File Description
This is a really nice Jem'Hadar Attack Ship, this time with all the files included ;) Good job on the design, definatly worth a download if you like the Jem'Hadar. And even if you hate the Jem'Hadar, download it anyway :p
Screenshots
Readme
Jem'Hadar attack ship Armada 2 SOD ************ by Challenger ************** Polycount: 539 Texture maps: 1 (you can choose high-res 512x512 or low-res 256x256) Light map: yes Hardpoints: 20 hp01 - main gun port hp02,03 - front port/starboard hp04,05 - port/starboard nacelle junction hp06,07,08 - port nacelle front / middle / aft hp09,10,11 - starboard nacelle front / middle / aft hp12 - bridge hp13 - middle junction hp14,15 - port wing hp16,17 - starboard wing hp18,19,20 - belly Damage nodes: Steam & Plasma (theoretically) Lights: 2 static lights 4 strobe lights Installation: you need basic modding to get the ship ingame. SOD file goes into the SOD directory, for texture, choose either low resolution or high resolution and rename the appropiate file to jembug.tga. (jembug.tga.low is 256x256 for low-end graphics cards, jembug.tga.high is the 512x512 texture.) Then move the jembug.tga to textures/RGB. Mesh buildtime: 40 minutes. Texture buildtime: 15 minutes Photoshop 25 minutes 3DS MAX UVW mapping. Credits Original design by Paramount, from Star Trek (R) Deep Space Nine. Mesh rebuild and texture mapping by Challenger Texture source material from the Star Trek fact files. Notes: Easy task for me by now. The polycount is more than reasonable, so you should be able to build masses of them even on weaker machines. mesh accuracy should be around 90% for the top view, and 80% for side view. Bottom view is 50% at best. Feel free to use this ship in your mod, but a public release of the mod can only be allowed with appropiate credits in the Readme file or documentation. DO NOT reverse convert, alter or kitbash this model in any case. Check back with me (Challenger0111@gmx.at) if you want to do any alterations. In this case I may send you the source file. No build buttons or wireframes included in this one. Contact: E-mail: Challenger0111@gmx.at Forums: http://www.sgnonline.com/vb - mainly in the Project90 and General modding area. ****** Open your mind and Free your iDeas! 3 iDeas, Mathias Rehnman's online gallery. http://www.three-ideas.at.tf
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