3.odf 0


  -Save the file and close it.


  -Do not change the directory but open the file "tech1.tt" with the Texteditor.
   Search following Entry:

fedpod24.odf  1 fedpod14.odf                        // research pod (engine upgrade level 3)
fedpod25.odf  1 fedpod15.odf                        // research pod (life support upgrade level 3)

  -Write under this entry:

fwfwerft.odf 0
fwfwerfte1.odf 0
fwfwerfte2.odf 0
fwfwerfte3.odf 0

  -Search in the same file the entry:

ggalintegrator.odf 0                                // galaxy class integration
ggalseparator.odf  0                                // galaxy class separation

  -Write under this entry:

fwwerftevo1.odf 0
fwwerftevo2.odf 0
fwwerftevo3.odf 0

  -Save the file and close it.
==========

4.--Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
   open the file "gui_global.spr" with the Windows Texteditor.
   Look for the entry:

@reference=64
b_fmining			gbfmining		0	0	64	64		
b_fsensor			gbfsensor		0	0	64	64		

  -Write under this entry:

b_fwfwerft			fwgbfedwerft		0	0	64	64


  -Search in the same file the entry:

@tmaterial=interface

b_hremod			hremod00		0	0	64	64
b_hoverrid			hcompovr00		0	0	64	64

  -Write under this entry:

b_fwwerftevo1			fwgbevo1		0	0	64	64
b_fwwerftevo2			fwgbevo2		0	0	64	64
b_fwwerftevo3			fwgbevo3		0	0	64	64		

  -Search in the same file the entry:

fupgradew1			fedwireframe07	0	192	48	48		
fupgradew2			fedwireframe07	48	192	48	48		
fupgradew3			fedwireframe07	96	192	48	48		
fupgradew4			fedwireframe07	144	192	48	48		
fupgradew5			fedwireframe07	192	192	48	48

  -Write under this entry:

fwfwerftw1            		fwfwerftwf      160     0      80      80 
fwfwerftw2            		fwfwerftwf      0       80     80      80 
fwfwerftw3            		fwfwerftwf      80      80     80      80 
fwfwerftw4            		fwfwerftwf      80      0      80      80 
fwfwerftw5            		fwfwerftwf      0       0      80      80 

fwfwerfte1w1            	fwfwerftwfe1     160     0      80      80 
fwfwerfte1w2            	fwfwerftwfe1     0       80     80      80 
fwfwerfte1w3            	fwfwerftwfe1     80      80     80      80 
fwfwerfte1w4            	fwfwerftwfe1     80      0      80      80 
fwfwerfte1w5            	fwfwerftwfe1     0       0      80      80 

fwfwerfte2w1            	fwfwerftwfe2     160     0      80      80 
fwfwerfte2w2            	fwfwerftwfe2     0       80     80      80 
fwfwerfte2w3            	fwfwerftwfe2     80      80     80      80 
fwfwerfte2w4            	fwfwerftwfe2     80      0      80      80 
fwfwerfte2w5            	fwfwerftwfe2     0       0      80      80 

fwfwerfte3w1            	fwfwerftwfe3     160     0      80      80 
fwfwerfte3w2            	fwfwerftwfe3     0       80     80      80 
fwfwerfte3w3            	fwfwerftwfe3     80      80     80      80 
fwfwerfte3w4            	fwfwerftwfe3     80      0      80      80 
fwfwerfte3w5            	fwfwerftwfe3     0       0      80      80 

   
  -Save the file and close it.
==========

Done



Model-Information:

Polys: 460
Polys Upgrade 1: 1040
Polys Upgrade 2: 1394
Polys Upgrade 3: 1854
High resolution textures: yes
3D-Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes 
Special-Weapons by me: Upgrades with buttons
Model has a real example: no
Lightmaps: yes



Tips__________________________________________
With the Freeware Programm AssimView
 http://assimsoft.com/membersonly/index.php?page=downloads&type=entry&id=3&root=1
is it possible to open the SODs to look for the harpoints.


Contact__________________
Questions to: fahres@gmx.net
ICQ: 148686453

Legal_______________________________________________
This file is in no way connected to, or affiliated with Activision, 
its employees, representatives, consortiums, or other persons or 
companies associated with it. Therefore, the creators of this file, 
Activision, and it's subsidiares take no responsibilty for harm this 
file may do to your computer. Also, don't use others' models in mods 
and or releases with out the authors permission. 

Have fun with this yard!

FahreS @ -=WiCKeD=-HARKER

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FahreS @ -=WiCKeD=-HARKER


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Registered 1st April 2006

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