Intrepid Nacelled Mod

From the Mail:Well this is a mod we were talking about on the Forums see the link for more info or see the readme http://www.g...

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From the Mail:

Well this is a mod we were talking about on the Forums see the link for more info or see the readme http://www.gamingforums.com/showthread.php?t=277904

Well, as many of you will already know, this is the "MVAM" Intrepid. I've never myself been able to work out why all these moving parts (the Intrepid nacelles, the Bird of Prey wings) etc are thought of as MVAM, but still.

This is a darn good idea, though the ship poly count lets it down (as it is quite high) so for a hero ship. The only other problem I can think of, would be having this in fleets (for those with powerful PC's). Loads of ships, and having to get them all to change may get annoying.

- SSA

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Readme
Title		: Intrepid Class Nacelle Mod (BETA)
Filename		: a2_mvamvoyager_g1701
Version		: BETA
Date		: 23/09/2006
Author		: Gavin1701
Email		: gmp110@hotmail.com    


Credits	
-------------	
ODF		: Gavin1701
Textures	 	: Pneumonic81
Borg Textures	: Pneumonic81
Build time	: 2 Hours 
Original Model	: Pneumonic81
Weapons		: Gavin1701
Buttons And WF	: Ghost

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PLEASE DO NOT MODIFY THIS FILE OR THE INCLUDED TEXTURE WITH OUT SEEKING THE AUTHORS OPINION.
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Right here it is guys, you wanted it, you got it, its my Intrepid Class Mod (BETA)

This is a Pneumonic81 intrepid class, with a catch, you can raise and lower the nacelles

The textures were made by Pneumonic81, as was everything else, except the weapons, the nacelle special weapon, and the physics files and stuff like that

Feel free to contact me about anything or add me to your Hotmail contacts.

I have tried to make this as canon as i can. It will not warp with its nacelles down, and wont fire phasers with them up:)

And yes i know the registry isnt the USS Voyager

I was going to include the sounds from Ghosts comp mod, but it would be to big so if you have the sounds, that would be perfect!!!
***********************************************
Here Are the Installation Instructions:-

Put The Files in the Coressponding folders:

bitmaps, admirals log,ship images, files --into-- bitmaps, admirals log, ship images
odf, ships, files --into-- odf, ships
odf, other, files --into-- odf, other
odf, special_weapons, files --into-- odf, special_weapons
odf, weapons, phasers, files --into-- odf, weapons, phasers
odf, weapons, photons, files --into-- odf, weapons, photons
SOD, files --into-- SOD
Textures, RGB,files --into-- Textures, RGB

**MAKE SURE TO ADD THE FILES TO THE CORESSPONDING FOLDERS*******************
******************************************************

Then Open/ 

Sprites, GUI Global and add this line under Federation Ships

b_fvoyager			gbfvoyager		0  	0   	64	64

Then this under special weapons

b_VoyagerAttack		gbVoyagerAttack		0	0	64	64
b_Voyager1Warpspeed	gbVoyager1Warpspeed	0	0	64	64

******************************************************
Then Find federation Wireframes on the GUI Global Page and add this

fvoyagerw1			wffvoyager	0	48	48	48
fvoyagerw2			wffvoyager	48	48	48	48
fvoyagerw3			wffvoyager	96	48	48	48
fvoyagerw4			wffvoyager	144	48	48	48
fvoyagerw5			wffvoyager	192	48	48	48

fvoyager1w1			wffvoyager	0	48	48	48
fvoyager1w2			wffvoyager	48	48	48	48
fvoyager1w3			wffvoyager	96	48	48	48
fvoyager1w4			wffvoyager	144	48	48	48
fvoyager1w5			wffvoyager	192	48	48	48


*****************************************************

Then Open you techtree folder, techtt and add this line under federation ships

fvoyager.odf  0                       
fvoyager1.odf  0		

Then this under federation special weapons

VoyagerAttack.odf  0
Voyager1Warpspeed.odf  0

*****************************************************
Then add it to your full tech folder under federation ships

fvoyager.odf  0                       
fvoyager1.odf  0		

Then this under federation special weapons

VoyagerAttack.odf  0
Voyager1Warpspeed.odf  0

*****************************************************
*****************************************************

Then Add It to a  federation shipyard or starbase, Add this line

BuildItemX = "fvoyager"

Change X for the Number of the ship in the list

*****************************************************
*****************************************************
***********************************************
****Ive probably forgotten something in this, if you can fix it do it, if not contact me, after all this is only a BETA mod.*****************

YOU ARE INSTALLING THIS MOD AT YOUR OWN RISK, I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE TO YOUR COMPUTER

#################################################################################

------------------------------------------------------------------
PLEASE DO NOT MODIFY THIS FILE OR THE INCLUDED TEXTURE WITH OUT SEEKING THE AUTHORS OPINION!!!!!
NOTHING LEGAL HERE, IT IS JUST POLITE.
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Copyright and Distribution Permissions

THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION.
TM & (C) ACTIVISION & PARAMOUNT PICTURES.

Copyright notices: 

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,Star Trek: Voyager and Star Trek : Enterprise (plus the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

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Gavin1701 T


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Registered 23rd June 2006

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