Klingon Voodieh class battleship

I always thought the Voodieh and Negh'var were interchangeable names for the same class of ship. Aad's proved me wrong, and with results lik...


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I always thought the Voodieh and Negh'var were interchangeable names for the same class of ship. Aad's proved me wrong, and with results like this to do it with, I hope I'm proven wrong more often! (That shouldn't be hard.) ;)

Anyway, this Voodieh class model is distinctively different from the recently-released Negh'var model, and both are 2.0 versions upgrading the original designs by Aad. Note that in both cases, the poly count goes up quite a bit, and while these ships are very similar, it'd be hard to make the argument that the Klingons don't deserve both these beauties.

Build button and wireframe are included. The "kvood" model will not replace anything in stock, but it complements the existing Negh'var REALLY nicely.

Download this one-- for glory and honour!


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Download 'kvood.zip' (5.4MB)

Klingon battleship by Aad Moerman

Now the Negh'var has given new textures. It is time for the Voodieh class. As with the Negh'var, the polycount has risen considerably, but that shouldn't be a problem.
The Voodieh class share many features with the Negh'var class. Slightly more powerful , the Voodieh is a formidable enemy.


As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. 

All meshes, textures, etc are by me. 

The Odf files are edited stock files.

Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model. 

You may use this ship in your mod, just give credit where its do. 

Thank you for downloading.


Installation instructions

Open the vOODIEH folder

Put the sod files into the sod folder of Armada II. 

Put the odf file into the odf ship folder of Armada II.  

Put the tga into the texture RGB folder of Armada II.  
( I include the MS3D files for those who are interested.)

Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. 


Open techtree file


under Klingon ships add:

kvood.odf    2 kyard2.odf kupgrade.odf 		    // battleship (Voodieh Class)


add under Klingon:

kvood.odf    0


Open Sprites --> open gui_global
# Klingon build buttons

add below that list:

b_kvood				gbkvood			0	0	64	64


# Klingon wireframes
@reference=128 (if not present, just add the reference)

add below that list:

kvoodw1				wfkvood			0	0	128	128


Open ODF-folder --> open station folder
open kyard2

add under the list of builditems

buildItemXx = "kvood" ( The X stands for the next number on the list)


That's it!

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Aad Moerman

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Registered 2nd April 2007

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