George W Bush Starship

This is the George W Bush starship mod, complete with over 30 of his classic "bushisms." This mod is an original model with 3 new weapons....

Download

Uploading...
Do not refresh or leave this page!

File Description

This is the George W Bush starship mod, complete with over 30 of his classic "bushisms." This mod is an original model with 3 new weapons. Be warned, Bush's ship has intentionally self-damaging weapons and has a physics file forcing him to move in circles. The Draft Dodger special weapon will allow you to move the ship around with relatrive ease if you do not like that special feature. I mean no offense to the President, and in fact at least 2 people who collaborated on this were Bush supporters. He is our legitimate leader, but we can still poke a little fun at him. Enjoy!

Read More

Download 'spaceforce1.zip' (13.58MB)

Screenshots
Readme
This is the George W Bush starship mod, complete with over 30 of his classic "bushisms."  This mod is an original model with 3 new weapons.

Be warned, Bush's ship has intentionally self-damaging weapons and has a physics file forcing him to move in circles.  The Draft Dodger special weapon will allow you to move the ship around with relatrive ease if you do not like that special feature. 

I mean no offense to the President, and in fact at least 2 people who collaborated on this were Bush supporters.  He is our legitimate leader, but we can still poke a little fun at him.

Enjoy!


Credit for the sounds, physics files, odfs, and events log goes to me, Blindeye01
Buttons by Elrond and Corbomite_Ray
Model - (SOD, textures) by CaptSyf
Part of the Textures - Capt Fingers


If you have questions, need help, or comments please email me at jcaleca1@nyc.rr.com

This mod runs perfectly for Armada2, if you screw it up by moving around files, editing the texts inside the files, etc., I am not responsible for it.

*****************************************************************

The files that must be loaded are in file folders corresponding to the game directory's files (Program Files/Activision/Star Trek Armada II), but here is the exact instructions once you are in the directory:

fbush1.jpg goes into the bitmaps/Admirals Log/Ship Images folder

bush2phys, bushcombat, bushcombat, trek_bushcombat, trek_bushphys go in the odf/other folder

bush and fbush1 go under the odf/ships folder

bushw, bushwo, bushwave, WMD, WMDo, log, logo go under the odf/special weapon folder

fbush1.SOD goes in the SOD folder

fbush, fbush1, fbush2, fbush3, fcon, fcon, gblightofgod, gbrepublicanbush07, gWMD01 (all .tga files) go into the Textures/rgb folder

boogieman, dictator, and unleashgod wav files go into the sounds/effects folder

the other wav files go in the sounds/voiceover/ingame folder

the events file goes in the directory unless it is modded in which case you do not want to replace it and must add the lines I will mention farther down in this readme.


*****************************************************************

Go to techtrees, then tech1.tt, and under the ship list of the race of your choice add this line:

fbush1.odf 0

under the special weapon list of the race of your choice, add

WMD.odf 0
log.odf 0
bushw.odf 0

*****************************************************************

place this in the buildbutton section of the race of your coice in the gui_global folder in the sprites section:

b_fbush1                gbrepublicanbush07 0     0     64    64

and these under the special weapon buttons in the same file:

b_wmd  			gWMD01		0	0	64	64		
b_log       		gblightofgod	0	0	64	64
b_bushw                 gbdraft        0     0     64    64	

*****************************************************************
If you have modded your events file, then add this, including the #s to the file to allow the sounds to work:

#################################################################################
# Bush SOUNDS

