Klingon Refit Mod

Cor, now THIS is what I'm talking about. Take 6 of your stock Klingon ships...and err, well, a Constellation thrown in for good measure, chu...

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Cor, now THIS is what I'm talking about. Take 6 of your stock Klingon ships...and err, well, a Constellation thrown in for good measure, chuck on a lot of weapons and what do you get? That's right! Some beastly Klingon...and Constellation, ships! Don't expect this to be too balanced in game (although do note high build and resource amounts, but with vastly enhanced weaponry and armour) but do expect your Klingons and Constellation to kick some major Federation/Romulan/Klingon (civil war?) arse. Q'apla fellow warriors!

Developer forgot to add in credits in the readme, but later informed us. So, for those wondering, the Constellation class included is Captain Fingers and can be found here.

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Download 'klingon_refit_mod.zip' (986KB)

Screenshots
Readme
the ships haven't new textures but new weapons and other attributes.

to install

copy the files odf\ships into armada2\odf\ships  [klingon ships and the USS Stargazer (a constellation class)]
copy the sod files into armada2\sod
copy the tga files into armada2\textur\rgb
copy the odf\weapons\photons into armada2\odf\weapons\photons
copy the odf\other files into their directionary and overwrrite the old
copy the files odf\stations into armada2\odf\stations and overwrite the old
copy the shipimages into armada2\bitmaps\admiralslog\shipimages

open armada2\techtree\tech1

and search for the folowing lines
// ***[ KLINGON SHIPS ]***************************
//
kconst.odf   1 kbase.odf                            // construction ship
kfreight.odf 2 kbase.odf kmining.odf                // mining freighter
kcargo.odf   2 kbase.odf ktrading.odf               // cargo ship
ksrepair.odf 2 kbase.odf kupgrade.odf               // repair ship 
kscout.odf   1 kyard.odf                            // scout (nug'duj class)
kdestroy.odf 1 kyard.odf                            // destroyer (bird of prey class)
kcruise1.odf 2 kyard.odf kresear.odf                // cruiser1 (vor'cha class)
kcruise2.odf 2 kyard.odf kresear.odf                // cruiser2 (suq'jagh class)
kcruise3.odf 2 kyard.odf kresear2.odf               // cruiser3 (Chuq'Beh class)
kcolony.odf  2 kyard.odf kresear.odf                // colony ship
kassault.odf 2 kyard.odf kresear2.odf               // assault ship (chava'kal class)
kbattle2.odf 1 kyard2.odf                           // battleship (qeh'ral class)
kbattle.odf  2 kyard2.odf kupgrade.odf              // battleship (negh'var class)
kfrigate.odf 1 kyard2.odf                           // frigate (koloth class)
kspecial.odf 2 kyard2.odf kresear2.odf              // special (fek'lhr class)
ksuper.odf   1 ksuperbl.odf                         // super weapon (jach'eng class)
kmartok.odf  2 kyard2.odf kupgrade.odf        

//add

kbattle2r.odf 1 kyardhero.odf                         
kbattler.odf  1 kyardhero.odf 
kcruise1.odf 2 kyard2.odf kupgrade.odf       
kassaultr.odf 2 kyard2.odf kupgrade.odf 
kcruise2r.odf 2 kyard2.odf kresear2.odf                
kcruise3r.odf 2 kyard2.odf kupgrade.odf  

       
//search for teh ferderation ships and add
fstar.odf  0                             // USS Stargazer


save and close the tech1

open armada2\sprites\gui_global and serach for the following lines:


# Klingon build buttons
@reference=128
@tmaterial=default
b_kbase			gbkbld300		0	0	64	64		
		
		

b_klipod1			gbkpod100		0	0	64	64		
b_klipod2			gbkpod100		64	0	64	64		
b_klipod3			gbkpod100		0	64	64	64		
b_klipod4			gbkpod100		64	64	64	64		
b_klipod5			gbkpod200		0	0	64	64		
b_klipod6			gbkpod200		64	0	64	64		
b_klipod7			gbkpod200		0	64	64	64
b_klipod8			gbkpod200		64	64	64	64
			
