Gemini Wave

Well, my first thought to the naming of this file was "Sounds like it duplicates a load of ships". And guess what, thats exactly what it d...

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Well, my first thought to the naming of this file was "Sounds like it duplicates a load of ships". And guess what, thats exactly what it does ;) - For a basic MOD (of which this is), it's a smart one, that is bound to add quite a bit of fun to your Armada II gaming. Taking a fleet, then doubling it sounds perfect ;)

- SSA

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Download 'gemini_wave.zip' (190KB)

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Hey Trekies,

This is an addition to my Ships Systems Wave Weapons.

I tested these files using a stock version with the Star Trek: Armada II Patch 1.1 Official Release.  

HINT--> Make sure the ship you add the weapon to has at least 1000 special energy, or the weapon won't fire.

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Here is the 10th Wave Weapon
Gemini Wave-----> Creates a temporary dublicate of allied ships.

This will duplicate all surrounding ships, except the ship that fired it.
(Sorry, but I think this was programed by the original programmers.)

***Note: Range is about 2/3 that of my other wave weapons.

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Install

1.)
Place the *.tga files in the textures\rgb\        folder

2.)
Place the *.odf files in the odf\special_weapons\ folder

3.)
Place this at the bottom of the tech1.tt file.

gWgeminiwave.odf     0               // Gemini Wave


4.)
Place this with the other weapon build buttons in the gui_global.spr file

b_gWgeminiwave	gWgeminiwave	0	0	64	64

5.)
To Place on a ship, pick the weapon you want to add to a ships odf file. 
Place the weapon information in the weapons section of the ships odf file, Where the X stands for the next available weapon slot, and the XX stands for the hardpoint of your choice.

// Gemini Wave
weaponX = "gWgeminiwave"
weaponHardpointsX = "hpXX"

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The wave textures and the build buttons were edited from stock textures.

(If anyone can teach me how to make my own textures PLEASE HELP!!!)

TexasAggie
e-mail --> texasaggie1983@tamu.edu

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TexasAggie


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Registered 26th March 2006

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