bushAcknowledge{
Table
	Sound <borg> &quot;realitycheck.wav&quot;
	Sound <borg> &quot;mybase.wav&quot;
	Sound <borg> &quot;exaggerations.wav&quot;
	Sound <borg> &quot;fivefingers.wav&quot;
	Sound <borg> &quot;ramziA.wav&quot;
	Sound <federation> &quot;realitycheck.wav&quot;
	Sound <federation> &quot;mybase.wav&quot;
	Sound <federation> &quot;exaggerations.wav&quot;
	Sound <federation> &quot;fivefingers.wav&quot;
	Sound <federation> &quot;ramziA.wav&quot;
	Sound <klingon> &quot;realitycheck.wav&quot;
	Sound <klingon> &quot;mybase.wav&quot;
	Sound <klingon> &quot;exaggerations.wav&quot;
	Sound <klingon> &quot;fivefingers.wav&quot;
	Sound <klingon> &quot;ramziA.wav&quot;
	Sound <romulan> &quot;realitycheck.wav&quot;
	Sound <romulan> &quot;mybase.wav&quot;
	Sound <romulan> &quot;exaggerations.wav&quot;
	Sound <romulan> &quot;fivefingers.wav&quot;
	Sound <romulan> &quot;ramziA.wav&quot;
	Sound <cardassian> &quot;realitycheck.wav&quot;
	Sound <cardassian> &quot;mybase.wav&quot;
	Sound <cardassian> &quot;exaggerations.wav&quot;
	Sound <cardassian> &quot;fivefingers.wav&quot;
	Sound <cardassian> &quot;ramziA.wav&quot;
	Sound <species8472> &quot;realitycheck.wav&quot;
	Sound <species8472> &quot;mybase.wav&quot;
	Sound <species8472> &quot;exaggerations.wav&quot;
	Sound <species8472> &quot;fivefingers.wav&quot;
	Sound <species8472> &quot;ramziA.wav&quot;
SoundPriority 1
}

bushSelect{
Table
	Sound <borg> &quot;foodonfamily.wav&quot;
	Sound <borg> &quot;warover.wav&quot;
	Sound <borg> &quot;bushstate.wav&quot;
	Sound <borg> &quot;news.wav&quot;
	Sound <borg> &quot;uhhum.wav&quot;
	Sound <borg> &quot;everysingle.wav&quot;
	Sound <borg> &quot;iraniraq.wav&quot;
        Sound <federation> &quot;foodonfamily.wav&quot;
	Sound <federation> &quot;warover.wav&quot;
	Sound <federation> &quot;bushstate.wav&quot;
	Sound <federation> &quot;news.wav&quot;
	Sound <federation> &quot;uhhum.wav&quot;
	Sound <federation> &quot;everysingle.wav&quot;
	Sound <federation> &quot;iraniraq.wav&quot;
        Sound <klingon> &quot;foodonfamily.wav&quot;
	Sound <klingon> &quot;warover.wav&quot;
	Sound <klingon> &quot;bushstate.wav&quot;
	Sound <klingon> &quot;news.wav&quot;
	Sound <klingon> &quot;uhhum.wav&quot;
	Sound <klingon> &quot;everysingle.wav&quot;
	Sound <klingon> &quot;iraniraq.wav&quot;
        Sound <romulan> &quot;foodonfamily.wav&quot;
	Sound <romulan> &quot;warover.wav&quot;
	Sound <romulan> &quot;bushstate.wav&quot;
	Sound <romulan> &quot;news.wav&quot;
	Sound <romulan> &quot;uhhum.wav&quot;
	Sound <romulan> &quot;everysingle.wav&quot;
	Sound <romulan> &quot;iraniraq.wav&quot;
        Sound <cardassian> &quot;foodonfamily.wav&quot;
	Sound <cardassian> &quot;warover.wav&quot;
	Sound <cardassian> &quot;bushstate.wav&quot;
	Sound <cardassian> &quot;news.wav&quot;
	Sound <cardassian> &quot;uhhum.wav&quot;
	Sound <cardassian> &quot;everysingle.wav&quot;
	Sound <cardassian> &quot;iraniraq.wav&quot;
        Sound <species8472> &quot;foodonfamily.wav&quot;
	Sound <species8472> &quot;warover.wav&quot;
	Sound <species8472> &quot;bushstate.wav&quot;
	Sound <species8472> &quot;news.wav&quot;
	Sound <species8472> &quot;uhhum.wav&quot;
	Sound <species8472> &quot;everysingle.wav&quot;
	Sound <species8472> &quot;iraniraq.wav&quot;
SoundPriority 1
}

