Klingon Orbital Base

This replaces the klingon metal miner with a newer more klingon looking one

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This replaces the klingon metal miner with a newer more klingon looking one

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Klingon orbital starbase


1.Copy any .SOD files into the SOD  directory.
2.Copy any .tga files into the TexturesRGB directory
3.Copy kbase2.odf into the odfstations directory
4.open fulltech.tt and add 
kbase2.odf 0

5.Open tech1.tt and add
kbase2.odf 0

6. Open gui_global.spr
and add 
b_kbase2		gbkbase2	0   0   64  64
were it says 
# Klingon build buttons
@reference=64
@tmaterial=default

then go  to were it says

# Klingon wireframes

@reference=256


and add

kbase2w1			kbase2w1	0	0	48	48
kbase2w2			kbase2w1	48	0	48	48
kbase2w3			kbase2w1	96	0	48	48
kbase2w4			kbase2w1	144	0	48	48
kbase2w5			kbase2w1	192	0	48	48

7.Copy any .bmp into bitmapsAdmiralsLogShipImages directory.

8.copy kconst into the odfships directory

k

CREDIT
SOD:Ben Maxwell 
TEXTURE:Ben Maxwell 





Michael Raab



Copyright and Distribution Permissions
--------------------------------------
THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION.
TM & (C) ACTIVISION & PARAMOUNT PICTURES.

Copyright notices: 

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions. 

email: mikeraabrene@hotmail.com

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Michael Raab & Ben Maxwell


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Registered 11th June 2002

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