"Honorverse" CA

This is a ship by Kwan. It needs work, but its not bad for a first attempt.

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This is a ship by Kwan. It needs work, but its not bad for a first attempt.

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Mod name: "Honorverse" CA for Armada 2
Author: Kwan (not my real name of course.....)(kwan_316@hotmail.com)

File info:
  Wireframe: yes, although really crappy
  Build Button: yes, but crappy like the wireframe
  odf: yes
  techtree: no (not really hard to add it in)
  weapons: no new ones.
  SOD: yes


	Now, for those of you who have no clue whatsoever what an "Honorverse" is, I'll give a little background.  David Weber is the author of a series of Sci-fi books whose main character is named "Honor Harrington."  These books are published by Baen.  Now, I don't know if any Honor fans'll even see this file, but "CA" is the designation used for a heavy cruiser.  My main problem is that I have no frickin idea what the laws about this are.  Hence no real name.  Any info about laws that anyone knows can be e-mailed to my hotmail account (see above), as well as any ideas for improvements on the ship.  Also, there's a really long "tail" of empty space behind the ships.  I can't seem to get it to go away, but I think I still did pretty well for my first mod ever.  Finally, I'd like to put the idea out for a possible total conversion to the Honorverse.  I didn't make my own texture for this and don't think I'd make a good one if I tried.

P.S.
Be warned, these ships are tremendously more powerful than pretty much anything in the game, but that's part of the ship's design.  I tried to put the same number of weapons ports on it as there are in a drawing included in one of the books, and that's quite a few.


Installation:

1. Simply place the caprelim.odf file into the Armada II\odf\ships folder.
2. Place the caprelim.sod file into the Armada II\SOD folder.
3. Place the cawireframe.tga file into the Armada II\textures\RGB folder.
4. Place the caprelim.tga file into the Armada II\textures\RGB folder.
5. Place the caprelim.bmp into the Armada II\Bitmaps\AdmiralsLog\ShipImages folder.

That's the basics, now we've gotta do some editing.

1. This ship is designed to be built by the federation, so go to the Armada II\odf\stations folder and open up either fyard.odf (basic fed shipyard) or fyard2.odf (advanced shipyard). next find a section similar to this:

//Construction Parameters
buildItem0 = "fscout"
buildItem1 = "fdestroy2"
buildItem2 = "fdestroy"
buildItem3 = "fcolony"
buildItem4 = "fcruise1"
buildItem5 = "fcruise3"
buildItem6 = "fassault"
buildItem7 = "fcruise2"



And add this line.  If you've added other ships, then you may need to change the "8" to whatever number comes next sequencially.

buildItem8 = "caprelim"


2.  Next, we need to tell the game that the ship exists in the federation's tech tree.  So go to the Armada II\techtree folder and open up whatever tech tree you want to add the ship to.  I'd really recomend a federation tech tree.  I chose to stick it in the free tech tree.  Whichever tree you add it to, find the section for federation ships and just add the line:

caprelim.odf	0

The "0" means that nothing is required to build this ship.  You can build it right after you build the yard that builds it.

3. NOw this one can be a bit complicated.  First open up your gui_global file in the Armada II\sprites folder.  Then find a section like this:


# Federation wireframes

@reference=256


fbattlew1			fedwireframe01	0	0	48	48		
fbattlew2			fedwireframe01	48	0	48	48		
fbattlew3			fedwireframe01	96	0	48	48		
fbattlew4			fedwireframe01	144	0	48	48		
fbattlew5			fedwireframe01	192	0	48	48


and just add this somewhere in this section:

caprelimw1	cawireframe	0	0	48	48
caprelimw2	cawireframe	48	0	48	48
caprelimw3	cawireframe	96	0	48	48
caprelimw4	cawireframe	144	0	48	48
caprelimw5	cawireframe	192	0	48	48

Next find a section like this:

# Federation build buttons
@reference=128
@tmaterial=default
		
b_fbattle			gbfbld100		0	0	64	64		
b_fedpod1			gbfpod100		0	0	64	64		
b_fedpod2			gbfpod100		64	0	64	64	
b_fedpod3			gbfpod100		0	64	64	64	
b_fedpod4	    		gbfpod100		64	64	64	64	
b_fedpod5			gbfpod200		0	0	64	64		
b_fedpod6			gbfpod200		64	0	64	64		
b_fedpod7			gbfpod200		0	64	64	64		
b_fedpod8			gbfpod200		64	64	64	64		
	
@reference=64
b_fmining			gbfmining		0	0	64	64		
b_fsensor			gbfsensor		0	0	64	64		
b_fyard			        gbfyard		        0	0	64	64


And under the @reference=64 section add this:

b_caprelim	                caprelim	        0	0	64	64




Now, at this point, you should be able to build the ship in game.  As a side note, I have to point out that the game crashes every time I choose "Abort Mission" in instant access.  I don't know why this happens, and any info on how to fix it would be much appreciated.



Legal stuff:
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION IN ANY WAY.

You may use this model in your mod, but if said mod is publicly released, please give me the proper credit.

You may not alter this model without my permission.

email: kwan_316@hotmail.com

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Kwan


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Registered 6th November 2003

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