bushAttack{
Table
	Sound <borg> &quot;notyou.wav&quot;
	Sound <borg> &quot;peeance.wav&quot;
	Sound <borg> &quot;allvolunteer.wav&quot;
	Sound <borg> &quot;bringem.wav&quot;
	Sound <borg> &quot;war.wav&quot;
	Sound <borg> &quot;gameover.wav&quot;
        Sound <federation> &quot;notyou.wav&quot;
	Sound <federation> &quot;peeance.wav&quot;
	Sound <federation> &quot;allvolunteer.wav&quot;
	Sound <federation> &quot;bringem.wav&quot;
	Sound <federation> &quot;war.wav&quot;
	Sound <federation> &quot;gameover.wav&quot;
        Sound <klingon> &quot;notyou.wav&quot;
	Sound <klingon> &quot;peeance.wav&quot;
	Sound <klingon> &quot;allvolunteer.wav&quot;
	Sound <klingon> &quot;bringem.wav&quot;
	Sound <klingon> &quot;war.wav&quot;
	Sound <klingon> &quot;gameover.wav&quot;
        Sound <romulan> &quot;notyou.wav&quot;
	Sound <romulan> &quot;peeance.wav&quot;
	Sound <romulan> &quot;allvolunteer.wav&quot;
	Sound <romulan> &quot;bringem.wav&quot;
	Sound <romulan> &quot;war.wav&quot;
	Sound <romulan> &quot;gameover.wav&quot;
        Sound <cardassian> &quot;notyou.wav&quot;
	Sound <cardassian> &quot;peeance.wav&quot;
	Sound <cardassian> &quot;allvolunteer.wav&quot;
	Sound <cardassian> &quot;bringem.wav&quot;
	Sound <cardassian> &quot;war.wav&quot;
	Sound <cardassian> &quot;gameover.wav&quot;
        Sound <species8472> &quot;notyou.wav&quot;
	Sound <species8472> &quot;peeance.wav&quot;
	Sound <species8472> &quot;allvolunteer.wav&quot;
	Sound <species8472> &quot;bringem.wav&quot;
	Sound <species8472> &quot;war.wav&quot;
	Sound <species8472> &quot;gameover.wav&quot;
SoundPriority 1
}

bushStop{
Table
	Sound <borg> &quot;obgyn.wav&quot;
	Sound <borg> &quot;intelligy.wav&quot;
	Sound <borg> &quot;harmcountry.wav&quot;
	Sound <borg> &quot;internets.wav&quot;
	Sound <borg> &quot;like.wav&quot;
	Sound <borg> &quot;queens.wav&quot;
	Sound <federation> &quot;obgyn.wav&quot;
	Sound <federation> &quot;intelligy.wav&quot;
	Sound <federation> &quot;harmcountry.wav&quot;
	Sound <federation> &quot;internets.wav&quot;
	Sound <federation> &quot;like.wav&quot;
	Sound <federation> &quot;queens.wav&quot;
	Sound <klingon> &quot;obgyn.wav&quot;
	Sound <klingon> &quot;intelligy.wav&quot;
	Sound <klingon> &quot;harmcountry.wav&quot;
	Sound <klingon> &quot;internets.wav&quot;
	Sound <klingon> &quot;like.wav&quot;
	Sound <klingon> &quot;queens.wav&quot;
	Sound <romulan> &quot;obgyn.wav&quot;
	Sound <romulan> &quot;intelligy.wav&quot;
	Sound <romulan> &quot;harmcountry.wav&quot;
	Sound <romulan> &quot;internets.wav&quot;
	Sound <romulan> &quot;like.wav&quot;
	Sound <romulan> &quot;queens.wav&quot;
	Sound <cardassian> &quot;obgyn.wav&quot;
	Sound <cardassian> &quot;intelligy.wav&quot;
	Sound <cardassian> &quot;harmcountry.wav&quot;
	Sound <cardassian> &quot;internets.wav&quot;
	Sound <cardassian> &quot;like.wav&quot;
	Sound <cardassian> &quot;queens.wav&quot;
	Sound <species8472> &quot;obgyn.wav&quot;
	Sound <species8472> &quot;intelligy.wav&quot;
	Sound <species8472> &quot;harmcountry.wav&quot;
	Sound <species8472> &quot;internets.wav&quot;
	Sound <species8472> &quot;like.wav&quot;
	Sound <species8472> &quot;queens.wav&quot;
SoundPriority 1
}