@reference=64

b_kmining			gbkmining		0	0	64	64		
b_ksuperbl			gbksuperbl		0	0	64	64		
b_kyard			gbkyard		0	0	64	64
b_kscout			gbkscout		0	0	64	64		
b_kspecial			gbkspecial		0	0	64	64	
b_kdestroy			gbkdestroy		0	0	64	64		
b_kfreight			gbkfreight		0	0	64	64
b_kbattle			gbkbattle		0	0	64	64
b_kcruise1			gbkcruise1		0	0	64	64		
b_kcruise2			gbkcruise2		0	0	64	64
.......

//add this

b_kbattler			gbkbattler		0	0	64	64
b_kbattle2r			gbkbattle2r		0	0	64	64
b_kassaultr			gbkassauktr		0	0	64	64
b_kcruise1r			gbcruise1r		0	0	64	64
b_kcruise2r			gbcruise2r		0	0	64	64
b_kcruise3r			gbcruise3r		0	0	64	64

and under the federation build buttons add this
b_fstar			gbfstar		0	0	64	64


then search for the wireframes of the federation and add this

fstarw1				wffghost03	0	144	48	48
fstarw2				wffghost03	48	144	48	48
fstarw3				wffghost03	96	144	48	48
fstarw4				wffghost03	144	144	48	48
fstarw5				wffghost03	192	144	48	48

then search for the klingon wireframes and add this

kbattlerw1			klingwireframe01	0	0	48	48		
kbattlerw2			klingwireframe01	48	0	48	48		
kbattlerw3			klingwireframe01	96	0	48	48		
kbattlerw4			klingwireframe01	144	0	48	48		
kbattlerw5			klingwireframe01	192	0	48	48

kbattle2rw1			klingwireframe01	0	48	48	48		
kbattle2rw2			klingwireframe01	48	48	48	48		
kbattle2rw3			klingwireframe01	96	48	48	48		
kbattle2rw4			klingwireframe01	144	48	48	48		
kbattle2rw5			klingwireframe01	192	48	48	48	

kcruise1rw1			klingwireframe01	0	96	48	48		
kcruise1rw2			klingwireframe01	48	96	48	48		
kcruise1rw3			klingwireframe01	96	96	48	48		
kcruise1rw4			klingwireframe01	144	96	48	48		
kcruise1rw5			klingwireframe01	192	96	48	48

kassaultrw1			klingwireframe02	0	192	48	48		
kassaultrw2			klingwireframe02	48	192	48	48		
kassaultrw3			klingwireframe02	96	192	48	48		
kassaultrw4			klingwireframe02	144	192	48	48		
kassaultrw5			klingwireframe02	192	192	48	48

kcruise2rw1			klingwireframe01	0	144	48	48		
kcruise2rw2			klingwireframe01	48	144	48	48		
kcruise2rw3			klingwireframe01	96	144	48	48		
kcruise2rw4			klingwireframe01	144	144	48	48		
kcruise2rw5			klingwireframe01	192	144	48	48

kcruise3rw1			klingwireframe01	0	192	48	48		
kcruise3rw2			klingwireframe01	48	192	48	48		
kcruise3rw3			klingwireframe01	96	192	48	48		
kcruise3rw4			klingwireframe01	144	192	48	48		
kcruise3rw5			klingwireframe01	192	192	48	48

then close the gui_global



to build the stargazer open a yard (does not matt what yard) and add under the lines 

buildItem1 = "x"
buildItem2 = "x"
buildItem3 = "x"
usw.

add

buildItemx = "fstar"   //x are the next nummber for wxample if tehr are buildItem0-4 you must write buildITem5 = "fstar"

close the yard file and you are finish

if you use this mod it's on your own danger

if i forget something or if you have problems with the mod send a email to me : ervemalte@aol.com


you can use this in your mod if you want. but please credit me


Credits: odf files made by Malte Erve

----

das aussehen der schiffe wurde nicht verändert aber die werte und es wurden neue waffen hinzugefügt.

zum installieren im Englsichen readme kucken.

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malte91


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Registered 26th March 2007

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