Kor Class

Nice 'futuristic' klingon ship - definately not traditional - textures could use a bit of work tho (they're stretched) - otherwise very g...

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Nice 'futuristic' klingon ship - definately not traditional - textures could use a bit of work tho (they're stretched) - otherwise very good!

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Download 'kor.zip' (128KB)

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this is my first mod, tell me what you think...


copy kor.odf to ship odf folder
     kortorp and kortorpo to weapon/photon odf folder
     kor.sod  to sod folder
     TGA files to texture/rgb folder
     bitmap   to   bitmaps/admiralslog/ship images


add this to  tech tree/tech 1

// ***[ KLINGON SHIPS ]***************************
//
kconst.odf   1 kbase.odf                            // construction ship
kfreight.odf 2 kbase.odf kmining.odf                // mining freighter
kcargo.odf   2 kbase.odf ktrading.odf               // cargo ship
ksrepair.odf 2 kbase.odf kupgrade.odf               // repair ship 
kscout.odf   1 kyard.odf                            // scout (nug'duj class)
kdestroy.odf 1 kyard.odf                    // destroyer (bird of prey class)
kcruise1.odf 2 kyard.odf kresear.odf       // cruiser1 (vor'cha class)
kcruise2.odf 2 kyard.odf kresear.odf       // cruiser2 (suq'jagh class)
kcruise3.odf 2 kyard.odf kresear2.odf         // cruiser3 (Chuq'Beh class)
kcolony.odf  2 kyard.odf kresear.odf            // colony ship
kassault.odf 2 kyard.odf kresear2.odf       // assault ship (chava'kal class)
kbattle2.odf 1 kyard2.odf                          // battleship (qeh'ral 
kbattle.odf  2 kyard2.odf kupgrade.odf        // battleship (negh'var class)
kfrigate.odf 1 kyard2.odf                           // frigate (koloth class)
kspecial.odf 2 kyard2.odf kresear2.odf           // special (fek'lhr class)
ksuper.odf   1 ksuperbl.odf                 // super weapon (jach'eng class)
kor.odf      2 kard.odf kupgrade.odf           // attack cruiser (kor class)





at klingon build buttons @ reference=64 add this:
b_kor                gbkor               0       0       64      64


add this at klingon wireframes @ reference=256
korw1			klingwire1      0	0	48	48		
korw2			klingwire1	48	0	48	48		
korw3			klingwire1	96	0	48	48		
korw4			klingwire1	144	0	48	48		
korw5			klingwire1	192	0	48	48


open the shipyard where you want to build it and add
buildItemxx = "kor"
xx will be the next number on the build list.

i hope you enjoy this ship
lordrytoc.

contact    admstacks@yahoo.com

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