A new 5-nacelled ship here, for the Federation. |It looks to be some sort of dreadnought, and it does come across as aggressive. Not a bad ship, and it has working lightmaps too. Always a bonus ;)
The Inquisitor, a Federation Battleship, Nemesis Era. Now, As of V1.1, Working LightMaps! Installation Place 'finquisitor.bmp' in the '\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages' directory. Place 'finquisitor.ODF' in the '\Star Trek Armada II\odf\ships' directory. Place 'inqp.odf', 'inqpo.odf', 'inqsp.odf', and 'inqspo.odf' in the '\Star Trek Armada II\odf\weapons\Phasers' directory. Place 'fqphot.odf' and 'fqphotpno.odf' in the \Star Trek 'Armada II\odf\weapons\Photons' directory. *if you already have these files DON'T overwrite them* Place 'finquisitor.sod' in the '\Star Trek Armada II\SOD' directory. And finally Place 'finquisitorWF.tga', 'gbfinquisitor.tga', and 'InquisTex.tga' in the '\Star Trek Armada II\Textures\RGB' directory. *you can find Medium and Low Res versions of the 'InquisTex.tga' texture in the Extra folder, they are smaller so they run faster at the cost of visual quality* Next add (via copy & paste) the line: finquisitor.odf 0 To 'freetech.tt', 'fulltech.tt', and 'tech1.tt' Found in the '\Star Trek Armada II\techtree' directory. You can open the above three files with Notepad. Now in the 'guiglobal.spr' file, in the '\Star Trek Armada II DAGC\Sprites' directory, *You can also open .spr files with notepad* search and find the line: # Federation wireframes And add the lines: finquisitorw1 finquisitorWF 160 0 80 80 finquisitorw2 finquisitorWF 0 80 80 80 finquisitorw3 finquisitorWF 80 80 80 80 finquisitorw4 finquisitorWF 80 0 80 80 finquisitorw5 finquisitorWF 0 0 80 80 Then search and find the line: # Federation build buttons and then a few lines down you'll see the line '@reference=64', under that line add: b_finquisitor gbfinquisitor 0 0 64 64 and lasly add the ship to to a federation shipyard by adding the line: buildItem* = "finquisitor" to the station ODF, usualy the Shipyards are named fyard.odf. rplace the * with the next number on the list, so for the stock Federation advanced shipyard it would look like this: //Construction Parameters buildItem0 = "ffrigate" buildItem1 = "fgalaxy" buildItem2 = "fspecial" buildItem3 = "fbattle" buildItem4 = 'finquisitor' That should be everything, also you'll probably want to customize the ODFs to suite your game, as they have no special weapons, and the weapon damage probably isn't to scale with the rest of the game. You can use my ship in your Mod if you want, just as long as you PM me telling me that you're going to. My Gaming forums Username is Dave-Mastor.
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