gemini_wave.zip —
Well, my first thought to the naming of this file was "Sounds like it duplicates a load of ships". And guess what, thats exactly what it does ;) - For a basic MOD (of which this is), it's a smart one, that is bound to add quite a bit of fun to your Armada II gaming. Taking a fleet, then doubling it sounds perfect ;)
- SSA
Hey Trekies, This is an addition to my Ships Systems Wave Weapons. I tested these files using a stock version with the Star Trek: Armada II Patch 1.1 Official Release. HINT--> Make sure the ship you add the weapon to has at least 1000 special energy, or the weapon won't fire. ###################################################### Here is the 10th Wave Weapon Gemini Wave-----> Creates a temporary dublicate of allied ships. This will duplicate all surrounding ships, except the ship that fired it. (Sorry, but I think this was programed by the original programmers.) ***Note: Range is about 2/3 that of my other wave weapons. ###################################################### ****************************************************** Install 1.) Place the *.tga files in the textures\rgb\ folder 2.) Place the *.odf files in the odf\special_weapons\ folder 3.) Place this at the bottom of the tech1.tt file. gWgeminiwave.odf 0 // Gemini Wave 4.) Place this with the other weapon build buttons in the gui_global.spr file b_gWgeminiwave gWgeminiwave 0 0 64 64 5.) To Place on a ship, pick the weapon you want to add to a ships odf file. Place the weapon information in the weapons section of the ships odf file, Where the X stands for the next available weapon slot, and the XX stands for the hardpoint of your choice. // Gemini Wave weaponX = "gWgeminiwave" weaponHardpointsX = "hpXX" **************************************************** The wave textures and the build buttons were edited from stock textures. (If anyone can teach me how to make my own textures PLEASE HELP!!!) TexasAggie e-mail --> [email protected]
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