bushMove{
Table
	Sound <borg> &quot;abuildings.wav&quot;
	Sound <borg> &quot;fooled.wav&quot;
	Sound <borg> &quot;cstudent.wav&quot;
	Sound <borg> &quot;freedom.wav&quot;
	Sound <borg> &quot;nonanswer.wav&quot;
	Sound <borg> &quot;bushwmd.wav&quot;
        Sound <federation> &quot;abuildings.wav&quot;
	Sound <federation> &quot;fooled.wav&quot;
	Sound <federation> &quot;cstudent.wav&quot;
	Sound <federation> &quot;freedom.wav&quot;
	Sound <federation> &quot;nonanswer.wav&quot;
	Sound <federation> &quot;bushwmd.wav&quot;
        Sound <klingon> &quot;abuildings.wav&quot;
	Sound <klingon> &quot;fooled.wav&quot;
	Sound <klingon> &quot;cstudent.wav&quot;
	Sound <klingon> &quot;freedom.wav&quot;
	Sound <klingon> &quot;nonanswer.wav&quot;
	Sound <klingon> &quot;bushwmd.wav&quot;
        Sound <romulan> &quot;abuildings.wav&quot;
	Sound <romulan> &quot;fooled.wav&quot;
	Sound <romulan> &quot;cstudent.wav&quot;
	Sound <romulan> &quot;freedom.wav&quot;
	Sound <romulan> &quot;nonanswer.wav&quot;
	Sound <romulan> &quot;bushwmd.wav&quot;
        Sound <cardassian> &quot;abuildings.wav&quot;
	Sound <cardassian> &quot;fooled.wav&quot;
	Sound <cardassian> &quot;cstudent.wav&quot;
	Sound <cardassian> &quot;freedom.wav&quot;
	Sound <cardassian> &quot;nonanswer.wav&quot;
	Sound <cardassian> &quot;bushwmd.wav&quot;
	Sound <species8472> &quot;nonanswer.wav&quot;
        Sound <species8472> &quot;abuildings.wav&quot;
	Sound <species8472> &quot;fooled.wav&quot;
	Sound <species8472> &quot;cstudent.wav&quot;
	Sound <species8472> &quot;freedom.wav&quot;
	Sound <species8472> &quot;bushwmd.wav&quot;
SoundPriority 1
}
	
bushRepair{
Table
	Sound <borg> &quot;chaos.wav&quot;
	Sound <borg> &quot;weare.wav&quot;
	Sound <borg> &quot;hostile.wav&quot;
	Sound <federation> &quot;chaos.wav&quot;
	Sound <federation> &quot;weare.wav&quot;
	Sound <federation> &quot;hostile.wav&quot;
	Sound <klingon> &quot;chaos.wav&quot;
	Sound <klingon> &quot;weare.wav&quot;
	Sound <klingon> &quot;hostile.wav&quot;
	Sound <romulan> &quot;chaos.wav&quot;
	Sound <romulan> &quot;weare.wav&quot;
	Sound <romulan> &quot;hostile.wav&quot;
	Sound <cardassian> &quot;chaos.wav&quot;
	Sound <cardassian> &quot;weare.wav&quot;
	Sound <cardassian> &quot;hostile.wav&quot;
	Sound <species8472> &quot;chaos.wav&quot;
	Sound <species8472> &quot;weare.wav&quot;
	Sound <species8472> &quot;hostile.wav&quot;
SoundPriority 1
}


###################################################################################



******************************************************************

go to the shipyard file of your race such as byard or fyard or kyard (all station odfs are under the odf/station folder) and enter the following line:

buildItemXX = &quot;fbush1&quot;

XX is to be replaced by the number on the build list on the shipyard you want.

******************************************************************

Copyright
--------------------------------------
THIS RELEASE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C)PARAMOUNT PICTURES.

Copyright notices: 
Star Trek, Armada, Star Trek: Deep Space Nine, Star Trek: The Next Generation,Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Read More

Comments on this File

There are no comments yet. Be the first!

Blindeye01


50 XP


Registered 7th August 2004

6 Files Uploaded

Share This File
Embed File