As requested in the forums, Terradyhne has put together the Siegfried class dreadnought, first of its kind for the Federation.
The ship looks fabulous, if you're into the Starfleet Museum look (and why wouldn't you be? chunky saucers and white-grey hull colours not your thing?). It also comes with a complete collection of detail bits-- new weapons, a buildbutton and wireframe, and an admiral's log pic.
Terradyhne really adds to the effect with the available ship names. I'm particularly fond of the USS Vercingetorix. The guy doesn't get enough attention nowadays-- seriously, look 'im up. :D
Download this one today.
Title :pre TOS Federation Siegfried class Dreadnought Filename :FSiegfriedDN A2.zip Date :09/07/2008 Author :Terradyhne Email :Terradyhne@gmx.de Homepage :http://www.terradyhne-yards.de Credits :Model Design: Masao Okazaki Model Concept: Terradyhne Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- pre TOS Federation Siegfried class Dreadnought, from the Starfleet Museum ****** email me at Terradyhne@gmx.de if you have any questions. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & TALDREN & Activision & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command,Star Trek:Armada 1/2, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. LEGAL STUFF: This file is not supported or affiliated with Interplay Productions. While most who have used these files have had no problems, we will not be held accountable for any damage done to your computer by use of these files or techniques. USE AT YOUR OWN RISK! This file is freeware. It is not to be sold. Copyrights User-created missions contain source-code that is the property of Interplay Productions and Quicksilver Software. In addition, Star Trek is a property of Paramount Pictures. Star Fleet Battles is the property of ADB, Inc. You may not sell user-created missions commercially. You should respect the rights of the property owners. Missions created based on Star Fleet Battles material must be marked "Based on copyrighted material by ADB, Inc."in the documentation or mission briefing. ADB also requests that these missions not be placed on "out of network" SFB web-sites. SOFTWARE USE LIMITATIONS AND LIMITED LICENSE Any Star Trek: Starfleet Command mission (each, a "Mission", and collectively, "Missions") created using the Star Trek: Starfleet Command Mission API ("SFC Mission API") is intended solely for your personal, noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble SFC Mission API or any Mission, except as permitted by law. Interplay Entertainment Corp. ("Interplay") retains all rights and title in SFC Mission API and the Missions including all intellectual property rights embodied therein and derivatives thereof. SFC Mission API and the Missions, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements may not be copied (except as provided below), sold, rented, leased, distributed (except as provided below), used on pay-per-play, coin-op or other for-charge basis, or for commercial purpose. You may make copies of SFC Mission API and any Mission for your personal, noncommercial home entertainment use and to give to friends and acquaintances on a no cost, noncommercial basis. This limited right to copy or provide public access to the SFC Mission API and the Missions expressly excludes any copying, access or distribution of SFC Mission API and the Missions on a commercial basis, including, without limitation, bundling SFC Mission API or any Mission with any other product or service, selling SFC Mission API or any Mission, and any giveaway in connection with another product or service. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay at any time. All rights not expressly granted herein are reserved. No technical support from either Interplay or Quicksilver Software, Inc. ("Quicksilver") shall be available for SFC Mission API or any Mission. INTERPLAY AND QUICKSILVER DISCLAIM ALL WARRANTIES, EXPRESS OR IMPLIED, RELATING TO SFC MISSION API AND THE MISSIONS (INCLUDING WITHOUT LIMITATION, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT), AND NEITHER INTERPLAY NOR QUICKSILVER SHALL HAVE ANY RESPONSIBILITY OR LIABILITY REGARDING SFC MISSION API AND THE MISSIONS, INCLUDING, WITHOUT LIMITATION, ANY RESPONSIBILITY OR LIABILITY REGARDING USE OR OPERABILITY OF SFC MISSION API AND THE MISSIONS. YOU ASSUME ALL RISK OF LOSS IN CHOOSING TO USE SFC MISSION API AND THE MISSIONS. SFC Mission API and all Missions © 1999 Interplay Entertainment Corp. SFC Mission API and Star Trek: Starfleet Command are trademarks of Interplay Entertainment Corp. All Rights Reserved. You may not sell user-created missions commercially. You should respect the rights of the property owners. You have to ask for permission if you want to use one of this in any mod. ----------------------------------------------------------------------------------------------------------------- how to install?? ships odf goes into odfships folder tgas go into texturesrgb folder sods go into SOD folder weapons odf go into their respective folder, for phasers put them into odfweaponsphasers folder and for photons put them into odfweaponsphotons folder add this to any shipyard odf buildlist: buildItemxx = "shipname" (XX = 01-12) (shipname = ships odf name) add this to the tech1.tt: shipname.odf 0 (shipname = ships odf name) add this to gui global.spr: b_shipname gbshipname 0 0 64 64 (shipname = ships odf name) and add this to the weapons.spr: # Federation phaser ftosphaser Wfedtosphaser 0 0 128 32 @anim=tex1x4 # Federation TOS Photon torpedo wtosphoton ftostorp 0 0 64 64 @anim=tex4x4 you have to ask me for permission to convert my models to any other games.
There are no comments yet. Be the first!