Federation Holoship

This is the Holoship seen in Star Trek: Insurrection. APCM did a very nice job with this, and it is definetly worth a download :)

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This is the Holoship seen in Star Trek: Insurrection. APCM did a very nice job with this, and it is definetly worth a download :)

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HOLO-Ship by APCMmkII

well someone requested this one on stgn, and as i found a paramount shematic a while ago 
i thought about doing it....and here we are.
someone asked me on stgn if it will be avaiable for a1, too..but its not..becasue i think its 
useless in a1 because there are no plantes and there is no holo-weapon......but i might make 
one for a1 as well if someone asks.....would be a waste of resources in a1..but someone might like wasting them :P

to install just copy all folders from this zip into your armada-directory..
it won't change any files...

this file contains a buildbutton, some weapon-buttons and one wireframe as well..so you need to edit 
your gui.global.spr of your  \sprites  -folder

search for the federation-buildbutton section and ad the followin line:
b_fholoship     		gbfholoship	0	0	64	64


now seach for special-weapons button-sectio and all these lines:
b_fcloak		gbfcloak	0	0	64	64
b_gfedionbeam		gbfedibeam	0	0	64	64


now search for:

# Wireframes
# ----------

## SPRITE DATA  ##

# Ship Wireframes
@reference=128
@tmaterial=interface 

and add following lines:
 
fholoshipw1            fwholoship         40        0        40       40 
fholoshipw2            fwholoship         0          40      40       40 
fholoshipw3            fwholoship         40        40      40       40 
fholoshipw4            fwholoship         80        0        40       40 
fholoshipw5            fwholoship         0          0        40       40 




no you have to open the tech1.tt from your \techtree - folder
and add these lines:

fcloak.odf 	0
fholoship.odf	0
gfedionbeam.odf	0




now open a fyard.odf, fyard2.odf, or fbase.odf (depends on where you want it to be build) 
and search for builditem-section
now add the following under the last entry
builditemXX = "fholoship"

(replace XX with a build-slot..that means if the last entry says buildbutton6 = "something"   replace XX with 7 )


well your done now..the holoship should be avaiable for build now...


CREDITS
SOD, odf, hps, and bb/wf by APCMmkII
texture was made by me of a paramount shematic

please send any suggestions or questions to APCMmkII@gmx.de

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APCMmkII


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Registered 2nd August 2002

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