Klingon Bird of Death

Nice model of the well-known Klingon Bird of Death from Aad Moerman. Quality work all around-- a complete one-ship mod with everything you n...

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File Description

Nice model of the well-known Klingon Bird of Death from Aad Moerman. Quality work all around-- a complete one-ship mod with everything you need for this ship to be part of your game.

:cool:

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Download 'kbod.zip' (2.39MB)

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Kbod by Aad Moerman

 
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. 


Credits:

Borg textures: Yacuzza

Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model. 


You may use this ship in your mod, just give credit where its do. 


Enjoy!!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

"The Bringer of Death Class was build by the Imperial fleet as a response to the enormous battleships of
the Dominion. Only a few of these giants saw active service."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Installation instructions

Open the sod folder
copy the sod file into the Armada 2 sod folder.

Open the odf folder
copy the odf file into the Armada 2 odf ship folder. 

Open the texture folder
copy the tga into the Armada 2 texture RGB folder. 

Open the bitmaps folder
copy the bitmap image
Open Armada 2 Bitmaps folder --> open Admiralslog --> open ShipImages and paste the image in here. 

( I include the MS3D file for those who are interested.)

****************************************
Open techtree file

Open
tech1

under Klingon ships add:

kbod.odf   2 kyard2.odf            	    	    // battleship (Bringer of Death class)

***************************************
Open
fulltech

add under Klingon:

kbod.odf   0

****************************************

Open Sprites --> open gui_global
find:
 
# Klingon build buttons
@reference=64

add below that list:

b_kbod				gbkbod			0	0	64	64

find:

# Klingon wireframes
@reference=128 (if not present, just add the reference)

add below that list:

kbodw1				wfkbod			0	0	128	128

********************************************************************

Open ODF-folder --> open station folder
open kyard2

add under the list of builditems

buildItemXx = "kbod" ( The X stands for the next number on the list)

Please note: To fit the giant kbod into the yard, you need to change the ScaleSOD = 3.0
This line is down at the list.

*******************************************************************

That's it!

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Aad Moerman


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Registered 2nd April 2007

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