A design originally from FASA, this Klingon destroyer is certainly different. Probably TMP-Lost era is the best way to see this one. Also you'll notice it's sort of.... blue with red spots. Maybe not what you'd expect from the Klingons, but she makes a nice little destroyer.
Buildbutton only. No wireframe, no admiral's log pic, and no new weapons --which, in a Klingon ship, is really too bad. She's well armed, though, well suited to the destroyer's role. And she should bring glory to the Empire.
Always good to see new stuff from Terradyhne.
- the Kid
Title :FASA Klingon D-2 Destroyer Filename :KD2-A2-Terradyhne.zip Date :23/12/2007 Author :Terradyhne Email :[email protected] Homepage :http://www.terradyhne-yards.de Credits :Model Design: FASA and the redraw of the schematics from the subodeon site Model Concept: Terradyhne Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- FASA Klingon D-2 Destroyer as the TMP refit ****** email me at [email protected] if you have any questions. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & TALDREN & Activision & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command,Star Trek:Armada 1/2, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. 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You have to ask for permission if you want to use one of this in any mod. ----------------------------------------------------------------------------------------------------------------- how to install?? ships odf goes into odf\ships folder tgas go into textures\rgb folder sods go into SOD folder add this to any shipyard odf buildlist: buildItemxx = "shipname" (XX = 01-12) (shipname = ships odf name) add this to the tech1.tt: shipname.odf 0 (shipname = ships odf name) and add this to gui global.spr: b_shipname gbshipname 0 0 64 64 (shipname = ships odf name) you have to ask me for permission to convert my models to any other games.
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