Klingon K'Vek Class Assault Cruiser

Well, as it clearly states in the ReadMe, this one is from me. Expect to see a better K'Vek (renamed Kei'Veck) in Zero Hour, but until then,...

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Well, as it clearly states in the ReadMe, this one is from me. Expect to see a better K'Vek (renamed Kei'Veck) in Zero Hour, but until then, you Klingon fans can have fun playing with this neat Cruiser. She does make for a nice addition into any Klingon Fleet, let me tell you ;)

- Ash

*Note: Once Downloaded, you'll need to go into the .odf file, and at the top where it currently has #include ".odf" you'll need to edit that slightly, so it reads #include "cruise1.odf". A little something I forgot when putting the package together, but it shouldn't take two minutes, and is easy enough to do :)

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Download 'klingon_kvek.zip' (2.2MB)

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Klingon K'Vek Class Assault Cruiser

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This ship, first seen for Armada in BI:VR was to be used in ZH (Zero Hour) however, due to some changes, it will no longer appear in the Project as it is. Rest Assured, the ship is going to be in the project, just with a different texture.

The current texture (the one on this model) is that of a Vor'cha (though mapped accordingly for the different model). Major Payne did a quick retexture of her a while back, then I went and did a complete overhaul on her again afterwards due to certain parts looking too bland etc. This took a considerable amount of time to map onto the model (longer than I would have liked), and though  I was very impressed with the outcome, I�ve not got another texture for her, thus see no need to keep this one. Nor do I see the need to let the work undertaken on her go to waste, thus the public release to the community.

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The .odf file has the hardpoints in place, along with the tool tips and stats. However, the size of the vessel may need altering as this hasn�t been tested with stock (though it will work, as it has been seen in game within the ZH screenshots). Its just a matter of altering her size to fit in with a stock / edited game.

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Credits:
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Original Model Design:	Don "Cleeve" Woligroski
Original Textures: 	Redragon (www.trekmods.com)

Edited Textures:	Tycoon (Me) - Also known as SupaStarAsh, till the FN Team get round to changing my name as I've requested.
- New Texture Set Applied.
- Texture Set Mapped to Model.

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Usage:
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This model may be used in other projects, providing that I am contacted and asked before hand. This model has taken up a considerable amount of my time, and I wouldn�t want people to randomly go using it without my knowing.

Don't assume that you can use these models for individual releases, or include them in additional projects without authorisation.

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Registered 27th July 2008

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