File Description
This file contains some Klingon Shipyards; See the readme for more information.
Screenshots
Readme
Adding the Wireframes: ***First, back up any files that are to be modded(you already knew that).*** Next, find these lines in the gui global sprite file and delete them. kyardw1 klingwireframe05 0 0 48 48 kyardw2 klingwireframe05 48 0 48 48 kyardw3 klingwireframe05 96 0 48 48 kyardw4 klingwireframe05 144 0 48 48 kyardw5 klingwireframe05 192 0 48 48 kyard2w1 klingwireframe05 0 48 48 48 kyard2w2 klingwireframe05 48 48 48 48 kyard2w3 klingwireframe05 96 48 48 48 kyard2w4 klingwireframe05 144 48 48 48 kyard2w5 klingwireframe05 192 48 48 48 Now add this line under the stock klingon wireframe entries: @reference=128 Then add these lines under that one: kyardw1 kyardwf 0 0 128 128 kyardw2 kyardwf 0 0 128 128 kyardw3 kyardwf 0 0 128 128 kyardw4 kyardwf 0 0 128 128 kyardw5 kyardwf 0 0 128 128 kyard2w1 kyard2wf 0 0 128 128 kyard2w2 kyard2wf 0 0 128 128 kyard2w3 kyard2wf 0 0 128 128 kyard2w4 kyard2wf 0 0 128 128 kyard2w5 kyard2wf 0 0 128 128 Lastly, edit the following line: b_kyard2 gbkyard200 0 0 64 64 To read like this: b_kyard2 gbkyard2 0 0 64 64 After that just drop all of the files into their appropriate folders and place whatever ships you want into the build menus. Kyard2 was done completely by me using modified stock texures that I got from the SFC: Project Armada done by Darkdrone. Kyard was a partial kitbash of the original kyard from Armada II using the same textures. Operative34997
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