FO Cardassians

From the Mail: Here is the mod for the mod Fleet Ops Preview Version. The read me file included in the zip file should contain a good...

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From the Mail:

Here is the mod for the mod Fleet Ops Preview Version. The read me file included in the zip file should contain a good explanation, but this is a mod replaces the Breen avatar with a Cardassian avatar in the Fleet Ops mod. The Fleet Ops Preview Version, 3.1 is required for this mod. This mod has been approved by the Fleet Ops team. On your website, I am registered under the screen name "Zeich". Included in this e-mail is the mod file in a zip, and two screenshots. Enjoy the mod.

Now this is something extrodinary ;)

What it does you may ask? Well, simply it replaces the FO Breen (within the Dominion) with the Cardassians (all three ships) - and some pretty neat models at that. My only downfall is that you cannot keep the Breen and build the Cardassians also, but no doubt there is a reason for that.

Nevertheless, FO now has a Hideki, Galor & Keldon (something I could have sworn FO were going to do - being to add the Cardassians to the Dominion anyway, though we never saw them in V3). However, thanks to Zeich, we now have them ;)

- SSA

PS: I "think" the admirals' log images are missing, and the screenshots could do with being a bit bigger, but whatever :p

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Download 'cardassianavatar.zip' (12.3MB)

Screenshots
Readme
Read Me File
This will convert the Breen Avatar for Fleet Ops Preview Version to a Cardassian avatar.  
The Cardassian avatar is pretty much the same as the Breen Avatar, except the Cardassian avatar gets 
the Galor, Keldon and Hideki.  The cardassians don't have to build prototypes for their ships.  The Keldon does 
require the Galor built first.
Requirements:
Fleet Ops Preview Version 3.1 patch

Installation:
Take the files from the folders that are in the zip file and place them in the corresponding folder 
in the Fleet Ops directory.  
If you want to add this mod to a current mod you alreay have, here are the lines that you must add to the files.  

Fleet Ops/odf/ships/dom_large_yardZ:
add "buildItemX = "galor"" X is the number of the buildItem.
add "buildItemX = "keldon"" X is the number of the buildItem.

Fleet Ops/odf/ships/dom_yardZ:
add "buildItemX = "hideki"" X is the number of the buildItem.

Fleet Ops/techtree/tech1:
add 
"galor.odf				  0
keldon.odf				  1 galor.odf
hideki.odf				  0"
to the end of the Dominion tech tree

Fleet Ops/Sprites/gui_global:
add 
"b_galor				dominionbuttons03	80	0	80	80
b_hideki				dominionbuttons03	160	0	80	80
b_keldon				dominionbuttons03	240	0	80	80"
to the end of the Unit Buttons

"galorw5			wireframe08		384	384	96	96
hidekiw5			wireframe08		288	384	96	96
keldonw5			wireframe09		0	0	96	96"
to the end of the Unit Avatars

Change "b_dom_cloning_facZT		avatarbuttons01		0	320	80	80"
to 
"b_dom_cloning_facZT		avatarbuttons01		160	320	80	80"

Fleet Ops/Sprites/gui_dominion:
add
"galorw1			wireframe_cardassian1	1	1	96	96
galorw2			wireframe_cardassian1	1	97	96	96
galorw3			wireframe_cardassian1	97	1	96	96
galorw4			wireframe_cardassian1	97	97	96	96

keldonw1			wireframe_cardassian1	1	1	96	96
keldonw2			wireframe_cardassian1	1	97	96	96
keldonw3			wireframe_cardassian1	97	1	96	96
keldonw4			wireframe_cardassian1	97	97	96	96

hidekiw1			wireframe_cardassian1	1	1	96	96
hidekiw2			wireframe_cardassian1	1	97	96	96
hidekiw3			wireframe_cardassian1	97	1	96	96
hidekiw4			wireframe_cardassian1	97	97	96	96"

Fleet Ops/Sprites/gui_federation:
add
"galorw1			wireframe_federation1	1	1	96	96
galorw2			wireframe_federation1	1	97	96	96
galorw3			wireframe_federation1	97	1	96	96
galorw4			wireframe_federation1	97	97	96	96

keldonw1			wireframe_federation1	1	1	96	96
keldonw2			wireframe_federation1	1	97	96	96
keldonw3			wireframe_federation1	97	1	96	96
keldonw4			wireframe_federation1	97	97	96	96

hidekiw1			wireframe_federation1	1	1	96	96
hidekiw2			wireframe_federation1	1	97	96	96
hidekiw3			wireframe_federation1	97	1	96	96
hidekiw4			wireframe_federation1	97	97	96	96"

Fleet Ops/Sprites/gui_klingon:
add
"galorw1			wireframe_klingon1	1	1	96	96
galorw2			wireframe_klingon1	1	97	96	96
galorw3			wireframe_klingon1	97	1	96	96
galorw4			wireframe_klingon1	97	97	96	96

keldonw1			wireframe_klingon1	1	1	96	96
keldonw2			wireframe_klingon1	1	97	96	96
keldonw3			wireframe_klingon1	97	1	96	96
keldonw4			wireframe_klingon1	97	97	96	96

hidekiw1			wireframe_klingon1	1	1	96	96
hidekiw2			wireframe_klingon1	1	97	96	96
hidekiw3			wireframe_klingon1	97	1	96	96
hidekiw4			wireframe_klingon1	97	97	96	96"

Fleet Ops/Sprites/gui_romulan:
add
"galorw1			wireframe_romulan1	1	1	96	96
galorw2			wireframe_romulan1	1	97	96	96
galorw3			wireframe_romulan1	97	1	96	96
galorw4			wireframe_romulan1	97	97	96	96

keldonw1			wireframe_romulan1	1	1	96	96
keldonw2			wireframe_romulan1	1	97	96	96
keldonw3			wireframe_romulan1	97	1	96	96
keldonw4			wireframe_romulan1	97	97	96	96

hidekiw1			wireframe_romulan1	1	1	96	96
hidekiw2			wireframe_romulan1	1	97	96	96
hidekiw3			wireframe_romulan1	97	1	96	96
hidekiw4			wireframe_romulan1	97	97	96	96"

Now add all the files in zip file/texture/RBG to the corresponding folder in Fleet Ops.  
Now add all the files in zip file/sod to the corresponding folder in Fleet Ops.  
Now add all the files in zip file/odf/weapons/avatar_dom_breen.odf to the corresponding folder in Fleet Ops.  

Now the mod should be installed.  Eventually tool tips will be added along with engine glows.  
Please enjoy this mod.  I'd like to thank Optec for all his help in getting this mod done.  Visit www.fleetops.net
for more information about the Fleet Ops mod, the best mod out there.  

Credits
All models, textures and script editing is done by Overlord/Zeich.  
Special thanks to Optec.  

Any questions send to e-mail nathanze@verizon.net
Contact Info:
AIM: Over Zeich
MSN: nateze@bellatlantic.net
YIM: overzeich

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Zeichy


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Registered 10th November 2002

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