Heavy Torpedo Turret

This is a fix of the Torpedo Turret recently uploaded (and then deleted, as this fixes the bug in it).

This very heavily armed turret is...


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File Description

This is a fix of the Torpedo Turret recently uploaded (and then deleted, as this fixes the bug in it).

This very heavily armed turret is capable of stopping on-coming fleets of ships as they try and enter your controlled space. With 6 torpedo launchers and some good defences, you're going to need to pack a whollop to take her down. Her textures are very clean along with the model itself and an animation allowing the turrets to actually rotate (a nice feature you'll find). The model itself is pretty flawless, so no complaints there.

The mod as a package is complete. This means a build button, wireframe, admirals pic etc. For that sake, I believe it is a worthy addition. The station itself is also balanced for play and whilst she is multi-targeting, it has longer reload times than the stock torpedo turret, costs more to build and drains resources. However, you're not likely to find better defence in turret terms, so for those who don't like to use precious ships defending their base, this one is for you.

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Download 'heavytorpturbyfahresfix.zip' (616KB)

-Heavy Torpedo Turret-


-Information about this MOD
-Installation instructions


You have NO permission to change the model and/or to release it.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).

The Copyright of the 3D-Models, the textures, weapons and pictures and everything coming with this Mod-Pack is by me.


1. Non-stoping animation
2. Lightmaps
3. Rotated HardPoints
4. Wireframe, Build Button, Admirals Pic
5. adapted Torpedos

Information about this MOD:

This mod contains the heavy torpedo turret, 
wich was made and also designed by me, 
and everything else wich you need to install this ship.

The heavy torpedo turret is able to fire three heavy torpedos at two ships at the same time.
But it has a lower firing range than the stock turret, 
needs more officers and has also a longer build time.
Its the ideal station to save your base, but you can not stop the enemys before they arrive.

More information you can find in the category: "Model-information".

Installation instructions

1. Copy the files:


in your Armada directory to "...\Activision\Star Trek Armada II\SOD"


INFORMATION: Ignore the file "fwadvtorb.odf" BUT rename the file "fwadvtorb_EN.odf" to "fwadvtorb.odf"

in your Armada directory to "...\Activision\Star Trek Armada II\odf\stations"


in your Armada directory to "...\Activision\Star Trek Armada II\odf\weapons\Photons"


in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"


in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"

2. Choose a construction ship, wich should build this turret.
   The Stock construction ship of the federation is fconst.odf. You can find it here: 
   "...\Activision\Star Trek Armada II\odf\ships"

  -Open fconst.odf with your Windows Texteditor (Notepad) or an other Programm like this.
   Look for the text:

buildItem10 = "forbital"
buildItem11 = "ftrading"
buildItem12 = "fupgrade"

  -Write under the text: buildItem13 = "fwadvtorb".

  -Attention: If you have already an entry with buildItem13, 
   you have to choose an other construction ship because 
   construction ships can only build 14 stations.

  -Save the file and close it.

3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
   Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf  0".
   Write under this entry:

fwadvtorb.odf 0

  -Save the file and close it.

  -Do not change the directory but open the file "tech1.tt" with the Texteditor.
   Search following Entry:

fedpod24.odf  1 fedpod14.odf                        // research pod (engine upgrade level 3)
fedpod25.odf  1 fedpod15.odf                        // research pod (life support upgrade level 3)

  -Write under this entry:

fwadvtorb.odf 0

  -Save the file and close it.

4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
   open the file "gui_global.spr" with the Windows Texteditor.
   Look for the entry:

b_fmining			gbfmining		0	0	64	64		
b_fsensor			gbfsensor		0	0	64	64		

  -Write under this entry:

b_fwadvtorb			fwadvtobb		0	0	64	64

  -Search in the same file the entry:

fupgradew1			fedwireframe07	0	192	48	48		
fupgradew2			fedwireframe07	48	192	48	48		
fupgradew3			fedwireframe07	96	192	48	48		
fupgradew4			fedwireframe07	144	192	48	48		
fupgradew5			fedwireframe07	192	192	48	48

  -Write under this entry:

fwadvtorbw1             	fwadvtorpwf      160     0      80      80 
fwadvtorbw2             	fwadvtorpwf      0       80     80      80 
fwadvtorbw3             	fwadvtorpwf      80      80     80      80 
fwadvtorbw4             	fwadvtorpwf      80      0      80      80 
fwadvtorbw5                     fwadvtorpwf      0       0      80      80 

  -Save the file and close it.



Polys: 503
Animation: Yes (all the time)
High resolution textures: yes
Borgtexture: no
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes 
adapted weapons: yes
Special-Weapons by me: none
Model has a real example: no
Lightmaps: yes

With the Freeware Programm AssimView
is it possible to open the SODs to look for the harpoints.

Questions to: [email protected]
ICQ: 148686453

This file is in no way connected to, or affiliated with Activision, 
its employees, representatives, consortiums, or other persons or 
companies associated with it. Therefore, the creators of this file, 
Activision, and it's subsidiares take no responsibilty for harm this 
file may do to your computer. Also, don't use others' models in mods 
and or releases with out the authors permission. 

Have fun with this heavy turret!

FahreS @ -=WiCKeD=-HARKER

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FahreS @ -=WiCKeD=-HARKER

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Registered 1st April 2006

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